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dustruct55

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  1. All replies have valid points, and to that end, you would just never install a mod like that and that's k. Discipline is a valid option, but when I'm playing a game, I want to go all out and use everything in my power to win. Having the power of god just chillin in my pocket ruins this for me. Now I have to hold back from using my time traveling god powers and immersion is all but gone. I want to feel accomplished when i do something challenging, or helpless when I've bitten off more than I can chew. As for bugs and crashes, it's true, they suck, and i fully expect to lose progress if a mod like this is made (like I said, save load limitation harshness can vary, it just has to be there) but that's ok, because the game is now fun to play. I would feel my heart pound if I get surrounded by bandits or sh*t some bricks when I turn a corner to find a death claw staring at me, because something is now at risk. I'm currently trying to make a mod like this but GECK makes confuse to me.
  2. I don't know if I'm the only one, (feels like it), who feels this whole unlimited saving and loading is ruining modern amazing games (such as this). Do you really want to waste stat points in speech? or just save/load till that 10% chance finally works. Do you want to put some stats into hp? or just save every 4 seconds and lose nothing upon death. No risk No reward infinite attempts means 0 challenge. I suggest a system off limited saving of some sort. My idea was to disable manual saving and make it auto save only, or make a lives system, where when you die, it auto loads, drops a "life" item, then instantly saves. These concepts I understand scary some pus.... people, but this system doesn't have to be too harsh, maybe just make it so you can't save when enemies are around? (such as with fast travel) I'm just saying I want SOME incentive to not die, and as of now, dieing, the worst thin that could happen to you in game, is less than a slight tap on the wrist. refer to http://www.duelinganalogs.com/comic/2010/10/07/classic-v-modern/
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