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Deagroth

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  1. This seems like a pretty normal experience for the Nexus sites given that Skyrim SE and it's Creation Kit just released recently. There's a flood of people using the sites right now downloading mods and browsing. I can't imagine even with the preparation and measures taken previously to deal with such enormous amounts of traffic of anything running much faster, but at the very least the sites are still up and running. Personally I haven't had many problems logging in. When I do I normally either try a few more times or just wait and try again later. The same goes for downloading mods. Just be patient and please understand that you aren't the only one dealing with the slowness. I'd reckon it migh stay like this for a while as modders update, port, and upload their mods to the SE site and users then download from there as well as from the 'old' Skyrim, but it will get better. There's only so many mods each person will get until they are satisfied with what they have. I'm still looking to get a few dozen more mods to play through regular Skyrim again, but I'm pacing myself and doing it over time so I don't get frustrated when they don't all download instantly.
  2. Ah, my favorite assault rifle! I agree that this unique weapon could use some Fallout love. I'll throw out some more information on it as well http://world.guns.ru/assault/de/hk-g11-e.html This site actually has a lot of information on quite a few firearms.
  3. I've had both things happen before, I think that your distance to them, stealth capabilities, silencer/suppressor might have something to do with it. Or if they see the target get killed. Then again they may not go into search mode because they aren't able to force you into the 'caution' state. Lack of reaction to a corpse could just be so that they won't keep reacting to the same thing over and over again, in combat or out of it, or even if they fought other npcs and killed them.
  4. One solution would be to give then a legendary weapon with the "Never Ending" ability: Unlimited ammo capacity. I believe this means never having to use ammo with it, but it could also mean never having to reload, I'm not sure as I haven't found one or gotten one of the two "Exceptional/Unique/Special" weapons that come with it.
  5. This sounds strangely like a show I used to watch called M.A.N.T.I.S. An except from the Wikiepdia article: Such a mod would allow roleplaying a character like this and it could be an interesting change of perspective. I would definitely think that it would involve an alternate start or alteration of what happens in the beginning, with the character somehow becoming crippled.
  6. Thank you for putting it out there that Silverlight Drive has that high of a limit, not too happy that Sanctuary is only (I believe) 4 stories max. Once the construction kit comes out, I'd actually be willing to donate to support mods that do as you describe. Leveling the ground, removing (or scrapping) pre-built structures and clearing rocks/obstacles (and those annoying bushes you can't get rid of) would be amazingly useful.
  7. That is very useful to know! I didn't think of using that for building stuff, just the rug trick (or using fence posts to fill gaps).
  8. What difficulty are you on? I think I'm on normal and the easiest way I have to kill them is a shotgun blast to the head. When I try to shoot of legs they just try to crawl after me.
  9. Go back to the Nexus, log in, click on "HydroDioxide's Account" in the top right, and then click on "Block Content". There you can select tags for things you wish to block and not see again.
  10. I hear you on this. Considering there are several types of mirelurks in the game already, once the GECK/CK comes out maybe someone could make a mirelurk mutant/hybrid that is bipedal. As it stands, only the kings are bipedal right now.
  11. There are at least two types of magazine racks, both under Furniture > Shelves. The bobblehead stand is under Furniture > Miscellaneous. Neither has any pre-requisite quest/perk to build. It would be nice to have alternate styles for both though, even a bigger magazine stand that places them slightly closer together and holds more.
  12. I find that "Special/Unique" items are essentially pre-made Legendaries with a fancy (often lore friendly) name. Aside from a few truly unique Special weapon abilities, it looks like most Special weapons simply have a legendary ability on them. You can prevent a legendary weapon's name from changing as you modify it simply by renaming it to something else, you can even use <i> for italics and such.
  13. This is a great quality of life mod idea! I also hate having to waste rad-away just to maintain my maximum hp, espeically in a firefight and someone keeps hitting me with small but annoying amounts of radiation damage (looking at you legendary bloatfly).
  14. One thing you could do is place bells near things you want to assign settlers to and just call them all and then look at them in workship mode. I do agree that having some kind of interface that tracks who is doing what would be enormously useful. I still can't figure how if Cogsworth is doing his assigned jobs or not (harvesting or scavenging) or if I should try to assign him to guard duty or just leave him alone.
  15. That would be the perk "Night Person: Rank 2". While the attribute bonuses are convenient, it would be nice to have the ability to toggle the night vision on/off while sneaking so that if you come up to a really bright area you aren't blinded by it.
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