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About Kymarcher

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I know this has been probably been answered a million times, but I need some help. Skyrim is randomly freezing whenever I'm wandering the world. I have no enb's installed, post-processing effects mods, or high resolution texture packs. I do use the Bethesda HD Texture Pack Optimized mod but use the full 1024 texture version. All other texture mods are either medium or low resolution. I have tried uninstalling Warzones and Open Cities with no luck. I then tried to uninstall Vurts Flora mod, again no luck. Also worth mentioning is I have no major ini tweaks except tree receive shadows, land receives shadows, bfloatpointrendering enabled, and arrow gravity tweaks, also memory tweaks shown below. Memory Tweaks in Skyrim.ini [Papyrus] iMinMemoryPageSize=100000 iMaxMemoryPageSize=5000000 iMaxAllocatedMemoryBytes=1800000000 System Specs GTX 560 ti Hawk 8gb RAM Intel Core i3 2100 1200p resolution Active Mod Files:
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Oblivion Freezing at Load (Before Main Menu)
Kymarcher replied to Kymarcher's topic in Oblivion's Mod troubleshooting
Yeah I'm going to clean some mods and see if that helps. Other than that boss hasn't said much. -
Oblivion Freezing at Load (Before Main Menu)
Kymarcher replied to Kymarcher's topic in Oblivion's Mod troubleshooting
Right, here you go: Active Mod Files: -
Oblivion Freezing at Load (Before Main Menu)
Kymarcher replied to Kymarcher's topic in Oblivion's Mod troubleshooting
Well that didn't work.I still have the same problem. -
Oblivion Freezing at Load (Before Main Menu)
Kymarcher replied to Kymarcher's topic in Oblivion's Mod troubleshooting
IThanks I will see if that solves the problem. -
Oblivion Freezing at Load (Before Main Menu)
Kymarcher replied to Kymarcher's topic in Oblivion's Mod troubleshooting
Okay thanks for the tip. I didn't know about that. Here is the new list: Active Mod Files: -
Oblivion Freezing at Load (Before Main Menu)
Kymarcher replied to Kymarcher's topic in Oblivion's Mod troubleshooting
That isn't the problem, about 50 of those plugins are merged into the bashed patch. -
I'm having problems starting oblivion, it freezes at the main menu before it loads. I am using FCOM 1.0 with OOO 1.35, MMM 3.8, Frans Beta 5, and Warcry 1.09. The loading bar will fill only slightly then freeze. I'm sure this is a load order problem but when I try to disable my mods and load them one at a time the game crashes on startup. Hopefully you guys can help me out. The load order can be found below. Oblivion.esm GTAesgaard_2.esm Cybiades.esm Windfall.esm All Natural Base.esm Francesco's Leveled Creatures-Items Mod.esm Francesco's Optional New Items Add-On.esm Oscuro's_Oblivion_Overhaul.esm Mart's Monster Mod.esm Enhanced Daedric Invasion.esm FCOM_Convergence.esm Armamentarium.esm Artifacts.esm Kvatch Rebuilt.esm Better Cities Resources.esm bookplacing.esm Fundament.esm Oblivifall Master File.esm Knights - Revelation.esm Unofficial Oblivion Patch.esp UOPS Additional Changes.esp Oblivion Citadel Door Fix.esp DLCShiveringIsles.esp Unofficial Shivering Isles Patch.esp USIPS Additional Changes.esp SM Plugin Refurbish - SI.esp Better Cities .esp Francesco's Optional Chance of Stronger Bosses.esp Francesco's Optional Chance of Stronger Enemies.esp Francesco's Optional Leveled Guards.esp FCOM_Francescos.esp FCOM_FrancescosItemsAddOn.esp FCOM_FrancescosNamedBosses.esp All Natural.esp All Natural - SI.esp Idle Dialogue.esp Symphony of Violence.esp Sounds of Cyrodiil.esp All Natural - Real Lights.esp WindowLightingSystem.esp 300_Lore_Dialogue_Updated.esp FirstEditionGuidetotheEmpire.esp DaggerfallBooks.esp MorrowindBooks.esp Enhanced Economy.esp DropLitTorchOBSE.esp kuerteeCleanUp.esp Dynamic Map.esp Map Marker Overhaul.esp Map Marker Overhaul - SI additions.esp DLCHorseArmor.esp DLCHorseArmor - Unofficial Patch.esp SM Plugin Refurbish - HorseArmor.esp DLCOrrery.esp DLCOrrery - Unofficial Patch.esp SM Plugin Refurbish - Orrery.esp DLCVileLair.esp DLCVileLair - Unofficial Patch.esp SM Plugin Refurbish - VileLair.esp DLCMehrunesRazor.esp DLCMehrunesRazor - Unofficial Patch.esp SM Plugin Refurbish - MehrunesRazor.esp DLCSpellTomes.esp DLCSpellTomes - Unofficial Patch.esp Crossbows of Cyrodiil.esp Drake Knight Armor and Weapons v1.0.esp Dread Knight Armor.esp New Frostmourne Sword by Jojjo v1_0.esp Sauron_Armor_Chest.esp Daedric Lord Armor.esp DLCThievesDen.esp DLCThievesDen - Unofficial Patch.esp DLCThievesDen - Unofficial Patch - SSSB.esp SM Plugin Refurbish - ThievesDen.esp Sounds of Cyrodiil - Thieves' Den Add-On.esp Bob's Armory Oblivion.esp FCOM_BobsArmory.esp Loth's Blunt Weapons for Npcs.esp FCOM_LothsBluntWeapons.esp Oblivion WarCry EV.esp FCOM_WarCry.esp Oscuro's_Oblivion_Overhaul.esp Alluring Potion Bottles v3.esp Alluring Wine Bottles.esp OMOBS_SI.esp ArmamentariumLLVendors.esp ArmamentariumArtifacts.esp Mart's Monster Mod - Additional Enemy NPC Vars.esp FCOM_Convergence.esp FCOM_RealSwords.esp FCOM_DurabilityAndDamage.esp Mart's Monster Mod - More Wilderness Life.esp FCOM_SaferRoads.esp CurseOfHircine.esp CoH Werewolves Mixed.esp CoH 1st Person Anims.esp Mart's Monster Mod - Extra Wounding.esp Mart's Monster Mod - Looting NPCs & Creatures.esp Mart's Monster Mod - Safer Quest Locations.esp Mart's Monster Mod - Dungeons of MMM.esp Mart's Monster Mod - Hunting & Crafting.esp Mart's Monster Mod - Farm Animals.esp Mart's Monster Mod - Diverse WaterLife.esp Mart's Monster Mod - Diverse Runeskulls Loot.esp FCOM_DiverseGuardUnity.esp FCOM_BobsGuardUnity.esp FCOM_HungersUnitySI.esp FCOM_Archery.esp FCOM_ArcheryArmamentarium.esp FCOM_ArcheryRealSwords.esp FCOM_ArcheryHunting&Crafting.esp Mart's Monster Mod - RadiantAITweaks.esp FCOM_FriendlierFactions.esp MMM4OOO&FCOM- Slofs Horse & DLC Armor.esp Mart's Monster Mod - Shivering Isles.esp ArmamentariumLL4OOO.esp ArmamentariumLLMagicOOO.esp DBSQR - MehrunesRazor.esp DBSQR - Orrery.esp DBSQR - Shivering Isles.esp DBSQR - Vile Lair.esp Ivellon.esp Artifacts.esp Artifacts - ArmaCompleteAddon.esp Better Abandoned House.esp Better Dark Brotherhood Sanctuary.esp (DC) Sutch Reborn.esp DoTheUnderdark.esp Kvatch Rebuilt.esp LetThePeopleDrink.esp MadMagesTower.esp Malevolent.esp GTAesgaard.esp GTAesgaard_2.esp VaultsofCyrodiilBC.esp VHBloodlines 1.2.esp Windfall.esp 24HrArenaAliveV2.esp DLCBattlehornCastle.esp DLCBattlehornCastle - Unofficial Patch.esp SM Plugin Refurbish - Battlehorn.esp DBSQR - Battlehorn Castle.esp DLCfrostcrag.esp Kvatch Rebuilt + Frostcrag Spire Teleport Patch.esp SM Plugin Refurbish - FrostCrag.esp BrumaGuildReconstructed.esp Knights.esp Knights - Unofficial Patch.esp Knights - Revelation.esp SM Plugin Refurbish - Knights.esp Sounds of Cyrodiil - KOTN Add-on.esp DBSQR - Knights of the Nine.esp DBSQR.esp DLC_MOBS.esp Cybiades.esp CybiadesDungeon.esp TOTF.esp TOTF Delayer.esp RTT.esp The Lost Spires.esp Mighty Umbra.esp Blood&Mud.esp Lost Paladins of the Divines.esp MannimarcoRevisited.esp FCOM_MightyUmbra.esp FCOM_Blood&Mud.esp FCOM_Knights.esp Enhanced Daedric Invasion.esp FCOM_EnhancedDaedricInvasion.esp ReclaimSancreTor.esp Roads of Cyrodiil.esp Oblivifall - Losing My Religion.esp Oblivifall - Losing My Religion Kvatch Rebuilt.esp Oblivifall - Losing My Religion KOTN.esp Oblivifall - Losing My Religion Blood&Mud.esp Oblivifall - Losing My Religion Sutch Reborn.esp xuldarkforest.esp LostSpires-DarkForest patch.esp xulStendarrValley.esp xulTheHeath.esp SutchReborn-TheHeath patch.esp XulEntiusGorge.esp xulFallenleafEverglade.esp LostSpires-Everglade patch.esp xulColovianHighlands_EV.esp xulChorrolHinterland.esp xulBeachesOfCyrodiilLostCoast.esp SutchReborn-LostCoast patch.esp LostCoast + Cybiades Patch.esp xulBravilBarrowfields.esp xulLushWoodlands.esp DepthsOfTheUnderdark-LushWoodlands patch.esp xulAncientYews.esp xulAncientRedwoods.esp xulCloudtopMountains.esp MadMagesTower-CloudtopMountains patch.esp RST+Cloudtop Mountains.esp xulArriusCreek.esp xulPatch_AY_AC.esp xulRollingHills_EV.esp xulPantherRiver.esp Blood&Mud-PantherRiver patch.esp xulRiverEthe.esp xulBrenaRiverRavine.esp xulImperialIsle.esp xulBlackwoodForest.esp xulCheydinhalFalls.esp Blood&Mud-CheydinhalFalls patch.esp TearsOfTheFiend-CheydinhalFalls patch.esp KvatchRebuilt-CheydinhalFalls patch.esp DungeonsOfIvellon-CheydinhalFalls patch.esp Cheydinhal Land Texture Fix UL.esp xulAspenWood.esp xulSkingradOutskirts.esp RST+Skingrad Outskirts.esp xulSnowdale.esp FrostcragReborn-Snowdale patch.esp GatesToAesgaardEp2-Snowdale patch.esp xulCliffsOfAnvil.esp MMMDungeons-CliffsOfAnvil patch.esp RST+Cliffs of Anvil.esp xulSilverfishRiverValley.esp xulJerallGlacier.esp GatesToAesgaardEp1-JerallGlacier patch.esp CurseofHircine-JerallGlacier patch.esp xulTheEasternPeaks.esp ImpeREAL Empire - Unique Forts.esp ImpeREALForts+LostSpires Patch.esp ImpeREAL Forts + Lost Spires + Silverfish River Patch.esp RST+Cheydinhal Falls.esp Better Cities - House price patch.esp AutoBookPlacer.esp Book Placement v2.esp HUD Status Bars.esp Dungeon Actors Have Torches 1.6 DT.esp Leviathan Soulgems.esp GotNoClass.esp P1DkeyChain.esp Enhanced Vegetation [150%].esp Enhanced Economy - House prices.esp Alternative Beginnings.esp Alternative Beginnings - Kvatch Intact.esp SupremeMagicka.esp SM_ShiveringIsles.esp SM_DLCSpellTome.esp SM_OOO.esp SM_MMM.esp SM_EnchantStaff.esp SM_Scrolls.esp SM_SigilStone.esp MidasSpells.esp TRN One of the Gang.esp Enhanced Grabbing.esp Bundlement.esp nGCD.esp The Versatile Adventurer.esp Cava Obscura - Cyrodiil.esp Cava Obscura - SI.esp Cava Obscura - Filter Patch For Mods.esp bgBalancingEVCore.esp cidnothump.esp bgBalancingEVOptionalClasses.esp bgBalancingEVOptionalFangs.esp bgBalancingEVOptionalMoreEyes.esp bgBalancingEVOptionalNPCDiversity, TNR Merge.esp bgBalancingEVOptionalFCOMAdditions.esp Better Cities Full - B&M Edition.esp Better Imperial City.esp Better Cities - All Natural.esp Better Cities - Unique Landscape Barrowfields.esp Better Cities B&M - Unique Landscape Barrowfields.esp Better Cities - Ruined Tail's Tale.esp Better Cities - Unique Landscape Chorrol Hinterland.esp Better Cities - Knights of the Nine.esp Better Cities - Tears of the Fiend.esp Better Cities - Unique Landscape Cheydinhal Falls.esp Better Abandoned House - BC_OBC_UL Patch.esp Better Cities - Unique Landscape Skingrad Outskirts.esp Better Cities - VHBloodlines.esp Better Cities - The Lost Spires.esp Better Cities - Unique Landscape Imperial Isle.esp Better Cities - Open Better Cities.esp Oblivifall - Losing My Religion BC Full B&M.esp ROC Standard Road Record.esp All Natural - Indoor Weather Filter For Mods.esp Bashed Patch, 0.esp DynamicLeveledLists.esp
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Okay so I'm returning to Fallout 3 and noticed some of my favorite mods have new updates. Problem is, I'm not sure if they will all work with each other anymore. I had a very stable Fallout 3 about 6 months ago and I hope I can reach that again. The mods I plan on using are (I have all 5 DLC): Fallout Wanderers Edition EVE Mart's Mutant Mod Weapon Mod Kits FWE Combat Overhaul Fallout 3 Redesigned Unique Items Unique Look NMC's Texture Pack Underground Hideout Mothership Zeta Crew Project Reality MKI RH Iron Sights Apocalypse Armory and FOIP for compatibility Also I'm sure that by now there are new optimization mods and bug fixes out there so a link to those would be nice. Currently for optimization and bug fixing I'm going to use: Error Corrections - Reduce CTD - Error Fixes Stutter Remover Large Address Aware Enabler Unofficial Fallout 3 Patch Wrye Bash So any tips for a stable Fallout 3 would be awesome and I eagerly await replies!
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Well today I decided to install FO3 again so I got all of my core mods downloaded installed and never had a problem before but now all I get is CTD before I get to the menu. I use boss to sort out most of it but not all of the mods are reconized, heres my current ualtered load order after boss the report was made by FOMM: Mod load order report ! Warning: current load order template contains 13 duplicate entries Fallout3.esm Lings.esm * This mod does not exist in the current template Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm * The current load order of this mod does not match the current template Zeta.esm Destruction.esm CALIBR.esm FOOK2 - Main.esm FOOK2 - [*censored*] World And Neighbourhood Kit.esm FOOK2 - [DIK] DLC Improvement Kit.esm Mart's Mutant Mod.esm LingsFinerThings.esm * The current load order of this mod does not match the current template DCInteriors_ComboEdition.esm * This mod does not exist in the current template LingsPrettyThings.esp * This mod does not exist in the current template LingsFinerThings.esp Fellout-pipboylight.esp Destruction - Main.esp Destruction - Main - Statics.esp Destruction - DLC.esp Destruction - DLC - Statics.esp FOOK2 - Main.esp FOOK2 - [EVE] Energy Visuals Enhanced.esp FOOK2 - [DIK] DLC Improvement Kit.esp FOOK2 - Mothership Zeta.esp MyFOOK2 - No Rape Victims.esp * This mod does not exist in the current template MyFOOK2 - Black & White Tranquility Lane.esp * This mod does not exist in the current template FOOK2 - [DESTRUCTION] Main.esp Requires FOOK2 - Main.ESM FOOK2 - [DESTRUCTION] Main - Statics.esp Requires FOOK2 - Main.ESM FOOK2 - [DESTRUCTION] DIK.esp Requires Anchorage.ESM, ThePitt.ESM, BrokenSteel.ESM, PointLookout.esm, CALIBR.ESM, and FOOK2 - Main.ESM FOOK2 - [DESTRUCTION] DIK - Statics.esp Requires Anchorage.ESM, ThePitt.ESM, BrokenSteel.ESM, PointLookout.esm, CALIBR.ESM, and FOOK2 - Main.ESM FOOK2 - [DESTRUCTION] Mothership Zeta.esp Requires FOOK2 - Main.ESM and Zeta.ESM FOOK2 - [DESTRUCTION] Mothership Zeta - Statics.esp Requires FOOK2 - Main.ESM and Zeta.ESM AS-R CALIBR Patch ONLY.esp * This mod does not exist in the current template Alternate Start - Roleplayers.esp * This mod does not exist in the current template EVE.esp EVE Operation Anchorage.esp Requires Anchorage.ESM Mart's Mutant Mod.esp Requires Mart's Mutant Mod.esm Mart's Mutant Mod - DLC Anchorage.esp Requires Anchorage.ESM Mart's Mutant Mod - DLC The Pitt.esp Requires ThePitt.ESM Mart's Mutant Mod - DLC Broken Steel.esp Requires BrokenSteel.ESM Mart's Mutant Mod - DLC Point Lookout.esp Requires PointLookout.ESM Mart's Mutant Mod - DLC Zeta.esp Requires Zeta.ESM Mart's Mutant Mod - Hunting & Looting.esp Mart's Mutant Mod - Increased Increased Spawns.esp Mart's Mutant Mod - Natural Selection.esp Mart's Mutant Mod - Tougher Traders.esp Mart's Mutant Mod - Zones Respawn.esp Mart's Mutant Mod - FOOK2 - DIK.esp ! This plugin depends on master 'mart's mutant mod - fook2.esp', which is not loading Fellout-Full.esp * The current load order of this mod does not match the current template Fellout-BrokenSteel.esp * The current load order of this mod does not match the current template Fellout-PointLookout.esp * The current load order of this mod does not match the current template Fellout-Zeta.esp * This mod does not exist in the current template Destruction - CP - Fellout.esp * This mod does not exist in the current template NightvisionGoggles(Powered).esp * This mod does not exist in the current template LucyWestCompanion.esp * This mod does not exist in the current template LingsPrettyThings-FOOK2-MMM.esp * This mod does not exist in the current template LingsMMM5patch.esp * This mod does not exist in the current template Xepha's Dynamic Weather.esm * This mod does not exist in the current template Xepha's Dynamic Weather - Main.esp * This mod does not exist in the current template Xepha's Dynamic Weather - Anchorage.esp * This mod does not exist in the current template Xepha's Dynamic Weather - The Pitt.esp * This mod does not exist in the current template Xepha's Dynamic Weather - Broken Steel.esp * This mod does not exist in the current template MegatonContracts-Linged.esp * This mod does not exist in the current template Xepha's Dynamic Weather - Point Lookout.esp * This mod does not exist in the current template The order that the current template suggests is as follows: fallout3.esm lings.esm pointlookout.esm anchorage.esm thepitt.esm brokensteel.esm zeta.esm lingsfinerthings.esm crossmoddata.esm animy_prostitution.esm dcinteriors_comboedition.esm lingsprettythings.esp destruction.esm calibr.esm fook2 - main.esm fook2 - [*censored*] world and neighbourhood kit.esm fook2 - [dik] dlc improvement kit.esm mart's mutant mod.esm lingsfinerthings.esp fellout-full.esp fellout-brokensteel.esp fellout-pointlookout.esp fellout-pipboylight.esp destruction - main.esp destruction - main - statics.esp destruction - dlc.esp destruction - dlc - statics.esp fook2 - main.esp fook2 - [eve] energy visuals enhanced.esp fook2 - [dik] dlc improvement kit.esp fook2 - mothership zeta.esp myfook2 - no rape victims.esp myfook2 - black & white tranquility lane.esp fook2 - [destruction] main.esp fook2 - [destruction] main - statics.esp fook2 - [destruction] dik.esp fook2 - [destruction] dik - statics.esp fook2 - [destruction] mothership zeta.esp fook2 - [destruction] mothership zeta - statics.esp as-r calibr patch only.esp alternate start - roleplayers.esp eve.esp eve operation anchorage.esp mart's mutant mod.esp mart's mutant mod - dlc anchorage.esp mart's mutant mod - dlc the pitt.esp mart's mutant mod - dlc broken steel.esp mart's mutant mod - dlc point lookout.esp mart's mutant mod - dlc zeta.esp mart's mutant mod - hunting & looting.esp mart's mutant mod - increased increased spawns.esp mart's mutant mod - natural selection.esp mart's mutant mod - tougher traders.esp mart's mutant mod - zones respawn.esp mart's mutant mod - fook2 - dik.esp fellout-zeta.esp destruction - cp - fellout.esp Heres the unreconized mods: nightvisiongoggles(powered).esp lucywestcompanion.esp lingsprettythings-fook2-mmm.esp lingsmmm5patch.esp xepha's dynamic weather.esm xepha's dynamic weather - main.esp xepha's dynamic weather - anchorage.esp xepha's dynamic weather - the pitt.esp xepha's dynamic weather - broken steel.esp megatoncontracts-linged.esp xepha's dynamic weather - point lookout.esp I'm not sure what this error means but this is how boss reconized the mods. So any help with the load order will be greatly appreciated.
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Thanks for the useful tips :thanks: .
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Anyone? :confused:
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I've been having a pretty big problem since I updated some mods. It happened after I updated Lings Finer Things and Lings Pretty Things, and installed Stalker Arsenal and Armor Mod and Stalker Call of DC. After I did everything each mod told me to do all of the men were naked. I've tried everything including deactivating all of my mods but that didn't help. Maybe you guys can help me here is my mod list and load order. Fallout3.esm PointLookout.esm Anchorage.esm ThePitt.esm BrokenSteel.esm Zeta.esm Unofficial Fallout 3 Patch.esm LingsFinerThings.esm Lings.esm * This mod does not exist in the current template CrossModData.esm * This mod does not exist in the current template Animy_prostitution.esm * This mod does not exist in the current template HairPack.esm Destruction.esm CALIBR.esm S.T.A.L.K.E.R. Call of D.C..esm * This mod does not exist in the current template ARSENAL MOD.esm * This mod does not exist in the current template Mart's Mutant Mod.esm LingsMMMpatch3-3.esm Project Beauty HD version.esm Unofficial Fallout 3 Patch - Operation Anchorage.esp Unofficial Fallout 3 Patch - The Pitt.esp Unofficial Fallout 3 Patch - Broken Steel.esp Unofficial Fallout 3 Patch - Point Lookout.esp Unofficial Fallout 3 Patch - Mothership Zeta.esp LingsFinerThings.esp LingsPrettyThings.esp * This mod does not exist in the current template LingsPrettyThings-BrokenSteel.esp * This mod does not exist in the current template WinterizedT51bDX.esp * This mod does not exist in the current template Outcast DX.esp * This mod does not exist in the current template Tribal_DX.esp * This mod does not exist in the current template BoS_DX.esp * This mod does not exist in the current template Fellout-Full.esp Fellout-Anchorage.esp Fellout-BrokenSteel.esp Fellout-PointLookout.esp Overhead3PCamera.esp * This mod does not exist in the current template Max Level 99.esp * This mod does not exist in the current template Destruction - Main.esp Destruction - Main - Statics.esp Destruction - DLC.esp Destruction - DLC - Statics.esp S.T.A.L.K.E.R. MOD.esp * This mod does not exist in the current template ARSENAL MOD.esp * This mod does not exist in the current template GaussCompleteBeta.esp * This mod does not exist in the current template Mothership Zeta Restore Access.esp * This mod does not exist in the current template Project Beauty.esp Project Beauty- Broken Steel.esp Requires Broken Steel DLC Project Beauty- Point Lookout.esp Requires Point Lookout.esp Project Beauty- MMM Raiders.esp * This mod does not exist in the current template Mysteriouswoman_underwearncoat.esp * This mod does not exist in the current template DCInteriors_Georgtown.esp DCInteriors_SewardSq.esp DCInteriors_Mason.esp DCInteriors_LEnfntPl.esp Tailor Maid.esp Tailor Maid Anchorage.esp Requires Anchorage.ESM Tailor Maid PITT.esp Requires ThePitt.ESM Tailor Maid Brokensteel.esp Requires BrokenSteel.ESM Tailor Maid ZETA.esp Requires Zeta.ESM WeaponModKits.esp WeaponModKits - OperationAnchorage.esp Requires Anchorage.ESM WeaponModKits - ThePitt.esp Requires ThePitt.ESM dD-More Gore.esp dD-More Gore-The Pitt.esp dD-More Gore-BrokenSteel.esp dD-More Gore-PointLookout.esp dD-More Gore-Zeta.esp Mart's Mutant Mod.esp Requires Mart's Mutant Mod.esm Mart's Mutant Mod - DLC Anchorage.esp Requires Anchorage.ESM Mart's Mutant Mod - DLC The Pitt.esp Requires ThePitt.ESM Mart's Mutant Mod - DLC Broken Steel.esp Requires BrokenSteel.ESM Mart's Mutant Mod - DLC Point Lookout.esp Requires PointLookout.ESM Mart's Mutant Mod - DLC Zeta.esp Requires Zeta.ESM Mart's Mutant Mod - Feral Ghoul Rampage.esp Mart's Mutant Mod - Hunting & Looting.esp Mart's Mutant Mod - Increased Increased Spawns.esp Mart's Mutant Mod - Natural Selection.esp Mart's Mutant Mod - Tougher Traders.esp Mart's Mutant Mod - Zones Respawn.esp S.T.A.L.K.E.R. Mutants[addon for MMM].esp * This mod does not exist in the current template ARSENAL MOD+MMM.esp * This mod does not exist in the current template Slof's Alsatian Dogmeat.esp * This mod does not exist in the current template dD-Full Screen Blood.esp * This mod does not exist in the current template K2_PlayWearClub.esp * This mod does not exist in the current template Vault-Tec Experimental Dimensional Safe.esp I'm a complete load order noob so I have no clue what * This mod does not exist in the current template" means.
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I been looking for some decent darkness mod but can't seem to find any, so know I'm gonna make my own. I 100% noob at making mods so if anyone can help me it would be greatly appreciated. All I need to know is how do I make oblivion darker with the construction set?
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I knew what you were looking for and it was Ahtatas HGEC Khajiit Replacer, but Ahtata seems to have taken it down, sorry.