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smuppet

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Everything posted by smuppet

  1. @jet4571 Thank you. This is exactly what I need. Why on earth didnt I find this sooner?!
  2. It would be great to see a TES5Edit :P I always found FNVEdit much more user friendly than Wyre Bash
  3. I have no idea, but I would try looking in the original scripts for when you give these commands to followers in dialogue.
  4. You could potentially build a mod to reintroduce Morrowind style armour parts. Awesome.
  5. I did try that already Im afraid. Once you recruit her she becomes protected again. So I think if you add a script that fires when she joins you that unprotects her that should hopefully make her die more easily.
  6. Its not a code. Its console commands. First thing you need to do is check the load order number for the war glaives esp file. That will be the two digit hexadecimal number beside the esp when you view it in NMM. Once in game all you need to do is press the console key (the key directly left of the one). Once you have the console open type "player.additem XX000d63 1" and ''player.additem XX000d62 1'' without the quotations where XX is the load order number. That will add the item to your inventory. It's usually better to ask these questions in the mods comment section.
  7. This is the start of what I have. I dont really know what I'm doing with it but this seems to be the general direction that might allow us the have Lydia killed finally :P if Lydia.IsInFaction(CurrentFollowerFaction) Lydia.SetProtected(false) endif There would be a lot more the the finished script but this might give you a general idea of where to go. It would be great if a more experienced scripter could way in here.
  8. That is an awesome idea. I saw a few cool one made with Gary's mod on yuotube
  9. http://forums.nexusmods.com/index.php?/topic/522532-skyrim-tutorials/
  10. I want to make script to remove the "Protected" flag from followers such as Lydia who seem to keep it even after it is changed in the CK. if Lydia.IsInFaction(CurrentFollowerFaction) Lydia.SetProtected(false) endif I was thinking of going for this kind of thing but I'm not totally sure how to implement it. I'm a new to scripting and I could really use some pointers here. Any help would be appreciated.
  11. Ok madcrazy56. I hope you're still watching this topic. I found some papyrus references to the "Protected" flag. I'm going to have a look into trying to script it myself but I am not the best at scripting. If you have more experience in this kind of thing let me know what you think can be done. http://www.creationkit.com/IsProtected_-_ActorBase http://www.creationkit.com/SetProtected_-_ActorBase If anyone else could give me some tips on scripting for this kind of thing I would be very much appreciative .
  12. I've been looking into the same thing. Anyone know any way of stopping Lydia from being protected? Does anyone know how to reduce follower regen rate?
  13. I dont like how followers just drop to one knee and wait to recover health. It would be a far more interesting and challenging game if followers could die more easily. It would also give you more of an excuse to use different followers when the other ones die.
  14. That is a great idea. Once the creation kit is up I may give it a try.
  15. Thanks but I was looking to get rid off all the compass markers by making them transparent so you couldn't see them on the compass in game seen as there seems to be no way of turning them off through the ini. I should have explained that in the original post :P The ini changes will just have so suffice for the time being.
  16. This might be useful http://elderscrolls.wikia.com/wiki/Console_Commands_%28Skyrim%29
  17. If it's not there just add it in yourself in the data folder
  18. I am trying to change the interface to remove the compass markers. I cant find anything to do with the compass or map marker textures in the bsa files. Does any one with a little more experience have any advice? I would be most grateful.
  19. I agree completely! Mods like this made Oblivion, F3 and FNV sooo much better. The compass markers really ruin the sense of exploration. It far more satisfying to be strolling through a forest and just come across a massive set of ruins. When you have a marker telling you exactly where it is there is no surprise :P
  20. Ok Ive been looking through the BSA files for a while now and I cant find anything to do with the compass in textures :( I found some mentions in the interface.bsa file but that was a swf file. Does anyone with more experience in these things want to kindly offer some advice?
  21. That'd work fine for me :P I might open up photoshop and give it a try myself when I get home. It's been a while since I've messed with textures though
  22. Compass markers suck. I would far prefer to find things on my own. I know you can get rid of the HUD entirely by turning off HUD Opacity but I would love to see a mod that would remove the compass markers but would still leave the compass and crosshair on screen. Does anyone think this will be doable any time soon?
  23. Go to display settings and turn up the HUD opacity
  24. I would like to see a mod where you could have two weapons at once equipped. By this I mean say a pistol and a rifle, one weapon would be active and usable while the other is still visible but holstered. For example, if a pistol were "active" it would be usable while the rifle could still be seen on the PCs back. When you switch to the rifle, the pistol stays visible and holstered. I couldn't find any other threads requesting this but I am sure other people have looked for something like it.
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