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lCoeusl

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Everything posted by lCoeusl

  1. I'm all up for the stereotypical raider outfit, spikes, chains and eye patches etc but I really wish there was a mod to change their outfits so they look like 'normal civilians.' Most raiders in films, books are just normal people (Take the walking dead for example.) They were leather jackets, tank tops etc. Could someone look into changing the appearance of raiders so they look almost like settlers? This would add another level to gameplay, I feel as you wouldn't know if you were coming across some farmers or adventurers/hunters (NPCs travel mods). Raiders are just starting to look ridiculous for me, especially in my hardcore zombie survival playthrough.
  2. I want this and I think its a great idea. Good Karma could have 5 stages. (5 Being the highest rating.) 1) Memorable - Earn more caps from bartering as you have earned the reputation and your face is known around cities. (10-20%) .Pick pocketing and locking chances decreased by 20%. 2) Noble Figure - Settlements produce 25% more resources. (Food/Purified water/scrap.) 3) Miracle worker - Unlocks a new weapon effect that can be found in the commonwealth. Hostile units have a 10% chance to be pacified when dealt with damage. (Thinking of a play through when you don't necessarily want to kill someone as you want good karma.) 4) Know your enemies - You do 20% more damage to raiders and gunners and 20% less damage to creatures and animals. 5) Forthcoming - Your reputation is well known in the commonwealth! You have a 40-50% chance of civilians coming to your aid when your health is below 40%. Bad Karma could have 5 stages. (5 Being the highest rating.) 1) Street Urchin - Lock picking and pick pocketing are slightly easier. (10-20%) Prices from vendors decreased by 20%. 2) Dictator - Through your intimidation alone, your settlements produce 25% more resources. (Food/Purified water/scrap.) 3) Psychopath - Unlocks a new weapon effect that can be found in the commonwealth. Enemies will flee in terror and start to attack their own kind. 4) Know your enemies - You do 20% more damage to creatures and animals and 20% less damage to raiders and gunners. 5) Passive Aggressive - You have become well known to the Gunner and raider community. Gunners and raiders have a 40-50% chance of ignoring you. (Possible speech check - A gunner runs up to you and you have to intimidate them and you can freely walk around their camp.) Ways to increase good karma: - Selling to vendors. - using the speech checks that are positive and passive. - Helping people around the commonwealth (Giving them stimpacks or purified water.) - Recruiting people to settlements. - Completing 'good' quests. - Successful Pacifying attempts. - Killing Feral Ghouls/Raiders/Gunners (Only increases it slightly.) Ways to increase bad karma: - Pick locks and pick pocket. - Intimidate NPCs. - Taking drugs. - killing NPCs and enemies (Only increases it slightly.) - Cannibalism. - Killing synths (Possibly.)
  3. I'd love to see the Roving trader outfit from Fallout 3/NV in fallout 4. It was the ultimate survival outfit, it had the pockets, odds and ends attached onto the coat and a nice texture to it! I don't get that feel with anything else I wear!
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