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andreyvsh

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  1. Expired6978 got in touch and promptly solved the problem for preliminary version of RM for Skyrim Anniversary Edition Version 0.4.19.3 AE does not contain memory leaks. The version is available on Patreon Expired Will there be a fix for SE I don't know
  2. Memory leaks remain on AE v 0.4.19.2. If the computer has 8 G of RAM, then with RaceMenu it is impossible to play. With 16 G, you have to regularly re-enter the game. If you block skee64.dll, then even with a large number of mods, it is comfortable to play. Costs 6-7G RAM The author seems to be only available on Patreon. Who has the opportunity - let him know.
  3. It has been several months since I identified the problem with the developer. But nothing changes. He still doesn't make contact. Development on github has not been conducted for 11 months. RaceMenu won't be out of alpha in any way. Anyone who has memory leaks - pay attention to RaceMenu
  4. XPMSE does not contain DLL so there is no need to update it. The problem is that it uses NiOverride from RaceMenu. Updateneeded there.
  5. No answer. I have done all sorts of experiments. Rolled back RaceMenu up to version 4.11 + SKSEDisabled everything that works with RM. Even XPMSEE. There is only the skeleton itself.Only 10 mods. There is a leak. And its value depends on the number of NPCs in the location.Only hiding skee64.dll helps After that, even 300 mods do not leak.
  6. Thanks for the support. I am still in the same position. Wherever I did not write. I have submitted all possible bug reports. The author ignores both their and my letters. But I haven't given up yet.
  7. I didn't decide. The problem repeats itself even with a small number of mods. The number of NPCs only affects the amount of leakage. There is always a leak. Commencing skee64.dll right there removes the problem. I have the latest RaceMenu.
  8. Immersive Wenches + Deadly Wenches do not cause a problem. There is a leak without them. They allow you to see her better. I have tried yet Interesting NPCs. The result is the same. If has mods for additional NPCs, check me.
  9. Is this problem repeated in Forgotten Vale? This is a good test to narrow down your search. There are almost no people there.
  10. You are wrong, mods has nothing to do with it. The information for EquippableTransforms is stored in a .nif file and Racemenu must check every NPC and every equipment item. But I will not argue further. As you wish. I started a new game, ran RaceMenu + Immersive Wenches + Deadly Wenches and got the problem. Then I hid skee64.dll in MO2.and the problem was gone.PS. Wenches have almost no scripts.Same with Interesting NPCsPSSForgotten Vale walkthrough does not give any memory leaks
  11. You forgot about NiOverride technology. All NPCs have "Transforms" working. Including the very popular EquippableTransforms. The whole "High Heels" is now on this. Let's add BodyMorph and BodyGen. This is all focused on mass use. The allocation of resources for additional NPCs should be one-time, and I have this every time I enter the cell. Skyrim is constantly swelling in memory. I tried to edit the .ini file. Does not help.
  12. ENBoost it's kind of for LE. There are no .exe files in ENB. I would look at the vertical sync settings first
  13. Memory Leak skee64.dll is causing a memory leak. This is very noticeable in densely populated locations and almost imperceptibly in dungeons where there are no people. If you use mods that add NPCs, for example Immersive Wenches, Deadly Wenches, memory leaks interfere with the game very much. 1.We go into any house in Whiterun and exit. I have + 200 Mb. We repeat, + 200 Mb more. 2. Fast travel Whiterun - Morphal - Solitude - Danstar - Winterhold - Windhelm - Riften - Ivarsted - Whiterun I get +2 Gb leaks. I repeat +2 Gb leaks. :sad: The more NPCs, the more memory leak. Rather, when you revisit the cell, the memory for the NPC is re-allocated. Who has mods for additional NPCs, check me. PS. On version 4.13 the same problem Disabling .esp doesn't help. Dll only
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