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mike2977

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Posts posted by mike2977

  1. Changing fExtraTaskBudgeMS = 1.2 did it for me. Old thread, but I'm back to playing Skyrim again, so I figured I'd join the Stormcloakes and fight the Civil War. Also allowed me to fight the major battle in Solitude.

  2.  

    I do not own a PS3, but I have heard it has serious issues so I wouldn't

    even bother with Skyrim on that system until they finished all their

    DLC, and have attempted to improve stability on that console ). Also,

    why should there be mod support for the game? That would be a waste of

    resources for any company, frankly.

     

     

    I play on a PS3 and on a PC. I play on the PS3 for the enjoyment of the game and quests. I play on the PC for the enjoyment of the myriad of mods that are out there. I'll also likely try out some of the self-contained quest mods at some time in the future.

     

    Don't knock the PS3 if you don't own one and haven't tried the game on it. It plays very well. I'm 90% through on the main quest and am half way through on Dragonborne DLC. No severe bugs to speak of (since the days of problems walking into water...) I tried riding on a Dragon yesterday for the first time and felt the controls were clunky, but workable.

  3. You can go to elderscrolls.com on the news feed but it only shows the latest info but if you select any of the news it takes you to bethblog.com witch is the best place to check out everything. When there is a new version out the details will be on bethblog.

     

    I could be wrong but I think steam will auto dl it anyways I think that only works if you set it in offline mode.

    I still haven't seen a version and a release date on the Bethesda blog. If anyone has, please post a link to ther posting.

     

    If you set Steam not to automatically update, it won't update; whether you're online or not. I use the app, "SkyrimUnplugged" available from Nexus, to either set or unset the auto-update feature from Steam.

  4. Go into your Skyrim folder and righthand click on the Tesv.exe, choose properties and then the details tab

    That tells me what I already have (1.8.151.0) but what I am looking to know is what is the latest release from Bethesda. Especially if I have Steam automatic updates turned off so I don't scramble my many mods.

  5. What is the latest version of Skyrim?

     

    I know I can load the game and from the player's screen, hit the ESC key and see the version in the lower left of the screen, but there may be times I want to know the version without starting the game first.

     

    Bethesda's Blog strangely enought doesn't actually list the latest version on it; or at least I have not been able to find a link that shows the version and release date.

     

    Could we either use this thread to post the latest version and release date, or point me to the right link/thread where it's readily avialble?

  6. CTD on completion of the Wolf Queen, Potema, just as she is defeated and the lighting stops. I have the console commands to enter the quest as complete right after it's assigned, but I'd like to finish it normally. Any suggestions?
  7. @mike2977 - don't know if you have come across this BethBlogin your searching,it was posted in Feb 2012.

    ...

    As you have pointed out user research seems to be essential when contemplating modding your Skyrim game.

     

    Thanks, I have been on the Bethesda Blog in the past. Unfortunately it's a mishmash of publicity for their products and dificult to find things on like what you did post (and thanks for that.)

     

    It's all good advice, but after the fact, hard to swallow. Had my initial forays into the world of modding warned me right at the start, I might have been much more cautious.

     

    But the structure of play, save, mod, play, save again, play, save, mod, etc., etc., makes it very hard to recall which saved game had which mod installed and at what level of progression for my character, what followers he/she had, etc.

     

    I've used Nexus' Mod Manager almost exclusively to install and uninstall mods, but as I've found out, when removing mods with scripts, those scripts may remain referenced in save games that had them when saved.

     

    Yesterday, I found a reference to Mod Organizer (http://skyrim.nexusmods.com/mods/1334), which claims to provide some insulation of one mod from another and the ability to install and uninstall with no significant impact to game saves:

     

    MO has several unique features not found in any other comparable tool:

     

    Mods are kept completely isolated from each other -> no more messy data directory (1)

    Profiles (2)

    Drag&Drop load order AND installation order management

    full control over the priority of BSA files (3)

    Nexus integration for easy download, installation and update of mods

    GUI support for manual installers

    partial compatibility with BAIN and fomod installers

    Savegame viewer

    active required mods from save game

    Archive Invalidation

    Categorize mods for better overview (customizable)

    easy overview of file conflicts

    complete help system

    Supports Oblivion, Fallout 3, Fallout NV and Skyrim

    no dependencies. Just unpack and go

    localization (currently: german, spanish, french and chinese)

    automatic self-updates

    BSA unpacking

     

    I'm not sure whether I can just start using MO at this state in my character's progression; probably not. And with other organizers like Wyre Bash (http://skyrim.nexusmods.com/mods/1840) out there also claiming to be a better system for managing mods, I'm going to have to do a lot of additional research, trial and error before I uninstall everything, re-download and install Skyrim and start over managing mods and saved games as I should have from the start.

  8. I would however strongly suggest that potential users take the time to read up on all the available documentation,to read the [RELZ] threads on the official Bethesda forums and to pay attention to the various tutorials on the CS Wiki and CK Wiki.

     

    It points out that there should be one central location for all the troubleshooting and editing tools, whether on Bethesda's official site/forums, Steam's site/forums or Nexus site/forums. I've gotten more serious over the last two weeks in attempting to get a running version of Skyrim with about 20 mods that I really like, but after installing and uninstalling 100-200 mods (lost track) and save games while my main character leveled from 20 to 47.

     

    If, like me, one stumbles blindly into the modding world and is not aware of all the great resources that are out there on wiki's, multiple forums, individual enthusiasts web sites (like S.T.E.P & others) we're likely to wind up hosed and backed into a corner with unloadable games, freezing games, crashes to desktops (who knew there was even an acronym for it, CTD, because it's so common.)

     

    There are many great YouTube videos and channels for mods (Gopher's is one I really like,) but nowhere but in reading individual posts in forums like this does one really wise up and realize that great discipline is needed when installing and removing mods if you want to continue to just play the game!

  9. @DiaBLoW666 - sadly I know next to nothing about creating and editing video footage - just a lowly mod user and mod author (for private use) here.

     

     

    Keep an eye on the CKWiki pages as they are being constantly updated and I know that Sharlikran is working on an in depth tutorial for first time users.

     

     

    I also think that Gopher is working on a couple of video tutorials - they should be out in a couple of weeks I would guess.I am fairly certain these will be highlighted on the Site News Tab when they are available but it is also worth checking out Gopher's You-Tube Channel as the tutorials are likely to be released there first.

     

    Link to an excellent post by Sharlikran, helping a user to troubleshoot his mod installation with TES5Edit:

    http://forums.nexusmods.com/index.php?/topic/808774-tes5edit-experimental-is-now-available-for-experience-testers-to-try-o/page__view__findpost__p__6499203

  10. The answer to almost all of our problems may lie with the editing software, TES5Edit now available on Nexus: http://skyrim.nexusmods.com/mods/25859/

     

    There is also a forum on Bethesda regarding its use:

    http://forums.bethsoft.com/topic/1417195-relz-tes5edit/

    and continued here:

    http://forums.bethsoft.com/topic/1418088-relz-tes5edit/

     

    A Cleaning Guide Wiki: http://www.creationkit.com/index.php?title=TES5Edit_Cleaning_Guide_-_TES5Edit

     

    A Tutorial that is still under construction: http://www.creationkit.com/TES5Edit_Mod_Cleaning_Tutorial

  11. I had just about thrown in the towel. So many crashes that I was ready to remove the game and Steam and just revert back to my PS3.

     

    But... I turned the automatic updates back on again; went to steam and verified my cache, which as I understand it, forces an update, and defragged my game's cache.

     

    Voila, I'm back in business. No crashes.....so far....

     

    We'll see if I stay 'sucked in' to my PC's game. I have a lot invested in my level 43 destruction mage and her 7 followers...

  12. Just posted a CTD issue myself an then i came across this topic.

     

    After 32 Levels i started CTDing at 100% the spot, after reading the first post it seems to be related to that Wabbajack Quest i did ages ago, could have been at Level 18 or so and just now it's causing an issue =[

     

    [ (0009F82B)].dunBluePalaceArenaSCRIPT.OnUpdate() - "dunBluePalaceArenaSCRIPT.psc" Line 77

     

    See if this helps: http://forums.nexusmods.com/index.php?/topic/737061-dunbluepalacearenascript-errors-fixed

  13.  

    Now, does anybody know if it's possible to uninstall that pack, and will Steam auto-install it again in the future?

    Take a look at Skyrim Unplugged; I think it will apply to the packs as well, but am not sure. http://skyrim.nexusmods.com/mods/12744

     

    There's also a 'fix' for the HiRes packs that makes a change to your Skyrim.ini file by adding in the HiRes Texture Packs after you uncheck them from the list of data entries. I'm not sure if this will assist with your problem, but give it a try (remove the bold added below for assistance):

     

    [Archive]

    sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, HighResTexturePack01.bsa, HighResTexturePack02.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa

    sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa

  14. These problems all disappeared after I removed a couple of hair mods and the Temptress race. Then I put the Temptress race back and removed the Dryad race instead. System still stable. So it seems like the game has segmented memory for different purposes, and that loading up on new hair, eyeballs, skin textures, new races, etc. somehow places significant load on the game during normal gameplay, even if those races aren't present in the cells or even active in the game at all. There does appear to be different ways in which memory can be consumed, because of some type of apparent memory usage partitioning within the game engine itself. At least, that's my current theory. Can anyone confirm or refute this?

     

    One would think that Bethesda would have improved on the characters' looks, including hair, skin textures, etc., if they had wanted to, but perhaps they didn't knowing the limits of their game (engine? memory map, dynamics, display, etc.?)

     

    I do know that I significantly reduced a number of my crashes when I let some of my followers go under UFO, and then after removing all mods, reloading an early save game, and then adding mods back one by one starting with UFO and Apachie Sky Hair, I've had significantly less CTD's and freezes.)

  15. Great post, thanks. Lots of good recommendations through this whole forum thread. New readers should go back to page one and note all the troubleshooting recommendations that have been posted.

     

    I had just about given up on my level 37 elf mage with her 5 followers (using UFO), and was one step away from removing Skyrim completely and starting over when I decided to take one more step.

     

    I used NMM and removed all mods; everything. Unfortunately, there were some mods I had just copied directly into folders since they contained options that were not scripted with NMM. So my character had a ton of mods removed, and a few left but at least a stable game from her last saved position. It really was funny to see some of the followers that had been installed from player abodes stripped naked and running away to wherever they thought they were running to, but 3 of the followers remained in the interior location, even though they weren't my followers any more.

     

    Then, one by one, I started adding back my mods with NMM. First was UFO so I could regain the 3 followers that were in the interior space. Then armor mods; then smithing and enchanting; then magik spells and enhancements; then leveling mods. Each time I added a mod, I loaded the game, checked it was working, and did a new save and exited. This process took about two hours, but by the end I had added back about 75% of the mods I had previously and had no freezes or CTD's.

     

    I'm continuing to play, cautiously, and haven't added any new mods yet. I'm waiting to see which authors update to version 1.7 and compatibility with the Dawnguard DLC.

     

    Fingers crossed...

  16. Well Dawnguard is out! If anyone here is getting it right away that have a lot of the mods we discuss in this thread, I would appreciate it if you experience any issues that relate to Skyrim being overworked. I know that the 1.7 patch made some good improvemets with this issue, but I am kind of wary on getting it right away.

    I enjoy my mods and have no intent of updating Skyrim until the majority of the mod authors for the mods I use indicate that they have updated their mods to function under 1.7 and with Dawn Guard.

     

    With all the trouble I had when 1.6 came out and I was too much of a newbie to realize I could turn off automatic updates from Steam, I learned my lesson the hard way.

     

    Over on the Steam forum, posts are already indicating the DLC is buggy and CTD'ing. No way I'm going to pay good money to beat myself up!

  17. Glad to find this thread. Has backed up my theory over why some people have trouble with my own mod.

     

    You can add my "Fleetford" town mod onto this list too, have been getting some users with CTD issues that I cannot replicate - they are almost always heavy mod users, but have been unable to see any likely direct conflicts.

     

    I thought it was the complicated nature of the town itself, but I've had it tested by some people with REALLY bad rigs and they have no CTD issue.

    I like Fleetford; Picked up the Blacksmith's helper as a follower early on.

     

    I've uninstalled all mods and then picked up a saved game that wasn't crashing and started adding them back in one at a time. I haven't gotten to Fleetford again, but will try it shortly and see what happens.

     

    Good to see a mod author participating in the discussion.

     

    Do you mind sharing what mods you are running in addition to your own?

  18. I reckon one of the biggest causes of random CTD's (one which players quickly forget was their fault all along :whistling: ) is changing "uGridsToLoad=5" in their Skyrim.ini to 7 or higher :tongue:

     

    I do not seem to have that entry in my Skyrim.ini. Should I add it with the value of 5, or is that the default value if it's not in there?

     

    If I do add it, what section is it under?

  19. Although, keep in mind that Bethesda does not support modding of Skyrim, so only errors that don't seem to involve mods would be appropriate for them. We should all consider ourselves software testers at this point, and we can file bug reports where appropriate.

     

    I'm really irked that Bethesda's official policy is not to support mods, yet they are the ones that came out with the Creation Kit. If they're going to release something like that into the 'wild,' then they should at least have a couple of folks dedicated to supporting the modding community. They should be active on these forums or have set up an official discussion thread of modding on their own forums.

     

    Sigh...

  20. We might want to start a new thread. I believe there may be a limit to the number of comments allowed per thread, and the OP is gone at this point. Perhaps a thread specifically for scripting errors, and another for general crashes/lockups that don't seem to be tied to a specific papyrus error.

     

    Why not set them up and post links to them here so we can subscribe to them?

  21. Last night I put Steam on my new notebook and then downloaded Skyrim. I set all display settings to low and unchecked the HiRes packs in the load order of the Data menu. I created a new character and ran him through the opening sequence. I decided to create a wood elf and give him archery skills. I got my first bow in looting a corpse and when I drew the bow and fired my first arrow, CTD !!!

     

    Reasonable specs on the notebook; Core I5 processor; 4gb RAM. Intel graphics.

     

    So definitely not MOD related, and shows that the basic Skyrim is just set up to fail from the start, even before doing any mods to it, which as I've stated before is the primary reason I purchased the game for the PC.

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