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Everything posted by radovan
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Hi everyone, I need help with TES4Edit. I have mod file (.esp) in which a lot of .esm file records is altered. I need to overwrite all of this records in master file (.esm, not oblivion.esm). Is there any way how to do it at once? Now I need to overwrite each record once at the time. Any help will be great, thank you very much.
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I wish to see creatures from Skyrim in Oblivion (of course ones that are not there already, like hagraven, horker and so). Is there anyone who is considering to recreate meshes for Oblivion? I found very nice mod doing this with ingredients. Or maybe armor or other things?
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I have a huge problem with editing idle animations. When I use TES4Edit and change something in idle anims, it mess a lot of them, not only edited ones - if I open this edited esp file in CS, it shows me that it is not possible to find previous idle, and when I play Oblivion with this edited esp, many idle anims are screwed in the game. But when I look on idle anims record either in TES4Edit or CS and compare them to previous unedited esp file, they are the same, I cant find anything. Any idea what can be a problem? Ive already had this problem few times and I didnt find any solution. Thanks very much for any help here is what it looks like in CS: http://imageshack.us/photo/my-images/441/67545841.png/
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Yes, something like this... I maybe change the numbers, but I dont know how to create core of script
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Hello everyone. I need help with script - I want to place some NPCs after others dead, and I need to put a script into quest stage. Script should wait for 3 days to place them and only when player is far enough from this place (at least 5000). Can anyone help me with this? Thank you for your replies
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Hello. I need advice. I have quite large esp file combined from a lots of mods and it has few masters. Many records in these esm files are changed in esp, and I want to replace esm records with the ones in esp file (just changes, not new stuff). Is there any way how to do this automatically? Thank for every suggestion, it will help me a lot.
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Thank you for advise. I tried master method and then TES4Edit remove identical to master record, but it doesnt help a much, almost all record stayed untouched. I believe problem may be in oblivion.esm, because all of this records changes original oblivion.esm identically in both esp files.
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Hi everyone. I have one question. I have two esp files and part of the records in this files are identical. Is there any way to remove this identical records from one of this esp files automatically? Only way I know is manual using TES4Edit. Thanks everybody for any advice.
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Hi everybody. I noticed that there are hi-res textures for almost everything in oblivion now, but (almost) nothing for official plugins, maybe except some versions of horse armor. When I play with qarls and bomrets texture packs + other hi-res stuff, it just doesnt look very good when I enter frostcrag spire in KoTN armor. So I am writing here and hope someone will change this.
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Thank you very much everybody. I finally find a solution. I had to wait until I bought new PC, because old one was a piece of crap. I tried to clean mod one part in time with TES4Edit and after just few minutes find out that problem was in one creature edit, where I changed some values from master and set wrong combat style (I deleted original combat style from master and forgot set any new one, and result was wrong edit). So be careful when editing master file.
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Frostcrag spire distant lod in bruma world
radovan replied to radovan's topic in Oblivion's Mod Ideas
Thank you very much for all the advices, but they donĀ“t solve the problem. The issue is that mesh for frostcrag spire is not added to bruma world, only to tamriel, and i am not good in using construction set to do this myself, and I also dont know how to create plugin dependent on another plugin as his master. -
Hi everyone. I just bought a new PC a return to playing Oblivion after some time with high graphic settings. I also have all plugins and I just noticed that in Bruma worldspace, distant lod mesh for Frostcrag spire is not present. Can anyone create mod to fix this? Thank you very much
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Thank you very much for this information. But it is impossible for me to rebuilt mod, because I am working on it for more than 2 years and I dont have time to strat again. And I dont remember all mods I used for this. But thanks. Anyone with any other idea? I would really appreciate it.
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Thank you for advice, but it doesnt help. After splitting mod to esp and esm I found that I can save esm without problem (with CS extender), but esp is still broken. Can anyone help me with this?
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Hi everyone. I started to create my own mod file by combining different mods together, adjust them a bit to my taste and make them compatible. Now the .esp file is about 33 mb in size, contains a few hundred of mods. But now construction set is unable to save file, even when I dont change anything. It happens after I merge some more new things into this file using TES4Edit, but it was almost a month ago and I dont remember exactly, what it was. Now I need to find out, what is causing problem, and remove it by TES4Edit to make mod working with CS again. Do anyone has an idea, how to do it? Thank you very much for any advice.
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Thanks, but I want to edit oblivion.esm itself without creating any esp, or even add content of esp to oblivion.esm.
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Hi everyone. Is there any way how to edit oblivion.esm and add or change some content (for example change position of objects or change creature stats etc.)? Thanks very much for answers.
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I need help with creating two interiors for mr siikas cogs and one for corvette, something in style of imperial battleship, with admirals cabin in corvette. If anyone is skilled in creating interiors, I will appreciate your help.
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Just like tittle says, I want to transfer face from one NPC in mod 1 to another NPC with another editor ID in mod 2. Is there any way how to do this?
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Tsaesci race for HGEC and Robert male body
radovan replied to radovan's topic in Oblivion's Mod Ideas
Where I can find this yaun ti race mod? -
I want to change the game in the way that all possible locations of oblivion gates in CS (there are 90 or 100 of them, I dont remember exactly) will be opened, not only 60 of them like it is in vanilla Oblivion.
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How can I get all Oblivion Gates opened during main quest? Can anyone help me with this?
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I am looking for experienced modeller to create Tsaesci race with HGEC and Robert male body meshes. I found this description of Tsaesci: http://uesp.net/wiki/Lore:Tsaesci http://oblivion.wikia.com/wiki/Tsaesci There is such a mod for Morrowind: http://planetelderscrolls.gamespy.com/View...ail&id=3965 http://planetelderscrolls.gamespy.com/View...ail&id=2591 I have found mods for other Akaviri races (or at least something very similar), but there is nothing usable for Tsaesci.
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I am looking for mod that will remove loading bar completely, usable with vanilla loading screens and all replacers, like atmospheric loading screens etc.
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I want to change ownership and key during the game. When I start, it will be NPC and key X and then, when I finish certain quest, it will change to NPC and key Y. !!!SPOILER!!! For example: Jemane brothers leave their homes after finishing quest Legacy Lost, and I want to change ownership of Reynalds house to another NPC.