There is so much wrong with this that it hurts my brain. Did you even play modded FO3 or NV? Dungeons, bounties and costumes? Ever hear of FWE, EVE, Project Nevada, FOOK, Real Time Settler, Willow, Niner, Beyond Boulder Dome, Imp's More Complex Needs, WMK/WMX, any of Puce Moose's wonderful quest mods, the Quest For Heaven series? Yeah, all of those were just a cool costume found in a quick dungeon. I get that you may not like FO4 and think that it needs fixing in a million different ways but there's no need to take a dump on modders because you don't like Bethesda's decisions. I never played NV, but if I understand correctly it had an interrelated faction reputation/affinity system that gives a much better feeling of playing in a world where things you do in one place affect another, even when it's not part of a major story point. If @zanity's desire for more world-building is like mine, it's the connection between the side-quests and locations (many of which are great in vanilla FO4) and anything else that seems lacking/unsatisfying. So, I didn't read it as putting down modder-created content, as much as asking if it would be enough if that sense of interrelatedness (I head is) found in FO:NV is missing.