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eternalfiregod

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  1. Bump-Partly I've been working over on CheatEngine as well trying to figure out how to reintegrate her into a game where she's knocked out. It's kinda tough but I feel like i'm on the precipice if someone wants to lend a hand.
  2. I havent done any modding or messing with this particular game just yet, but I don't *totally* see why this can't be forced by a flag trigger being set to ON. If anyone knows how to do this without a full fledged mod I'm also open to using a save editor or active editor like cheat engine.
  3. So, myself and others on reddit have noticed you can sort of force the game to let you not kill all the tieflings but still recruit Minthara. This leads to her talking to Karlach and Wyll just fine and not a ton of issues other than missing the Tiefling cutscene and some minor instability. I'd like a mod to kinda smooth this over. If you use non-lethal to take down Minthara, when you get to Moonrise just turn the flag on for Minthara Alive. Alternatively have a mod we can activate to have her always alive at moonrise. Possible issues that can occur are that if she and Halsin both get recruited they overlap each other at camp.
  4. Hello everyone, after a long hiatus I decided to play skyrim again,especially with all of the mods to expand and make the game more beautiful. My only problem is that I can't seem to get enb working. I originally used NMM but got really mixed up with mods so I switched to MO, so my directory isn't dirty. And for testing purposes I use the non MO TESV.Exe. I have legendary edition as well. First up my rig is an alienware 15r with a 970m. I have made everything unblocked as well as marking as administrator. My setup I'm trying is Enb 308 and Tetrachromatic. The wrapper version gives me error 0xc0000005. The injector just doesn't seem to be injecting. There's no ENB text and I can't open the menu with shift z or enter. So far I have, made everything administrator, ran everything in compatibility for xp, Vista. And 7. I've installed every direct X file I've seen referenced here and other places. I've also disabled NVIDIA share. It's super frustrating and I can't figure out the problem. Secondary problem, I'm not quite used to Mod Organizer and for some reason my children of the sky mod has an odd shimmering body
  5. Okay guys when I first started playing New Vegas a bit before lonesome road came out I had the game modded to the teeth. I am trying to play it again but time has gone by and I can't remember all my favorite mods. I remember I could teleport to my house, I had a shojo character, and I had some cool weapons. Those I've found....one I havent is annoying me! Okay this mod was something like... if you didn't have the key to this place through a cheat you walked into this place, it was underground because I remember a ladder, You walk to the door and some kind of security knocks you out. You then find yourself in some kind of simulation and have to go through all the levels of it going past traps and junk before eventually waking up in this base wearing a cool VR suit. The base is then yours you get your stuff back from a locker, can turn the lights on and off and whatever. And go back into the pods to do little simulations to test your shooting like ones a shooting range and another is a little shack in the middle of a field, you get a varmint gun and have to go shoot a number of animals. I really liked this base So anyone know what one it was??
  6. My problem is this, I'm trying to get my game to run smooth without things looking like crap (hard to do on a laptop running Skyrim on low but still) I found a few things that get the game rolling pretty good. What I wanna try and do is use the Superb RL ENB (http://skyrim.nexusmods.com/mods/11318), Gigantic Skyrim FPS performance patch (http://skyrim.nexusmods.com/mods/5641), and HiAlgoBoost FPS Performance Accelerator (http://skyrim.nexusmods.com/mods/15123). To all run in tandem so I have the nice looks from the ENB, the extreme smooth game play from the Gigantic patch, and the nice reactivity and gameplay boost from Hialgo, I've tried linking them with the enbseries proxy set to true linking with HiAlgo as d3d9_hialgo.dll then having that call to the gigantic patch DLL as d3d9_other.dll but it doesn't seem to use the gigantic patch (not that theres an on screen prompt or anything just no noticable change) And I've tried just using either ENB or HiAlgo with the same results whereas Gigantic by itself runs like a dream, and ENB with HiAlgo runs like a jittery dream. Using the ENB 113 with Superb .dll -without anything runs at 24 on Bethesda logo, 60 on launch screen, 4-8 during gameplay Jittery gameplay Hialgo + ENB with Superb -24 on Beth logo, 160-180 on launch screen, 8-9 during gameplay along with heavy pixelation and somewhat fuzzy screen. Jittery Gameplay Hialgo + ENB + Gigantic -No change from above Gigantic alone- 24 Beth logo, 60 on launch, 15-24 during gameplay Very Very smooth everything So any ideas what I can do beyond just running Gigantic and saying forget ENB and HiAlgo? Also what would be the best ENB dll?
  7. I know a weird conglomeration right? lol well I've been annoyed since I loaded into the new Dawnguard quest that the gift Hircine so graciously granted me had to be taken away so I could be a lord of the night. So I was looking around and no mods so far without going all the way back and starting a new game and redoing the companions after already completing dawn guard. So I looked up console codes, I used three or four different experimental methods and they all seem to lack something I cant put my finger on. I put in set playeriswerewolf to 1 or 100 or 0 And I added the spells, and set stages. Well Aela still offers to give me back my gift, ToL doesn't display the moon status and I can't get into the underforge so essentially I'm a werewolf with out some special little skyrim piece that makes me a true werewolf. Now I could just romp around have the perks without the totem quests or my cool underground lair but I don't roll that way. Long story short I went into the creation kit looked over Aela, looked at what she did when I talked to her and she has a script DLC1_TIF_0100F898 Which when opened only contains the DLC1_VampireChange spell which grants vampire lord. and in the other two script windows it says that the code cannot be displayed even when regenerated and such, So I compiled it and copied the script to open and look it over with a tool I got off the forum. It says it has a bad header so.....What do I do from here? Anyone know what I'm missing, where I go from here what I should look into? I have a lot of time to invest in this and once I crack it open I'll release a mod to either make aela regift you an infinite amount of times or just fix it so you can be both a werewolf and vampire lord at the same time. Sorry if this is a crowded and rambling post :)
  8. Here's the situation x_x Well I have been skulking around trying to find out how to be a vampire lord and werewolf at the same time...I tried a few console commands and they were missing something but I'm not sure what :/ (TOL doesnt work and Aela still offers to change me back) I went into the creation kit to see if I could find the properties the change back changed but I couldn't figure it out, Upon closing (And not saving!) my work I restarted Skyrim and went to aela to try this new vampire lord exploit where I was a werewolf first and add V lord after but apparently now upon talking to Aela and asking if I can change back I select I am, conversation closes buuuut theres no spell effect(as seen when she normally does it) and I have no beast form, talking to her again she still offers to change me back. What did I break? How can I fix it? And any suggestions how to do this without breaking the game again? PS I reinstalled creation kit and Dawnguard to no avail, and I'd rather not reinstall skyrim.
  9. Ok I think I might have a solution for someone a bit more savvy then myself. Recently I found a thread that someone fixed their problem by doing a double sexchange (which usually leaves that delightful scar) and found that it's actually an equipped item ID 000DB5D0 . I tested this by adding removing equip/unequipping it to test again. This leads to the head looking a little strange and rubber neck on reload. Someone else was saying this is a similar problem when the game sees something is not loading. What I think is that there might be an invisible part for the real neck like the decapitation neck that someone might be able to find if they were savvy enough to find the ID to Player.additem (x) Equipitem (x)
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