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zantetzou

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Posts posted by zantetzou

  1. i recently made a reflex scope from the alien blaster scope, it doesnt glow as much as i would like but its visible enough

    http://puu.sh/qj3vB/06b88a1b1d.jpg the dot is just a sphere which i added a BSeffectShdaerPropery to with the following settings

     

    http://puu.sh/qj3yh/edfe71a95e.png i bumped up the emissive multiplier and got this.

    http://puu.sh/qj3Ml/3c9c2d8759.jpg

  2. thanks for reading.

     

    so, im trying to make a script that will have a vertibird fly in, land on a roof then after a set time i need it to change playgroup to "left" which makes the vertibird idle as if it had landed and powered down.

     

    i was able to make this script which as far as i can tell should work, but its not.

    this is my script using timers so any help would be great

     

    scn verttest
    
    short bDoOnce
    float timer
    
    Begin OnTriggerEnter player
    if timer < 5
    	if [bDoOnce == 0]
    		set timer to timer + GetSecondsPassed
    		vert1.playgroup backward 1
    	else
    		vert1.playgroup left 1
    		set timer to 0
    		set bDoOnce to 1
    		Disable
    	endif
    	activate
    endif
    end

  3. Hey guys, I'm here with a simple question.

    If a mod had an updating.exe would you be more likely to download it or would you avoid it?.

    keep in mind the exe would only be for a single author but it would list all the authors mods and if there was an update available.

  4. thanks for the suggestions guys but unfortunatly the weapon still doesnt work correctly.

    I am sorry if I am asking the obvious but when you test your mod all other mods that you have are deactivated right?

     

    no worries about asking, but embarrassingly the answer is no i never remembered to disable everything else...... :wallbash:

    i will test without the mods and let you know

  5. thanks for the suggestions guys but unfortunatly the weapon still doesnt work correctly.

     

    ADDITION:

    I managed to fix the problem so i thought i would update you incase anyone else has the same problem later.

    it seems having the weapon set to "guns" skill instead of "energy weapons" fixes the problem.

    i would assume this is because there are no energy based single handed SMG's in the vanilla game.

  6. Sounds like you've set the rate of fire way too high.

     

    well the rate of fire isn't really that high.

    here are 2 pics.

     

    this is the bugged weapon.

    http://i193.photobucket.com/albums/z65/zantetzou/Weapon.jpg

     

    and this is another custom weapon.

    as you can see this one has a higher RoF yet it works perfectly in VATS

    http://i193.photobucket.com/albums/z65/zantetzou/weapon2.jpg

     

    i am totally stuck lol

  7. so, im making a mod with several new weapons all but one work fine, this weapon is an SMG.

    when i use it with vats my character just fires constantly then reloads and continues to fire long after the enemy is dead and vats wont end untill it has used all of my ammo.

    is there a way i can limit how long each burst lasts or is there another fix for this problem?

     

    SOLVED

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