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scegielski

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About scegielski

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    Tale of Two Wastelands
  • Favourite Game
    Skyrim

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  1. Thanks, after not using it for a while I also failed to do this. Poos UI design to say the leasy. A green checkbox makes it look like all is ok and give no indication that it needs to be clicked to continue.
  2. I just reverted back to .292 and that fixes my CTD so maybe it will fix your issue too. Can you try and let us know?
  3. I just ran into a similar issue and reverting from ENB .302 back to .292 fixes it for me. If you are using a newer version than .292, can you try that and let us know?
  4. I have had something similar happen recently too. What ENB version are you using?
  5. I've had exactly the same thing happen recently. One clue was that the corrupt saves show a very high number of scripts (like over 1 billion) when loaded in to save cleaner (http://www.nexusmods.com/skyrim/mods/52363/?) and don't show the scripts themselves. The saves that work show a "normal" (around 6000) amount of scripts and do list them. My saves are around 25-26MB. I suspected dyndolod so I removed the esp part of it (kept the static and tree lods) and now my saves seem back to normal within the save cleaner (shows ~6000 scripts). Unfortunately, regardless off the dyndolod change, my game is now very unstable and will crash often when loading exteriors. It was pretty solid before this as my character is level 17 and I have about 15+ hours into it I think. Also, I do have the usual SKSE memory fix, memory blocks log to check it, and enb memory fixes in place. What ENB version are you using?
  6. I thought I remembered seeing a mod which raises the torch carrying arm which move the torch out of the way for a less obstructed view. Anyone know what I'm talking about? Thanks
  7. In response to post #29061544. This! 100% agree. If you are not backing up your game directory, then a disaster like this is bound to happen one way or another, sooner or later. Acronis is an awesome all around backup tool and works great for this purpose. In addition to the the game direcory, I also include in the backup: - NMM's game directory which has the "Install Info" and "Mods" directories - "My Games" which has your save games and preference ini files - "C:\Users\<your name>\AppData\Local\<game> (this has plugins.txt and/or loadorder.txt depending on the game) The cool thing about Acronis is that you can make progressive backups where only the changes are backed up. Disk space is cheap and doing this is definitely worth it in my opinion.
  8. To fix the stuttering, have you tried EnableUnsafeMemoryHacks=true in enblocal.ini ? It's the only thing that works for me in FNV so it's possible it also works for Skyrim. I assume that OP has ReduceSystemMemoryUsage=true setting also in enblocal.ini. When EnableUnsafeMemoryHacks=true there is no enbhost.exe process and instead (from my understanding at least) VRAM is used which is faster for transferring the textures obviously. The whole idea with enboost is a hack to get around the game storing duplicate copies of every texture in RAM. It offloads them instead to either enbhost.exe or VRAM if EnableUnsafeMemoryHacks=true.
  9. Anyone else read this article? http://masterherald.com/the-elder-scrolls-6-will-be-bethesdas-biggest-role-playing-game-next-year/21872 As you can imagine, I was pretty excited to read that headline and then pretty disappointed after reading the article. From what I can comprehend, the article actually doesn't give any new information and is all just speculation. Did I miss something or is this just terrible journalism? This was a weird drop though: Skyrim 2? From another publisher? Wha-ha-hat?
  10. This tip/trick might be something that's well known to a lot of people, but it's something I just discovered and I think it's pretty useful. Companions are great, but one of the problems is that they often get left behind in another cell for whatever reason. You could go back to the cell and pick them up if you can remember where you last saw them, but that can be inconvenient if not impossible. What I have done in the past is to record on paper the reference ids of my companion NPCs when I pick them up and then I can use console commands to bring them back. This is more convenient then traveling back to pick them up, but it still involves lots of typing for multiple companions. Finally, I realized that it's possible to use a batch file containing the same commands I was typing and to run it all with one console command. The trick is to put the following lines of text into a file in the game directory named summon.txt or something similar. prid <REF ID of NPC> moveto player In the lines above, replace the <REF ID of NPC> with the actual ref id number by looking up the NPC's name on Google and going to their wiki page. Repeat the above two lines for every NPC that you want to summon. Then in the game console execute the batch file like this: bat summon That is all. Hope this is useful.
  11. Some new rumors today: http://www.designntrend.com/articles/33254/20150101/elder-scrolls-6-release-date-fallout-4-leak-war-skyrim-rumor.htm
  12. Nevermind, I see that it has been requested before.
  13. Is there any way to keep a log of the messages that get written to the upper left screen? Sometimes they go by too fast to catch what they say and it would be cool to have a mod that kept them and then allowed the player to read them. Sorry if this has been asked before. A quick Google search didn't show any results. Thanks.
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