Hello, I'm relatively new to the modding scene, but I can learn fairly well on my own. I would like to be pointed in the right direction. My goal is to create custom faces that the player can select to use as his/her own. How do I go about doing that? I have nifscope, blender, sculptris. I've exported a face out to blender, though I haven't actually messed with the geometry yet because I'm not sure how to make sure that the new geometry will work with the rigging of the game. I'm not exactly sure how ask my question, but if anyone has done faces before and could shed some light on the process I would be grateful. Thanks, -J ps. I tried importing a face from the facegendata folder and blender gives me a "Python Script error: check console" Console says: Blender NIF Scripts 2.5.5 (running on Blender 249, PyFFI 2.1.5) pyffi.toaster:INFO:--- fix_mergeskeletonroots --- pyffi.toaster:INFO: ~~~ BSFadeNode [000C440A.NIF] ~~~ pyffi.toaster:INFO: ~~~ NiNode [NPC Head [Head]] ~~~ pyffi.toaster:INFO: ~~~ NiNode [NPC Spine2 [spn2]] ~~~ pyffi.toaster:INFO: ~~~ NiNode [bSFaceGenNiNodeSkinned] ~~~ Traceback (most recent call last): File "C:\Program Files (x86)\Blender Foundation\Blender\.blender\scripts\bpymo dules\nif_common.py", line 1227, in gui_button_event self.gui_exit() File "C:\Program Files (x86)\Blender Foundation\Blender\.blender\scripts\bpymo dules\nif_common.py", line 1579, in gui_exit self.callback(**self.config) File "C:\Program Files (x86)\Blender Foundation\Blender\.blender\scripts\impor t\import_nif.py", line 3750, in config_callback importer = NifImport(**config) File "C:\Program Files (x86)\Blender Foundation\Blender\.blender\scripts\impor t\import_nif.py", line 274, in __init__ self.import_root(root) File "C:\Program Files (x86)\Blender Foundation\Blender\.blender\scripts\impor t\import_nif.py", line 322, in import_root vertices, normals = niBlock.get_skin_deformation() File "C:\Python26\lib\site-packages\pyffi\formats\nif\__init__.py", line 4599, in get_skin_deformation bone_matrix = bone_block.get_transform(skelroot) File "C:\Python26\lib\site-packages\pyffi\formats\nif\__init__.py", line 3939, in get_transform 'between %s and %s.' % (self.name, relative_to.name)) ValueError: cannot find a chain of NiAVObject blocks between NPC Head [Head] and BSFaceGenNiNodeSkinned. --------------------------------------- HALP! D: