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kingfriday1989

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  1. I appreciate the quick reply. I have been searching the wiki a bit, and found some useful info while I was there. blender turned me off right away. I am so used to maya its not funny. but I am unable to import animations into maya. So I will be using 3dsmax for the moment. I was actually successful in getting upper body and hand meshes, and a animation into 3dsmax without to much issue. Problem is that the skeleton is moved and bent forward and rotated to the left. How fix? From there I may be able to actually make some new animations. Also how do you set up the position of a weapon in the hand? Is the main joint on the weapon itself attached to the right had joint or is there some other way that it is attached? BTW here is some of my animations. These are just under a year old and by skills have improved some yet. -KingFriday
  2. I recently reinstalled New Vegas and am replaying through it. The animations in this game are horrendous. I have seen many attempts to fix these animations, but no one has really done much as far as I can tell. I am a animator, and I want to overhaul the weapon animations. I have worked on games like Stalker, CS:S, and hl2. My animation skills have come a long way, I really want to fix these crappy animations but I have never worked with this engine before. I need help in doing so. what tools do I need? What files should I edit? How are the animations set up? From what I can see the first person animations are also the third person animations, is this correct? What limitations are there? Any help would be much appreciated. -KingFriday
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