somebody previously stated it i think, but a mechanic to have travelers and merchants pass through or possibly set up shop could be pretty cool. say like do a quest chain for the gun runners and they'll have a merchant set up shop for you. my thoughts for the future of WD is basically an immersive "aftergame" to keep you attached to playing after the campaign is done. something fun and constantly changing or as close to it as possible. maybe even a quest chain to have your base become "factionized" (making up words now) to 1 of the 3 major factions, (NCR, Legion, House) and then by doing so allow for "reinforcements" to help add to your bases security. An Agriculture system is another option although i think RTS has that. if you really want me to be imaginative; a full scale war system. where you have a home base and eventually can spread out to make smaller bases and the enemy also manufactures bases. but that may be a bit too creative i dont know. could have a "squad" system for the patrols where Guard A and Guard B stay together while Guard C and Guard D keep to them selfs as well. Minefields? traps? allow companions to call your base home? bunkers? I'm just throwing out ideas. I think all of them are good but most may be out of reach at least for the time being. Also, any news on the guard problems?