I started New Vegas recently with a decent haul of mods, and it worked in the beginning pretty well. However, I've recently noticed some problems loading. At first I thought it was my imagination, but in the last couple of days I noticed it took significantly longer to load a save file. I am using the Ultimate Edition. Mods installed: Mod Configuration Menu Weapon Mod Menu Project Nevada, Core, Equipment, Rebalance, and Cyberware Project Nevada patches for the DLCs and Weapon Mods Expanded A World of Pain, both the main and the new areas and vendor additions to Dead Money The Torn City Run the Lucky 38 Electro-City, both Completed Work Orders and Highways and Byways Underwater Hideout and the plugins for DLCs and item sorting for them Underground Hideout and the plugins for DLCs Liberty Loft Lucky 38 Suite Reloaded D.E.I.M.O.S. The New Bison Steve Hotel Interior Lighting Overhaul Razorback Gear aka the Ghost Ranger equipment Colossus T49XV and the Project Nevada patch for it Kerberos Jin-Roh armor Stealth Suit Retexture - Blue Tiger More MREs Real World Drinks Benny's Lucky Lighter Real Smokes Marijuana Plant for Fallout New Vegas Glow Sticks Unique Items and Collectables plus the Ultimate NES Collection and Vinyl Record Bonus Pack Bank Card Casino UnBanner Better Casinos Colossus NV - Lienna's Squad New Vegas Bounties New Vegas Bounties II The Inheritence The Someguyseries mod, that tiny one that acts as a core for the above three mods Conelrad Radio Existence 2.0 Radio Bobblehunt Monster Mod - MCM Menu Monster Mod - Wasteland Edition Monster Mod - Night Spawn A couple of patches to add some mixing with MoMod and A World of Pain, one adds new areas with MoMod creatures in them and another adds MoMod creatures to already existing AWOP areas Spice of Life clothes mod and Robert's Male Body and Type 3 Female Body for the SoL mod. A ton of Millenia's weapons, literally every weapon mod in the following link except for four of them: http://www.nexusmods.com/newvegas/mods/searchresults/? Millenia's Weapon Retexture Project And finally, Weapon Mods Expanded with all of the DLC patches, a compatibility patch for Millenia's Weapon Retexture Project, and an additional optional bit that adds WMX support to the weapons included in Project Nevada. I have everything in a very specific order and currently have Run the Lucky 38 unchecked, but sadly the core files and changes were already made. The order I have it in is such that ensures what's important takes effect, like Project Nevada, and ILO in particular is at the very bottom of the esm and esp list. My computer's specs are 2.7 Ghz CPU, 4 GB RAM, and for the GPU an Intel HD graphics chipset that I've already confirmed is more than capable of running Skyrim and Fallout New Vegas with all DLC and a pretty hefty mod loadout. I'm currently using the 4 GB patch, half due to Liberty Loft and half due to the sheer mod loadout itself. I've never experienced CTDs that did not seem tied to incredibly random anomalies stuck to specific saves(one CTD I had near a group of MoMod related Cazador and the game kept crashing at a specific point after killing the queen, loading a save made a minute prior fixed it, another two seemed tied to specific points in Dead Money when fighting Ghosts, loading a recent autosave fixed both). Never had a memory problem. My initial save in Doc Mitchell's house, the very first save of my playthrough, is 2.57 MB in size. My save just starting Dead Money is 10.0 MB in size. This was after traversing quite a few vanilla and AWOP locations, and setting up stockpiles of supplies(weapons, ammo, food and drink, stuff like that)in my underground and underwater hideout. My most recent save, probably halfway through Dead Money, is 10.8 MB in size. I haven't even started any of the other DLC since, as per when I played FNV back on the 360, I'm doing them in order. I tried loading a save I made in front of Liberty Loft soon before fast traveling back to the Abandoned BoS Bunker to begin Dead Money, and it took about a couple minutes. I then tried loading my most recent save, it took closer to three. I'm assuming this is because of the save file's file size, and I have no idea if there's any way to correct this beyond reinstalling a fresh game or trying a fresh save/new game(I have no idea how to undo mod changes, for Run the Lucky 38 in particular the added areas/interior cells remained even after disabling the mod and deleting the mod's files manually). So far, I'm planning on starting over without Run the Lucky 38, Lucky 38 Suite Reloaded, and Millenia's Weapon Retexture Project. Quite a few of these I'm really keen on keeping. The major ones like Project Nevada and Weapon Mods Expanded definitely, and I don't want to give up mods like the Underground/Underwater Hideout, and I like the smaller ones like More MREs, Real World Alcoholic Beverages, and Real Smokes. As an added note, I do save quite often, does that factor into it? And does anyone have any idea how to fix this if possible, and if not how to prevent or cut back on save file bloating beyond just saving less often and using less mods? Another inquiry I had is that some of these mods I added in midgame. Weapon Mods Expanded and its optional patches and additions is notable, as I added that to the game just before starting Dead Money. Does adding mods in that alter the game after starting the game and playing the same character/game for a good while affect the file size of the save file in any abnormal way or something like that? Edit: I completely forgot, I also have Conelrad Radio and Existence 2.0 Radio installed.