Hi everyone! For starters my modding skills are really modest, comprising mostly of changing textures for some stuff aiming for a more customized look and such... but this time I ventured on a project of importing from Oblivion to Fallout. I read tutorials on importing nifs into Blender and that's what I did, then exporting to Fallout 3 nif. After that opening nif in GECK, applying textures there, setting 2 handed melee animation, finally putting it into world and saving, everything was fine... Until the moment I started Fallout and equipped my new 2 handed sword - it was there, no missing textures or meshes but the "alignment" of the sword to my character was wrong. Sword was almost passing trough my character's body when drawn and hilt wasn't in character hands but higher although alinged with "imaginary" line of the hands. There was this slight shift of position between character and sword so to say. I'm sorry If this isn't vivid enough or if it's awkwardly described, I hope you understand what's the problem. I would post image but I don't know if it's against the rules considering original sword from Oblivion isn't my work. Naturally, I would never release this "mod" simply because it is not done by me. Now, did I do something wrong? I know this kind of conversion is perfectly doable judging from some other mods (like Daedric Nodachi) so I'm wondering how to make it right. In Blender when exporting to Fallout 3 nif there where options that I didn't quite understand, mostly I left everything as it was... I set weapon body location at side when exporting, is this right or wrong? Are there some fixed settings when doing this to make it right or does the problem lies somewhere else. Also I'm a total beginner and thus some of the stuff I described or said maybe have some technical expression for it, and I apologize. I appreciate your help and thank you.