I don't know if I'm the only one, (feels like it), who feels this whole unlimited saving and loading is ruining modern amazing games (such as this). Do you really want to waste stat points in speech? or just save/load till that 10% chance finally works. Do you want to put some stats into hp? or just save every 4 seconds and lose nothing upon death. No risk No reward infinite attempts means 0 challenge. I suggest a system off limited saving of some sort. My idea was to disable manual saving and make it auto save only, or make a lives system, where when you die, it auto loads, drops a "life" item, then instantly saves. These concepts I understand scary some pus.... people, but this system doesn't have to be too harsh, maybe just make it so you can't save when enemies are around? (such as with fast travel) I'm just saying I want SOME incentive to not die, and as of now, dieing, the worst thin that could happen to you in game, is less than a slight tap on the wrist. refer to http://www.duelinganalogs.com/comic/2010/10/07/classic-v-modern/