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calfurius

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Posts posted by calfurius

  1. Okay guys lets try a different tactic. Have we tried examining our papyrus logs? Maybe if we all have a similiar error before the corrupt saved game image appears that can tell us what the underlying cause is? Before my game corrupted, my papyrus logs were spammed with this text.

     

     

    [12/16/2017 - 03:01:02AM] warning: (FF0017D2): Ref is in an unloaded cell, so it cannot cast spells..
    stack:
    [ (3F00B4BD)].SPELL.Cast() - "<native>" Line ?
    [ (FF0017D2)]._SPLMarkerSpawn06.OnTranslationAlmostComplete() - "_SPLMarkerSpawn06.psc" Line ?
    [12/16/2017 - 03:01:02AM] warning: (FF000CBF): Ref is in an unloaded cell, so it cannot cast spells..
    stack:
    [ (3F00B4BD)].SPELL.Cast() - "<native>" Line ?
    [ (FF000CBF)]._SPLMarkerSpawn01.OnTranslationAlmostComplete() - "_SPLMarkerSpawn01.psc" Line ?
    [12/16/2017 - 03:01:02AM] warning: (FF0017C3): Ref is in an unloaded cell, so it cannot cast spells..
    stack:
    [ (3F00B4BD)].SPELL.Cast() - "<native>" Line ?
    [ (FF0017C3)]._SPLMarkerSpawn07.OnTranslationAlmostComplete() - "_SPLMarkerSpawn07.psc" Line ?
    [12/16/2017 - 03:01:02AM] warning: (FF0017D8): Ref is in an unloaded cell, so it cannot cast spells..
    stack:
    [ (3F00B4BD)].SPELL.Cast() - "<native>" Line ?
    [ (FF0017D8)]._SPLMarkerSpawn09.OnTranslationAlmostComplete() - "_SPLMarkerSpawn09.psc" Line ?
    [12/16/2017 - 03:01:02AM] warning: (FF000C19): Ref is in an unloaded cell, so it cannot cast spells..
    stack:
    [ (3F00B4BD)].SPELL.Cast() - "<native>" Line ?
    [ (FF000C19)]._SPLMarkerSpawn09.OnTranslationAlmostComplete() - "_SPLMarkerSpawn09.psc" Line ?
    [12/16/2017 - 03:01:02AM] warning: (FF00170D): Ref is in an unloaded cell, so it cannot cast spells..
    stack:
    [ (3F00B4BD)].SPELL.Cast() - "<native>" Line ?
    [ (FF00170D)]._SPLMarkerSpawn05.OnTranslationAlmostComplete() - "_SPLMarkerSpawn05.psc" Line ?
    [ (3F00B4BD)].SPELL.Cast() - "<native>" Line ?
    [ (FF000E9B)]._SPLMarkerSpawn03.OnTranslationAlmostComplete() - "_SPLMarkerSpawn03.psc" Line ?
    [12/16/2017 - 03:01:03AM] warning: (FF000E80): Ref is in an unloaded cell, so it cannot cast spells..
    stack:
    [ (3F00B4BD)].SPELL.Cast() - "<native>" Line ?
    [ (FF00109B)]._SPLMarkerSpawn03.OnTranslationAlmostComplete() - "_SPLMarkerSpawn03.psc" Line ?

     

     

    According to the Creation Kit Wiki, this is what this error means.

     

    "(Ref ID): Ref is in an unloaded cell, so it cannot cast spells."
    This warning is displayed when the functions Cast or RemoteCast are called by a reference that is in an unloaded cell. Check that the object's parent cell has loaded before calling these functions. If you still get these errors after testing that the cell is loaded, then try adding a Wait call to the script to give the object or its environment sufficient time to fully initialize and load before attempting to call the Cast or RemoteCast functions.

     

    https://www.creationkit.com/index.php?title=Papyrus_Runtime_Errors

  2. I'm about to just give up on SSE. This bug just randomly happens in my load order. I don't know how to solve it, it's annoying, and now it's gotten to the point where it happens every 15 minutes of playtime. Honestly I don't see the point of SSE if this bug persists. If it's a 'mod' problem (as in too many mods), then what the hell is the point in me using SSE? I used this version for greater stability. If it doesn't give greater stability, then it's useless.

     

    I might just go back to Classic Edition and come back to SSE in a few years. Maybe the community will finally find what causes this bug, because at the moment I'm completely lost.

  3. I appreciate your drive man. I really do. I'm just saying keep your expectations tempered. I've seen a lot of talented mod authors get burnt out making their "magnus opus" mods and not only did they not finish their modding projects, they ended up quitting modding altogether. Even if you don't want to downsize her to a follower mod, maybe just downsizing the mod to a single mini questline (Like Forgotten City or Clockwork) could also help?

     

    Also if you feel really confident about this project and if you can make a really good first part, you should try and get into contact with Bethesda about getting some funding and assistance in uploading the full version via the Creation Club. It's a long shot, but part of the reason the Creation Club was made was to help encourage higher quality modding projects.

  4. At the risk of being a negative Nancy, have you thought about down-scaling the mod? You seem to have multiple large plot threads (Empire vs Thalmor, Shezzarines, Gods, etc,.) that would honestly need a large game studio to be done well. You honestly might be better off just focusing on the Caesia character and making a scaled down quest for her. The type of questline you're proposing on doing is something that a LOT (and I mean a lot) of mod authors have tried to do before (even ones with large teams) and the vast majority of them have ended up not going anywhere and the modders involved burning out. Many of these large scale modding projects that do end up getting done tend to be of fairly low quality (Summerset Isles being a prime example). Even a mod like the Forgotten City (one of the better quest mods available) took years to make and it's far smaller and had far more people involved then what you're proposing to do.

     

    You don't have all the people you need to finish this mod and honestly I think you would be better off just trying to make a good follower mod with a decent questline then trying to make what is essentially a massive expansion pack. Everybody wants to make a massive questline and story. But you need to know what you can swallow and what you can't. I mean for god's sake an Empire vs Thalmor storyline would be it's own massive undertaking by itself, but you're thinking it will be a side plot. A side plot. You don't have the resources to do what you want to do mate.

  5. Also have the same problem, I believe it's related more to the number of mods one uses. I have a theory that the root cause of the saved game corruption could be that the game does the "false corruption" instead of crashing like it would in Oldrim. Maybe that's why part of the reason Special Edition seems far more stable is because Bethesda removed certain safeguards or whatever, and while it does reduce crashing, in certain set-ups it results in this corrupt saved game issue we see.

     

    Of course, there's no way for me to confirm this at all. Just a theory I have.

  6. In response to post #28777289.


    gmrf wrote: I read the warnings during the updade and I was ready to face some minor bugs, some installation problems and all that. But the amount of errors that showed up on LOOT is absurd. Over 20 missing esps and esms.

    So all I need to do is reinstall some mods using NMM, right? Wrong. The installation process is bugged and mod compatibility was shot to hell. The damage is so big that a simple clean install will not do it. I need to redownload some mods and do a manual install or use some other program to replace NMM.

    This is a disaster. The update is a disaster and the post is a disaster.

    Your MODERATOR commenting that "I bet the people who didn't bother to READ the bright RED warning are the same people that have several extra tool bars installed on their browser and wonder where they came from as well." is simply shameful. I don't even have the words. Is that what Nexus is? A bunch of "I know better" guys stomping on less savvy computer geeks?

    I am truly disappointed. And it's clear a lot of people is too.
    You can ignore me all you want, say that it's our fault 'cause we are too ignorant, but you should really take a moment to reevaluate some things around here.


    I'm going to have to agree on that count. A certain moderator isn't really acting in a professional manner as befitting his job. Consumer based software is about making it simple enough so that regular people can use it without much hassle. If people ARE having a hassle with it, that's on the fault of the designer/coder, not on the consumer.
  7. In response to post #28778624.


    Kookaafa wrote: I'm noticing that all the people with little to no problems are the people with fewer and simpler mods. It seems that the users who heavily modded their games with a (previously FUNCTIONAL) modding utility built for just that are the ones getting screwed over.

    I'm missing 63 plugins. 23 are corrupted. At least five of them are STILL being read as corrupted after deletion and redownloading, I didn't bother to check further after the first five. I read the BIG RED LETTERS, I heeded the warnings, and followed the instructions step by step and look what happened. I'm sorry Nexus staff, but you guys have screwed up ROYALLY this time and obliterated many peoples' setups. Maybe you should spend some of this time behind your keyboard working for a solution and quickly, rather than telling your members to fix their attitudes and that it must be user error.
    You're likely going to see a huge exodus of users until this is fixed and honestly, it's not undeserved. This is insane. It took me almost a year to finally get my installation to my preference and with a single update you ensured I won't touch that game again for another year.

    Good work on a bad job.


    It took you a year O_o. I've completely reinstalled all of my mods before multiple times and it only took me 3 days at most. I agree that this update could of been done better but if it literally takes you another year to install all your mods then you have to seriously have to re-evaluate the way you do modding.

    Also I highly doubt there is going to be any exodus whatsoever. First and foremost, not everybody uses NMM. Many people use manual installation or Mod Organizer. Second, there is no other place to have an exodus towards. Nexus mods is where the vast majority of mods are made. Third, it would probably take more effort to do an exodus then it would be to just nuke your game installation and rebuild your load order by hand again.
  8. @KaelVirum

    I agree with a lot of what you posted however, I do have one qualm.

     

    I don't believe the Captain of Guard in Winterhold should be a spellsword because it doesn't really make sense for that town. Now I know you're thinking "That's where the college is located at! So why wouldn't the captain be a mage?". The answer to that question is that the College of Winterhold is magical, but the town of Winterhold itself is very superstitious. They don't even like the college, and many of the guards are afraid of ever going up there.

     

     

    If the Captain of the Guard was a spellsword, why would the guards be afraid of going there? Their captain is a practically a wizard himself, he probably wouldn't tolerate his soldiers being superstitious nor would the soldiers be so afraid of the college if somebody they personally know and trust (their captain) is himself a spell caster. The Captain of the Guard should be a big burly Nord. Somebody who prefer to beat people to death with large weapons. He wouldn't be the type to trust magic at all.

     

     

    - The Captain of the Guard being a dark elf makes sense, seeing as Riften is right next to the border of Morrowind and has the second largest dunmer population (besides Windhelm).

     

    - Mjoll the Lioness can't be the Captain of the Guard because to be perfectly honest that would conflict with a lot of vanilla content and doesn't really make much sense thematically. Mjoll is supposed to be the wandering adventurer who decided to stay in the city and protect the citizens from Thieves Guild. She's more like a Batman then a Commissioner Gordon.

     

    - I personally think the guard captains should just wear the hold armor. At best they should have an emblem on their tunic or perhaps a cape to signify their status. It doesn't make sense for the captain to look completely different from the rest of the guards. He may be in charge, but he's still a guard. He's not some high ranking military official or some sort of lord.

  9. There should be a captain of the guard in all cities logically speaking, it's just that Bethesda didn't add them. I believe they did the same thing in Oblivion with quite a number of major cities missing captains.

    By the looks of it, Captain Aquillis is supposed to be guard captain of Markarth, it's just that he only makes an appearance in the Thieves Guild Questline (The same reason Commander Caius exists is probably for the same reason, his relationship to the thieves guild).

     

     

    Also don't trust the Elder Scrolls Wiki, that site is notoriously unreliable. Use the UESP site instead.

  10. _My humble opinion_ I think, that living from modding is wrong way of life. It is a hobby. Neither more, nor less. For those who want to sit in front of PC and earn money for "HAAAARD WOOORK"- hard work is done in reality, not in blender, 3dmax or nifconverter.

    Donations, like someone mentioned, are supposed to provide modder with a bottle of cola/beer/juice/pizza once in a while. Not every day, week and even month. But watching a hundred people downloaded your little creation and spending 1-2 bux donated for a pack of juice - means you are the part of smth that remembers the meaning of _sharing_.

     

    P.S. bethesda's games are pretty at a first run, but later you come to realise that their games can be developed and enhanced WAY deeper those guys work on. They tried to charge for their laziness after failing with TESO. No job - no pay. Cause world is already full of "money for nothing, chicks for free"

    Well I suppose you agree that poets, actors, game designers, software designers, YouTubers, reviewers, etc, should not paid for their work right? I mean they don't really add anything PHYSICAL to the world do they?

    Not everybody has to be doing some traditional 1950's job in order to deserve being paid for their hard work. If you can sell something, you should be able to make money off of it. Whether it's through performance, personality, or software content. That's the way capitalism works mate and it's the reason that you're able to enjoy the video games you play.

  11. In response to post #24732124. #24732174, #24732224, #24732264, #24732339 are all replies on the same post.


    Salazanz wrote:
    CelticPaladin wrote: Those "Greedy" modders are very unlikely to be back with their mods, and it's a damn shame.
    JCDNWarrior wrote: I don't know if we could trust such modders anymore, though. We may also have to look out for spite updates from them for being caught between the two forces like this.

    Having said that, I do hope they will return to the fold and redouble their modding efforts for the community.
    phantompally76 wrote: It is. But others will take their place.
    KoZAcK1021 wrote: Why? If they can't monetize it why not make it free?


    Greedy modders? How is it greedy to sell what you work hard to make? Do you have a job? or have you ever sold a product that you made in your entire life?
  12. In response to post #24643354. #24643854, #24643949, #24644484, #24645019, #24645409, #24645524, #24646134, #24646729, #24646959 are all replies on the same post.


    joz23 wrote:
    Qrygg wrote: First of all, no one is forcing you to buy mods, they are a 100% optional part of PC gaming.

    Second of all, Nexus is not "in bed" with Valve and Bethesda. Nexus happens to be the largest or one of the largest mod repositories for TESV: Skyrim, and it would be foolish to not have relations with Bethesda, who created the game, and Valve, who distribute the game. If Bethesda got pissed at Nexus, they could issue a Cease and Desist letter for using trademarked/copyrighted material. They support the modding community because, frankly, it means better reviews and more playing of their games on the PC platform; and they don't have to pay a dime of it.

    If anything I choose to view the cut from Valve as a thumb-in-cheek move: "Valve is allowing modders to charge money for their mods? Well let's take a piece of the pie, no need for Valve to grow rich off modders hard work!"
    PharCry wrote: Qrygg is right, no one is forcing you to download and install content that is not included with the game itself.

    But the cut Valve is asking, is a bit absurd... 75% for something they never even touched as far as the game goes? That seems a bit shady IMO...
    sh0d4n wrote:
    First of all, no one is forcing you to buy mods, they are a 100% optional part of PC gaming.

    100% optional FREE part of PC gaming.. Until yesterday.

    Second of all, Nexus is not "in bed" with Valve and Bethesda. Nexus happens to be the largest or one of the largest mod repositories for TESV: Skyrim, and it would be foolish to not have relations with Bethesda, who created the game, and Valve, who distribute the game. If Bethesda got pissed at Nexus, they could issue a Cease and Desist letter for using trademarked/copyrighted material. They support the modding community because, frankly, it means better reviews and more playing of their games on the PC platform; and they don't have to pay a dime of it.


    So its better to sponge as the community slowly dies?

    We are talking a slow death here. May as well take what I can as the ship goes down?

    I honestly dont know what to believe. All I know for sure is that this is not good for the modding freedom we have all come love. I dont understand why so many are blind to where it is clearly going to end up. Its like they resigned themselve to the fact that its going to happen no matter what, so the'll just position themselves to benefit from it while they can.

    People really are selfish. They are only thinking about the now, not the future generations of modders.
    sunshinenbrick wrote: The truth in this is painful to read. Look what Apple did to Linux. Fight the good fight people!
    Paragon777 wrote: He's not wrong..
    Its not about just complaining or being as simple as "not having to buy" hes talking the truth about how it's heading and what it means. He is simply saying the natural cause and effect of things that WILL 100% happen unless this is reversed.
    Its just business and statistics. It will dmg modding.
    Sure it will still be around; because it was always a tight nit community however that's IF they don't find a way to eliminate non sanctioned modding as it could be made non sanctioned modding under this coarse in order to protect themselves with this model.
    This entire model can be used as a way to profit off modders and at the same time turn all non financial generating contributions to be labeled as some form of piracy..
    Since the Publisher is not getting their chunk and or it distracts from their sales.. Do you understand for example a nexus mod could conflict with a well known steam sold mod this would cause conflict that would require actions.
    He came up with a valid point; in order to control quality and content because this has opened a mass tear in space of potential lawsuits they will force it to be workshop bound. Let alone by nature with current systems it encourages low quality and sloppy work or then the fact that mods in general brake your game unless you're a master at it lol. Let alone no possible way to even CHECK the quality of a mod yet your still charging for it?
    IF MORE control was given to modders via better software tools this could be lessened. OR if Beth took the mods in then looked over them and made sure they worked; by then releasing their own version then giving you your cut.
    Its 101 stuff.
    Its great to be hopeful and all but this is the agenda. Its was not Val/Beth saying boy gee wiz lets give back to our community... Matter of fact its more like well lets get this "blank" storm over with before the next games come in. This will net them double profits when it does.. Its about Profit...
    This is nickle and dimming after a slew of a yr plus now of this kind of thing escalating by companies. At the same time it is literally almost like setting p a sweat shoo lol.

    At the same time the current system encourages and rewards fast and sloppy work; it appeals to the get rich quick types; not the modders who work hard and should get something. Even then tech they are using them for cheap content that makes them hundreds and the modders nothing. Again Keep in mind this is LEADING to the next 2 games.
    You will get 1000s of greedy people suddenly participating and the slander, he/she stole, used, etc will be impossible to ignore.
    The patchiness of making such claims when in these cases people use the same resources; of which none belong to either in the first place is hilarious. But because your being paid this changes that all. Its contradicts to the publishers own stance and IS open to legality.
    I mean my god Chesko already got hit day one by a claim; legit or not.. When the get rich YT/twitch wannabe desperadoes join in on this it going to be all hell braking lose. And if they don't start now they will for sure on next release.
    At the same time we then have the current debacle going down right now..
    SKYui is required for most modders that are new to even intermediate at this stage for MCM capability alone.
    Now he has pulled out from nexus (well all future development.) A Core mod needed now for most mods.
    At the same time lol even SKyui makes use of SKSE... So SKYui profiting off of not just mod users but modders should be forced to pay SKSE should they not. Im just using this as a small example; but this is the "blank"fest that will be coming.
    And you know what who is to say that Beth should not have included their own caked in system like SKui has for modders. Because by not doing so and no controlling profit from both markets they are effectively able to nickle and dime people on a whole 'nother lvl!!!!!
    Which is why I said if they are going through with this they are goign to have to give access to much better tools to the communities next time around.

    Your not wrong either but you are not at all looking at the reality of the business model nor the effect it will have. The loopholes that will open over this kind of exchange BECAUSE of the BAD people will be so large that if they truly want to keep something functional up they will by nature be required to consolidate their set up; which means the end of nexus and the like.
    (Unless of coarse they have something going on behind the scene; which imo is their own business and non of ours.) But you give to much credit to thinking they will just let things stand as is with the way things will go. They might scratch each others back; im not saying its not possible.
    But again its the legalities that would by defacto lead to it having to be ended. .ie you cant have your cake and eat it too.
    This then leads to a future of companies now getting their content from players at Sweatshop value while they company makes bank. And in order to keep order they would have to lock down any modding not going through official channels as a form of piracy.

    Why do you play this down so simple as a god forbid they let modders add an ability to pay.
    LOL its an agenda not a handout..

    Yes I know English but im bad at it..
    shadowslasher410 wrote: You... did read the entire thing right? even the part where it says this:

    "I was not under an NDA, I was simply told "we haven’t announced this information publicly yet, so we appreciate you keeping this under wraps for now.". If you believe I should have outed them right there and then and completely destroyed my relationship with Valve and Bethesda then I think you're being naive."

    Oh, and by the way, if you think Valve is the first to want to profit off of modders' blood, sweat and tears, you're sorely mistaken. If you Google ANY sufficiently popular mod, I can guarantee you that there's gonna be pirates selling what was supposed to be a FREE MOD for MONEY. And guess what? NONE of that money goes to the mod author, and there are more than a fair few number of morons who will buy it...
    sunshinenbrick wrote: How about a model where jobs are offered to the best and most talented modders? Then really will see some inovation in the way companies interact with communities.
    PharCry wrote: Modders. Choose. To. Ask. For. Payment.

    "He's not wrong..
    Its not about just complaining or being as simple as "not having to buy" hes talking the truth about how it's heading and what it means. He is simply saying the natural cause and effect of things that WILL 100% happen unless this is reversed."

    And what will happen, "...100% unless this is reversed,"? Steam Workshop and the Nexus are not the only places that host mods, just the most dominant. Not only that, modders ASK FOR WHAT THEY WANT. If you don't want to pay, don't pay, not having a particular mod doesn't give your life less meaning or take away from your gaming experience as it was intended (the old instant gratification issue, which so many seem to feel they are entitled to have).

    Hell, as I've said before, if you want something bad enough, go pick up some tutorials on Blender and NifSkope (both free pieces of software, by the way), learn how to use the Creation Kit, and make your own mod! Wow, what a concept! Maybe after you put 100+ hours into a project that you love and enjoy, you might consider releasing it to the Nexus or Steam Workshop, or maybe both, because you think it's fairly well polished. Then you get the messages about bugs, simple issues with textures because XYZ user didn't install it properly, or the download may have just been corrupt, or there was an unexpected conflict with an obscure mod, etc. Do you see where I'm going with this?

    We as users, regulate what happens. If we don't want XYZ mod in question (i.e. don't deem it worthy of our money), we don't download it. The modder then either A) does nothing or maybe pulls it down, B) reduces the price or C) increases the quality. How is this so hard to follow? Am I missing something here? Because as far as I can tell I don't think I am...
    sunshinenbrick wrote: The problem is that it will turn "free modders" into criminals.

    Please see: http://www.ibtimes.co.uk/esa-preserving-old-video-game-consoles-museums-tantamount-illegal-hacking-1495805


    Comparing preserving retro games is far different then making free modifications. Comparing apples to oranges right there.

    Also until they state that "free modding is illegal" that's when you can start raising the red flag. Until then your just doing the slippery slope fallacy.
  13. In response to post #24568089. #24568194, #24568259, #24568389, #24568499, #24568534, #24568589, #24568629 are all replies on the same post.


    lilquickguy wrote:
    Reaper0021 wrote: You're not seeing the broader picture. Until you do....no sense in explaining it as I can't type that well or fast. Research what this CAN lead too. Logic and Intelligence walk hand in hand and are close bed fellows.
    boulegue wrote: sadly real developer jobs are rare especially those most modders want to do.... not agreeing with reaper since i think he is massively exaggerating but just getting a real developer job is not that easy... and theres a huge difference between working as a modder for yourself having free creativity and working for the "big evil" developers
    Reaper0021 wrote: Not agreeing with boulegue as I think he is underestimating the true ramifications of what can happen here, but this can lead to all sorts of OTHER paywall issues here. THOSE are the problems.
    mkess wrote: Yes, otherwise we would not have:

    - micro-DLC frauds.
    - Payed beta called "early access"
    - Preorder, leading to bughells.
    - Casual games, for the braindead masses.
    - Unplayabe Vanilla games like Gothic 3

    In all these cases, there is ONE and ONLY ONE reason:

    GREED!

    And so, the mods will be another point on that list:

    - Paid mods. With DMCA takedown notice danger for ALL other modders and the community. They even mention it in their description!

    WELL DONE, STEAM!

    I am so angry.
    boulegue wrote: please share your research with us
    Reaper0021 wrote: THAT "boulegue" is the issues in small form what I'm referring to thank you mkess. He listed only some of the problems that can arise from this. Modding is a very small part of where this sort of thing can lead.
    boulegue wrote: the DMCA claim through steam only goes for the mods posted for charge on the steam workshop, the DMCA claim option exists since the DMCA not just since today....


    @mkess well with that logic everything should be free. Just because greed has caused some problems, doesn't mean charging money for something will always be a bad idea.

    Paying for mods will have a learning period, and it will be bumpy. But I honestly think that this could be a good idea if it's done correctly.
  14. I'm thinking about this from the perspective of that it could increase the quality of the mods we have now. I don't think you guys have noticed, but there are a ton of modding projects that have failed due to burnout and lack of resources. Capitalism, with all it's faults, is really skilled when it comes to the entertainment business. We might be able to finally get our Rochebere and great quest mods actually being completed instead of being shelved and forgotten.
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