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About smuppet

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Country
Ireland
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Currently Playing
New Vegas
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@jet4571 Thank you. This is exactly what I need. Why on earth didnt I find this sooner?!
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It would be great to see a TES5Edit :P I always found FNVEdit much more user friendly than Wyre Bash
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I have no idea, but I would try looking in the original scripts for when you give these commands to followers in dialogue.
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So I thought I might put this up for those curious.
smuppet replied to huntsman2310's topic in Skyrim's Skyrim LE
You could potentially build a mod to reintroduce Morrowind style armour parts. Awesome. -
I did try that already Im afraid. Once you recruit her she becomes protected again. So I think if you add a script that fires when she joins you that unprotects her that should hopefully make her die more easily.
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Its not a code. Its console commands. First thing you need to do is check the load order number for the war glaives esp file. That will be the two digit hexadecimal number beside the esp when you view it in NMM. Once in game all you need to do is press the console key (the key directly left of the one). Once you have the console open type "player.additem XX000d63 1" and ''player.additem XX000d62 1'' without the quotations where XX is the load order number. That will add the item to your inventory. It's usually better to ask these questions in the mods comment section.
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This is the start of what I have. I dont really know what I'm doing with it but this seems to be the general direction that might allow us the have Lydia killed finally :P if Lydia.IsInFaction(CurrentFollowerFaction) Lydia.SetProtected(false) endif There would be a lot more the the finished script but this might give you a general idea of where to go. It would be great if a more experienced scripter could way in here.
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That is an awesome idea. I saw a few cool one made with Gary's mod on yuotube
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http://forums.nexusmods.com/index.php?/topic/522532-skyrim-tutorials/
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I want to make script to remove the "Protected" flag from followers such as Lydia who seem to keep it even after it is changed in the CK. if Lydia.IsInFaction(CurrentFollowerFaction) Lydia.SetProtected(false) endif I was thinking of going for this kind of thing but I'm not totally sure how to implement it. I'm a new to scripting and I could really use some pointers here. Any help would be appreciated.
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Ok madcrazy56. I hope you're still watching this topic. I found some papyrus references to the "Protected" flag. I'm going to have a look into trying to script it myself but I am not the best at scripting. If you have more experience in this kind of thing let me know what you think can be done. http://www.creationkit.com/IsProtected_-_ActorBase http://www.creationkit.com/SetProtected_-_ActorBase If anyone else could give me some tips on scripting for this kind of thing I would be very much appreciative .
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I've been looking into the same thing. Anyone know any way of stopping Lydia from being protected? Does anyone know how to reduce follower regen rate?
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I dont like how followers just drop to one knee and wait to recover health. It would be a far more interesting and challenging game if followers could die more easily. It would also give you more of an excuse to use different followers when the other ones die.
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That is a great idea. Once the creation kit is up I may give it a try.