Jump to content

wilwhitt56

Members
  • Posts

    274
  • Joined

  • Last visited

Everything posted by wilwhitt56

  1. How do I change it to a different slot?
  2. Had this problem for awhile, but really just ignored it. for some reason certain cloaks from Cloaks of Skyrim strip NPC's and me of chest armor. The armor is in the inventory, it just removes it. Has anyone had this problem with this mod before?
  3. @scorrp10Hey, it's me again. I had this fixed (somehow) awhile back. It broke again though. It has something to do with an overwrite, but here's the thing. I had everything deleted, all of it. Bodyslide, CBBE/3BA, Yuriana all of it. I re-did the Bodyslide and ONLY DID 3BBB. It still overwrite it. So, what do I need to do SPECIFICALLY, to fix this? Also, yes I checked her stuff in her inventory and everything matched, and her body was still the overwritten one, including chains for some reason.
  4. I fixed it, just a quick use of BS on the male body
  5. I think the Output thing worked, thanks guys. Now I gotta fix my dudes having invisible torsos,lol.
  6. I use MO2 for everything. I was trying to use the skeleton in Bodylside like y'all said, but it's no there.
  7. I seem to have screwed up my Bodyslide stuff. No matter how many times I build, it doesn't change the body or armor. I think it has something to do with the reference skeleton, but im not sure. If I needed it to change it to the base reference skeleton for Bodyslide, where would it be?
  8. I could have sworn there was a mod way back that allowed you to do this. Some big room where you can make a preset of your character or something? Anyone know what i'm talking about?
  9. Do you guys use the Male or female? What mods are best for something like this? Is there like a voice pack for it? Can something like this be done with RaceMenu, or should I change to ECE?(i read somewhere that it's a bit more advanced in character creation) This will be my first time trying something like this, so some help is very much appreciated.
  10. It has something to do with CBBE. When I delete it, It reverts to the default underwear.
  11. Ok, so I've narrowed it down to it being a Bodyslide issue. It seems that, instead of yuriana and the girls using their own meshes, they're using the meshes of CBBE instead. So the question now is, how do I get them to use there own mesh?
  12. Great, now I can't even get the game to load... It does the eternal load screen at the main menu.
  13. Let's see: 1. I checked SSEEdit and noticed in the Armors some green and yellow for the IW_SkinNaked_Wench, which was connected Immersive Wenches. Also, two NPC's flashed red, connected to AI Overhaul. 2. IDK if it is, but the only body mod I have is CBBE 3BA, but I DID do a batch build for MO2. I'll try what you said and see if it works.
  14. Don't really know what I did, but for some reason Yuriana and the others in the mod aren't using the custom meshes in their folder. They use the default cbbe stuff, and I'm trying to set it back to there own. Has anyone had this problem and if so, do you know how to fix it? loadorder.txt
  15. I had figured it out. apparently another mod that involves giving torches to people was shoving them into my crop NPC's causing an infinite loop
  16. Just having an issue where the first piece of my treasury isn't disappearing. It's set up with 16 chests that are set as initially disabled, meaning they aren't visible. When I add more treasure, they appear one-by-one when you hit a set amount along with whatever treasure is connected to them. For some reason the very first chest isn't disappearing. I have it set to initially disabled, but it's not going away. Here's the script i used for it, maybe the problem is there? It saved fine. Scriptname EW_TreasuryScript extends ObjectReference ObjectReference property Vaultloot01 auto ObjectReference property Vaultloot02 auto ObjectReference property Vaultloot03 auto ObjectReference property Vaultloot04 auto ObjectReference property Vaultloot05 auto ObjectReference property Vaultloot06 auto ObjectReference property VaultLoot07 auto ObjectReference property VaultLoot08 auto ObjectReference property VaultLoot09 auto ObjectReference property Vaultloot10 auto ObjectReference property Vaultloot11 auto ObjectReference property Vaultloot12 auto ObjectReference property Vaultloot13 auto ObjectReference property Vaultloot14 auto ObjectReference property Vaultloot15 auto ObjectReference property Vaultloot16 auto ObjectReference property GoldVault auto MiscObject Property gold001 Auto ObjectReference[] VaultLoot Int[] MaxValue int count = 0 Event OnInit() VaultLoot = new ObjectReference[16] VaultLoot[0] = Vaultloot01 VaultLoot[1] = Vaultloot02 VaultLoot[2] = Vaultloot03 VaultLoot[3] = Vaultloot04 VaultLoot[4] = Vaultloot05 VaultLoot[5] = Vaultloot06 VaultLoot[6] = Vaultloot07 VaultLoot[7] = Vaultloot08 VaultLoot[8] = Vaultloot09 VaultLoot[9] = Vaultloot10 VaultLoot[10] = Vaultloot11 VaultLoot[11] = Vaultloot12 VaultLoot[12] = Vaultloot13 VaultLoot[13] = Vaultloot14 VaultLoot[14] = Vaultloot15 VaultLoot[15] = Vaultloot16 MaxValue = new Int[16] MaxValue[0] = 999 MaxValue[1] = 4999 MaxValue[2] = 9999 MaxValue[3] = 24999 MaxValue[4] = 49999 MaxValue[5] = 99999 MaxValue[6] = 199999 MaxValue[7] = 299999 MaxValue[8] = 399999 MaxValue[9] = 499999 MaxValue[10] = 649999 MaxValue[11] = 749999 MaxValue[12] = 999999 MaxValue[13] = 1249999 MaxValue[14] = 1499999 MaxValue[15] = 1999999 EndEvent Event OnItemAdded(Form akBaseItem, int aiItemCount, ObjectReference akItemReference, ObjectReference akSourceContainer) If akBaseItem == gold001 count += aiItemCount DisplayPiles(count) EndIf Endevent Event OnItemRemoved(Form akBaseItem, int aiItemCount, ObjectReference akItemReference, ObjectReference akDestContainer) If akBaseItem == gold001 count -= aiItemCount DisplayPiles(count) EndIf Endevent Function DisplayPiles(Int value) Int index = MaxValue.Length While index >= 0 ; scan from end to beginning (i.e. largest to smallest) index -= 1 If (value > MaxValue[index]) VaultLoot[index].enable() Else ; disable all other entries if previously enabled If VaultLoot[index].isEnabled() VaultLoot[index].disable() EndIf EndIf EndWhile EndFunction
  17. Don't know what happened. I was working on my mod, cleaning and adjusting some things, and I decided to go into my garden room, Next thing I know I'm bombarded with that message and my inventory is getting filled to the brim with torches. I didn't touch ANYTHING involving my garden. Has anyone else had this problem happen?
  18. Modlist, MO2 (not my organized one, this is the one on the left)
  19. It only seems to be these guys, but for draugr the bodies will warp out and the skeletons won't fall apart. I'm not quite sure what could have caused this. I'd like to post the modlist, but i'm not sure how without posting a three page list directly here.
  20. lol, yes I have the game XD
  21. I don't really use Vortex all that much. For one reason or another, Vortex doesn't use the mods when I play Elden ring. I set up a Launcher under the tools tab and it launches it fine, but no mods will load. Anyone know why.
  22. I'm trying to adjust a script me and another person were working on that isn't working. It saved, but it won't activate. Essentially it's suppose to give you a spell at a set level for my race. Maybe some fresh eyes can see what's wrong? Scriptname AAFahrnymphGiveSpellScript extends Quest Spell Property AAConjureWolfIllusion Auto quest property LevelUpQuest Auto Race property AAFahrnymphRace Auto Event OnStoryIncreaseLevel (int aiNewLevel) if (aiNewLevel >=10) endif Debug.notification("AAFahrnymphGiveSpellScript has detected the player has leveled up to level: "+aiNewLevel + "!") if (Game.Getplayer().GetRace() == AAFahrnymphRace) if(aiNewLevel >=10 && !Game.GetPlayer().HasSpell(AAConjureWolfIllusion)) Game.GetPlayer().AddSpell(AAConjureWolfIllusion) endif endif LevelUpQuest.stop() endevent
  23. oops, my bad https://mega.nz/file/d0RyRZpJ#lBE5SMx43zfgNh70Sbl6RO3AVS9dqkG45FCT1Lunsws
  24. https://mega.nz/file/xlBS3abb#g2fnLdbzC3z0gAppBxD91bRUZ8hpdOV7bDR0_7JFz5M Here you go, it's without the arm feathers.
  25. Ok, so I got it to save ( i had to remove the arm feathers cause IDK what was causing the issue with them) and it's working in bodyslide. It's doing that thing again though where the feathers won't show up in the Race tab. This is the Male, not the female.
×
×
  • Create New...