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KevinsHope

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  1. I want a mod that get rids of the karma loss that occurs when you defend yourself against robots and turrets. That's just stupid!
  2. Oh my gosh. I've been trying different commands in the councel all day. One of the mods I installed jacked up the main quest. Now, in the Citadel, when they are supposed to be talking and the "Take it Back" quest begins, none of that is happening. I need to know a command to use in the councel that will force this quest to begin or a modifyer to use to repair the damage this mod caused. The mod was the Ravenrock forever mod. Kevin
  3. Hello, I have looked all over for a tutorial on how to align guns to use the RH Ironsights mod. I am unable to find any guide for doing this. If someone knows how, give me a quick "how to" I'm moderately familiar with NifSkope and GECK, as well as FO3edit.
  4. Hello, So, I messed up on a mod I created lately, and I need to fix it quick. I wanted to use the custom ammo from another mod in my new mod. I assumed this would be as simple as setting the other mod as a plugin and then the file I want to use the custom ammo for as the main file. However, this is apparently not working. How do I use the ammo from another mod in my new mod? Please help.
  5. This problem has been fixed. It turns out that mods will sometimes still load into the game, even when the invalidation activation is not active. This was the case for me. The invalidation mods were not working with my version of the game. I eventually fixed this by uninstalling the game, deleting the folders, and reinstalling. Then, the first time I loaded the NVMM (New Vegas Mod Manager), it has an option to toggle validation. I just click that button and all my textured showed up in game. So if your having that issue, this is my solution for you.
  6. I wound up just using a different gun. For anyone looking for an answer of this sort, just find a gun that has relatively the right hand placement and use that gun as your cloned weapon to edit and change the mesh for.
  7. Hello again, Just one other quick question. I am using a custom automatic weapon in my game and I need to figure out how to change the position of the left hand. I think it can be done because it is in a different position when holding the chinese asault rifle than it is when holding the assult rifle. Does anyone know how to make the left hand appearance change in game?
  8. Hello, I am having trouble locating the forum rules for posting items on the nexus. I extracted the All-American carbine from Fallout New Vegas and got it working in Fallout 3. If I remember correctly, I can not post this for others to download. Is that correct?
  9. Hello, I recently attempted to create a mod for fallout new vegas. It is a custom gun with a new mesh. All textures look fine in NifSkope and even in GECK, but, in game, the textures are not the ones I created for it, but, instead, some default texture from the game. I'm used to making mods for Fallout 3. Is there some new setting for Fallout New Vegas that I need to change? I think...I have validation invalidation working. Am I missing something, here?
  10. I want a mod that moves the position of the left hand when holding a two handed rifel to something that doesn't clip the mesh of the M16 mods that people have posted. If that isn't possable but there is a solution, someone tell me how to change it myself and I will.
  11. Hello, As the description says, I created a new weapon package for the game and, when I have it active, it causes the game to crash when I quit the game to the main menu screen. Weird huh? I'll give you as many details as I can here. My mod adds three versions of the same gun and a new ammo to the game. Two of the guns use an identical mesh, so I simply opened the first one I made in NifSkope and saved it under a new name after I changed the textures it uses. The third on was a different mesh export. When I created the objects in GECK, I changed the ID for each of the three guns, but I used the 10mm gun as my object and then edited it to create a new form for each of the three guns. All three guns show up in game and work fine and can be purchased from the dealers that sell them. I created leveled Items for the ammo and that can be found in many containers throughout the waistland. I'm not sure where I went wrong with this mod, but it is definitely causing a crash when I exit to main menu from the game. It makes no sense to me. Would some kind of duplicate ID cause this? Maybe a container somewhere with no ID? Maybe when I let other characters use the gun? Please help if you have any ideas.
  12. Hello, I made three versions of my gun and, to save time, I copied the nif package containing the mesh and texutre references, and then just renamed it. I was wondering if this could cause a conflict because, when active, although all three guns work in game, my esp file crashes the game when I try to exit the game. I can't figure out why it would do that. I thought maybe those three copied nif files are conflicting with each other somehow. If they need something changed, what do I change, and where is the option to change it?
  13. Hello all, This is a little bit of a redundent topic for me to post, but I wasn't getting any more responses to my first post. Thanks for your help Hosokawa, but I looked through the entire RH iron sights post and I could not find a tutorial for making a new weapon compatable with the iron sights. This is something I really want to know how to do, so please post a link for me or something. You could even just do a one two three list. I just need a little HELP, PLEASE! Kevin
  14. Well, I looked through the entire post of the RH Ironsights...twice, and found only a tutorial part 1 and 2 for creating custom weapons for the game. No info in those turorials on making a custom weapon compatable with RH ironsights. It might, indeed, be on his post, but I can't find it. Could you possably post a link for me or something. I'd love to make my gun compatable with the RH mod.
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