Jump to content

ancalimonungol

Members
  • Posts

    102
  • Joined

  • Last visited

Nexus Mods Profile

About ancalimonungol

Profile Fields

  • Country
    Turkey
  • Favourite Game
    Fallout

ancalimonungol's Achievements

Enthusiast

Enthusiast (6/14)

  • Conversation Starter
  • First Post
  • Collaborator
  • Week One Done
  • One Month Later

Recent Badges

0

Reputation

  1. HAVOK] fMaxTime=0.0333 is for 30fps fMaxTime=0.0166 is for 60fps fMaxTime=0.0133 is for 75fps fMaxTime=0.0111 is for 90fps fMaxTime=0.0083 is for 120fps fMaxTime=0.0069 is for 144fps fMaxTime=0.0042 is for 240fps+ So I found about this setting and started using it with iPresentInterval=0 but I think it needs a stable fps to work perfectly. I am using a gsync monitor so I don not get stutters or screen tearing. At 1440p my gtx 1070 is nmot fast enough for 90fps when a lot of things are happening so I set fMaxTime=0.0111 for 90fps and set framerate limit to 90fps. Would it be possible to create a mod that sets this value according to current framerate on the fly? All the way from 1 fps to 240 fps?
  2. Is it possible to create a mod like this? Games engine at this age still does not have mirrors or self-shadow. :) Also I think it would be great if enemies could detect you from your shadow. Something I have never seen before in any game.
  3. http://www.youtube.com/watch?v=GJhwqLH7BNE Here's Two Words 2 and it has animated hair and clothes just like I want.
  4. I've been asking for this for a very long time :) No harm in asking again this time for Skyrim. I'd like to see real hair in Skyrim that does not clip with other objects and that reacts to gravity.
  5. The hair of the horse moves. Why not the humanoids' :P
  6. jedimembrain: I wouldn't mid prerendered hair at all. Just make it so that it reacts naturally to other objects and don't clip. Check out how long hair looks in Divinity 2. That looks awesome and it's not animated. Divinity 2: Check 6:44 in this video Here's is ICO and old console game : Here's how hair should not behave like: http://www.fallout3nexus.com/downloads/images/13943-4-1281036588.jpg http://www.fallout3nexus.com/downloads/images/634-1-1247550255.jpg http://www.fallout3nexus.com/downloads/images/634-1-1229152185.jpg
  7. jedimembrain: even with the dualcore quadcore beasts we have in our computers? Like I said we had things like these in games made in the 90s. :) I'm not asking for realtime calculated wind and realtime raytraced hair and clothes reacting to wind realistically. I'm asking for a hair that does not clip and hair that does not defy gravity.
  8. Well... I'm wondering whether Bethesda could implement some kind of primitive physiqued hair or not before they release the game or through an update? This is a major let down in a game full of npc's in my opinion.
  9. A simple one such as the one we see in Vampire Bloodlines would suffice. That wasn't taxing on the hardware. There was even basic physics on clothes in that game. http://www.youtube.com/watch?v=l8Xu8Gbl3EU I have been asking to modders whether it is possible to make some kind of realistic hair mod for New Vegas-Fallout3 for a very long time but they went on and made realistic boobs instead. I'm not complaining though... :)
  10. Is hair going to be static in Skyrim just like previous Bethesda titles? (I mean will we be able to headbang at last?) for example like this: or this: http://www.youtube.com/watch?v=gj2UdZ-G0vg Clothes is not THAT important but hair?
  11. I was wondering whether this could be done today after all the advancements made in New Vegas Modding. Fallout Script Extender probably have improved and this would made 3rd person diagonal movement more easy on the eye in my opinion. Does anyone have any idea how to do such a thing?
  12. Cheyenne won't follow Sunny Smiles after I shoot the bottles. Cheyenne starts walking very slowly while Sunny Smiles runs to the geckos where she hides and waits for me. After a while Cheyenne stops moving altogether. I was wondering whether a mod I'm using is causing this. EDIT: Fixed by pushing both Cheyenne and Sunny Smiles a bit before shooting the bottles so that they returned to their initial positions.
  13. Their broken down version of Gamebryo, lord knows what they've done to it but the engine works fine in other games. I'm playing Divinity II: The Dragon Knight Saga at the moment, that uses the same engine but has none of the issues Bethesdas games do. And it has animations! :) I actually can see my character running diagonally. And characters are lively when talking.
×
×
  • Create New...