I think this issue might go deeper than we think. I did a lot of experimentation, and, more than anything, organized the hell outta my keywords, and I found some interesting stuff. I forced everything on AWKCR and SK I could, made sure the standalone weapons I was using were set to rock AWKCR, deleted the deleted keywords in Homemaker (thank you for the good idea Battousai124), baked the entire SK Integration Patch from Homemaker directly into the Homemaker.esm (which sucked, NovaCora is a friggin' Saint for making the sk integration patch and maintaining multiple versions), baked the AWKCR keywords from the Grenade Expansion Pack patch directly into the mod, and a bunch of other crap I'm forgetting (but listed the important stuff). The biggest footprint by far was Homemaker. I didn't count how many deleted keywords I cut out, but it was a lot. GXP was a lot less keywords but seemed on the heavy side too. Here's what I noticed: I had previously been experiencing repeated CTDs near Station Olivia. I explored around a little bit (prior to cleaning my game) and noticed the Sentry Bot in the junk yard nearby was missing pieces on the back (funky orange boxes instead of the back parts) and I would ctd when entering the cell with it. I now think the CTDs were almost certainly caused by the Sentry Bot not spawning in correctly because of the keyword cap bug. Now that I have a lot less of a keyword footprint, the Sentry Bot is fine and no more CTDs. The crazy part to me was this was while testing on a bugged up, just had 60 mods cut from it/load order shifted around with heavy edits save. Even on such a broke save the CTD issue was gone, and it was 100% repeatable beforehand. I experienced new weather effects in Nuclear Weather that I had never seen despite definitely going through the storms previously. I had been talking with the mod author who had experienced the bug himself as well as users reporting it, and we were all running into the issue of shader effects not loading in proper. I have been trying to fix this problem for a few days now. All weathers now work perfectly (I tested all Nuclear Storms using console commands). I think the keyword bug was causing visual effect issues. Again, tested on a borked to high heaven save. Less noticeably I also experienced weather effects from True Storms I had never seen before. I got a dust storm after never seeing one despite an obscene amount of time playing with True Storms. I also experienced rain storms I hadn't seen, and I'm pretty sure small storm visual effects were now loading in that weren't there before (I'm not 100% on this because I didn't even realize it was happening before and can't think of how to test it). I'm pretty positive I'm experiencing weathers that weren't loading in properly before due to the keyword bug (again, not 100%, but the difference in weather patterns from before and after were seriously noticeable). This again on a super broke save.I think the keyword bug is plaguing a lot of people without them even noticing it. It's messing with things that are hard to notice (beyond the invisible robots), such as visual fx for storms, lightning, radstorm shaders, ect. I'm almost positive I was missing a ton of weather stuff and not realizing it, and Nuclear Weather was for sure missing fx because of the bug. Here's my load order. t is crazy super custom glued together with xEdit and is why it looks so weird, but I thought I should share because I'm using a lot of different crafting mods with different keywords than others posting theirs. I hope any of this is helpful. Let me know how I can better help y'all test this stuff. =)