I've been working the past few months on a new version (i.e. 6.5) of my mod Relics of Hyrule, and finally finished it. Somehow, a game-breaking bug slipped through during the development of 6.5, and I have not been able to figure out how to fix it. I've been working at it for a few days now with no results or clues. Every time I or any of the mod's users try to start a new game or approach a town or city, the game will enter an infinite loading screen or simply freeze. The issue around cities is also so precise that you can essentially dance around near an invisible border around the city, but as soon as you get closer, the game freezes. The issue affects every town and city, as well as Hearthfire homes, but not military camps or other small settlements. If users roll-back to the previous update, 6.49g, everything goes back to normal. The older versions of the mod don't cause this issue, and I have done my best to compare them to 6.5 to figure out what is causing the issue, but nothing I have tried has worked. I've checked quests, scripts, location data, NPCs, dirty edits, and have cleaned the mod with TESVEdit. I've checked missing scripts, Creation Kit logs and Papyrus logs, and I've experimented with the issue dozens of times, but have found nothing other than that it is easily replicated. I first thought it was caused by something related to the courier, but couldn't find any proof. It may also be related to LOD somehow, but I don't know how to check or fix it if that is the case. Does anyone have any suggestions about how to either check for the error(s) causing the issue, or how to move forward? If anyone wants to take a look at the problematic .esp file I still have it on the Relics of Hyrule mod page. You'll find it in the miscellaneous files section. 6.5 and 6.5a (the first attempted fix) have virtually identical .esp files, but 6.5a just contains the .esp file, while 6.5 has meshes and such.