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hamon

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Everything posted by hamon

  1. I will most likely have a page set up on moddb.com, This isnt like stalker, they made pripyat small, this will include every building all with interiors and rooms. also the chernobyl NPP will be also added. This isnt like stalker at all. I took 2 trips to Pripyat 2008 and 2009, and have experienced and taken photos of what it looks like! Thanks for the info, I'll look you up on moddb. And I must say I envy you for seeing Pripyat live-that must have been some experience. But that just show the enthusiasm involved with creation of this mod. Waiting for teaser pics!
  2. I for one, always hoped for the Zone to be added to Fallout...it was one of my fantasies but I never expected for it to happen (until now) because I understand amount of work and dedication it would include. This could be one of the greatest mods of all time. Also this could be one of the most atmospheric mod ever...wandering alone trough Pripyat ghost town, frozen in time, looking at ferris wheel, empty swimming pool, hotel Polissya, main square and Energetik center... I will surely keep my eyes on development! Wish you the best of luck in completing this mod, I can't describe how I'm looking forward to this.
  3. Simple... If anyone would be willing to make FOXHOUND's beautiful and deadly sharpshooter's outfit, that would be amazing! I believe that for someone with skill (and there are lots of people of that caliber on Nexus) this outfit shouldn't be much of a problem. http://i36.tinypic.com/2dccu9f.jpg Credits for the great pic goes to author ml-11mk from deviantart. If somebody volunteers I would be very happy and grateful!
  4. Hi! I have maybe a silly question but here it goes...so we have really lot of different type of body replacers here on Fallout3 Nexus but the problem is that not every one of them, so to speak, is equally supported. Type3 being the most recognized one has almost all armor/clothes made for it while other types of bodies are in minority. My question is would it be possible to make some kind of universal tool that would adjust meshes for different types of bodies, for instance you would insert Exnem body mesh as a reference and then an armor you wish to adjust and it would adjust that armor mesh accordingly. That would increase freedom of choice for players...not that I'm saying that one type of body is better or better quality (mod) then the other, it is just that these are I believe matter of personal preference, some like this type of body more than other and eventually, then, they find some beautiful armor that isn't made for the body of their choice.... So is it even possible?
  5. Hey thanks for your answer! Sorry but I didn't use Oblivion Model Converter for Fallout 3...I'm a Blender noob to be exact. I simply imported Oblivion nif to Blender, then exporting it and adding it via GECK. I experimented a little more with options in Blender ending with almost right position of sword in character hands but the sword was positioned in a way that right hand of the character was holding blade, not on the hilt of the sword... I'm out of ideas for now... maybe this is beyond me.
  6. Hi everyone! For starters my modding skills are really modest, comprising mostly of changing textures for some stuff aiming for a more customized look and such... but this time I ventured on a project of importing from Oblivion to Fallout. I read tutorials on importing nifs into Blender and that's what I did, then exporting to Fallout 3 nif. After that opening nif in GECK, applying textures there, setting 2 handed melee animation, finally putting it into world and saving, everything was fine... Until the moment I started Fallout and equipped my new 2 handed sword - it was there, no missing textures or meshes but the "alignment" of the sword to my character was wrong. Sword was almost passing trough my character's body when drawn and hilt wasn't in character hands but higher although alinged with "imaginary" line of the hands. There was this slight shift of position between character and sword so to say. I'm sorry If this isn't vivid enough or if it's awkwardly described, I hope you understand what's the problem. I would post image but I don't know if it's against the rules considering original sword from Oblivion isn't my work. Naturally, I would never release this "mod" simply because it is not done by me. Now, did I do something wrong? I know this kind of conversion is perfectly doable judging from some other mods (like Daedric Nodachi) so I'm wondering how to make it right. In Blender when exporting to Fallout 3 nif there where options that I didn't quite understand, mostly I left everything as it was... I set weapon body location at side when exporting, is this right or wrong? Are there some fixed settings when doing this to make it right or does the problem lies somewhere else. Also I'm a total beginner and thus some of the stuff I described or said maybe have some technical expression for it, and I apologize. I appreciate your help and thank you.
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