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Posts
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Everything posted by BOTLANNER
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Can someone please make the regular pipboy invisible and use the power armor pipboy interface instead
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Did you even look for it? I made it a while ago. Http://www.nexusmods.com/fallout4/mods/2348
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- brahmin companion
- brahmin
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Please someone make the Hitman agent 47 barcode tattoo at the back of his head.
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It has been requested that I make an assaultron follower and a protectron follower for Fallout 4. I can currently only set the race to RadStag in the ESP itself and the changerace console command doesn't work for assaultron and protectron. Can someone please explain how they change the race. After I do it in xEdit, the esp won't load anymore and only the vanilla Fallout 4 starts up instead.
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Unlimited Companions should be priority
BOTLANNER replied to MasterTouchstone's topic in Fallout 4's Discussion
Creature Follower ESP version by BOTLANNER and credit to DumdogsWorld http://www.nexusmods...lout4/mods/681/? Allows for one more follower of a creature type. You can have dogmeat and another follower. You can have two dogmeat followers. You can have a deathclaw and another follower, etc. -
I think there are actually in the workshop fast travel floormats that can be placed that doesn't let you build anywhere outside the zone I know I am just saying you wont have to manually look for your settlements
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Fellow modders, can you please link the tools you use to make esp mods for Fallout 4 pre-GECK. A tutorial would also be appreciated.
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How to access Fallout 4 Data Menu
BOTLANNER replied to krongfah's topic in Fallout 4's Creation Kit and Modders
Can't get it -
Yes it is still nif type and you can actually get to it using the archive extractor http://www.nexusmods.com/fallout4/mods/78/
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Now we have to figure out how to make everyone a baby :smile: .
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I am about to release this but it won't be a mod so much as a save file at the start of the game with either two women or two men married. Unfortunately this is right after you create your character so you will need to use console "showlooksmenu player" to edit your character and if you click on your spouse for their refid you can edit them as well with "showlooksmenu refid" EDIT: Here you go: http://www.nexusmods.com/fallout4/mods/437/?
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This is the first thing I noticed was missing in the game that actually had been in Skyrim. I almost only play in third person so I really need this mod. Sometimes I can't even see what weapon is in my hands and then I have to switch to first person and it pisses me off.
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It's been done for Skyrim and I can vouch for it: http://www.nexusmods.com/skyrim/mods/67038/? It works great there and Fallout 4 is an improved engine of the Skyrim engine so it should actually be easier now.
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I think there are actually in the workshop fast travel floormats that can be placed
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Okay here's how to set your companion relationships: Open console and click on the companion "getav CA_affinity" will show the current affinity every 250 affinity will trigger a conversation and improve relationships with 1000 being the max "setav CA_affinity xxx" sets the affinity "modav CA_affinity xxx" adds to the affinity (xxx being the number of affinity) after changing the affinity you have to do something the companion likes to trigger the conversation you can find out what to do here: http://www.eurogamer.net/articles/2015-11-10-fallout-4-companions-romance-and-perks-4019 if you don't want to listen to each conversation just set the affinity to somewhere over 1000. You still need a high charisma to get in a relationship and as far as I know you only have one shot at asking for a relationship so quicksave before asking and maybe boost your charisma first with "setav charisma 10"