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Everything posted by AlbinoPolarBear
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I love New Vegas, but I hate the level design. A lot of places just look dull and not very detailed. So I decided to create a mod that fixes that. These are the planned features of the mod: More detailed exteriors and interiors.Improved exterior and interior lighting.More NPCs where it would make sense, i.e. in settlements or camps.(Maybe) New dungeons.(Maybe) Better AI packages.(Maybe) More traveling NPCs. Screenshots: More to come...
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Announcing Beyond Skyrim: Cyrodiil
AlbinoPolarBear replied to 1shoedpunk's topic in Skyrim's Skyrim LE
All the cities featured in Oblivion will be in the mod, along with two other cities - Sutch and Mir Corrup (not really a city, it will be about Riverwood-sized). -
Announcing Beyond Skyrim: Cyrodiil
AlbinoPolarBear replied to 1shoedpunk's topic in Skyrim's Skyrim LE
Here's some screenshots to show that we're not dead: http://i.imgur.com/XyFS6gj.jpghttp://i.imgur.com/Q19qYUB.jpghttp://i.imgur.com/Fh0MR7i.pnghttp://i.imgur.com/qZvc7sw.pnghttp://i.imgur.com/uT4LBOn.pnghttp://i.imgur.com/hNRFWBo.pnghttp://i.imgur.com/PsMQvKs.jpg -
LE Resource Request: Combine City "chunks" into one mesh
AlbinoPolarBear replied to JarlBrogruf's topic in Skyrim's Mod Ideas
Combining it into a single mesh will cause lighting problems, so it's not a very good idea unless you want flickering lights everywhere. -
Changing Animation Sound Effects?
AlbinoPolarBear replied to trachypithecus's topic in Skyrim's Skyrim LE
Thank you so much! I will try this out right away! (I'm Wellpapp from Beyond Skyrim) -
He used Beyond Skyrim's All-Tamriel heightmap for this map, so unless he edits the heightmap himself and adds Bleakrock Isle, it probably won't be on the map.
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Announcing Beyond Skyrim: Cyrodiil
AlbinoPolarBear replied to 1shoedpunk's topic in Skyrim's Skyrim LE
It will be present in the world of Skyrim, yes. It will open the border between Skyrim and Cyrodiil. It will be almost like a new game, there will be a whole new world to explore, a main quest, tons of side quests, new followers, player homes, weapons and armor, spells, etc. But you will still be able to play the Skyrim quests and you can travel back and forth between Skyrim and Cyrodiil as you please. -
Announcing Beyond Skyrim: Cyrodiil
AlbinoPolarBear replied to 1shoedpunk's topic in Skyrim's Skyrim LE
We always have room for more people. So if you want to help, I suggest you visit our forum and post in the sign-up thread here: http://www.darkcreations.org/forums/topic/1814-general-signup-thread/ Also, if you want to learn how to use the CK, we'll teach you. -
Announcing Beyond Skyrim: Cyrodiil
AlbinoPolarBear replied to 1shoedpunk's topic in Skyrim's Skyrim LE
Here's some screenshots: http://farm6.staticflickr.com/5495/12756428185_2614932ed6_o.png http://farm8.staticflickr.com/7295/12756865904_a03c41d199_o.png http://farm6.staticflickr.com/5479/12756865374_8d34a8f8b8_o.pnghttp://farm8.staticflickr.com/7410/12527188545_f0403c4d64_o.png http://farm8.staticflickr.com/7441/12527189315_3f36653756_o.png http://farm4.staticflickr.com/3776/12527672174_871e3ae4df_o.png And here's a screenshot of the LOD: http://i.imgur.com/ZBcw0K4.png -
I'm really looking forward to this! Great job!
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Announcing Beyond Skyrim: Cyrodiil
AlbinoPolarBear replied to 1shoedpunk's topic in Skyrim's Skyrim LE
A "demo version" of Cyrodiil will be released in April/May this year. It will contain Bruma and the Jerall Mountains. There might be a demo or beta of High Rock later this year, too. -
Announcing Beyond Skyrim: Cyrodiil
AlbinoPolarBear replied to 1shoedpunk's topic in Skyrim's Skyrim LE
Beyond Skyrim is a collaboration between different province mods. Currently, we have teams working on Cyrodiil, High Rock, Hammerfell, Elsweyr and Roscrea (an island north east of Tamriel). Morrowind and Valenwood are currently in hiatus, though it looks like Morrowind is coming back alive. These provinces are all built on the same heightmap and they are sharing assets, knowledge and even team members. So these mods will all be compatible with each other. -
Announcing Beyond Skyrim: Cyrodiil
AlbinoPolarBear replied to 1shoedpunk's topic in Skyrim's Skyrim LE
It will be available in late April or early May. -
The max size a worldspace can be in Skyrim is 128x128 cells. Or, I should say, the max playable area is 128x128 cells. If you go outside those 128x128 cells, things will start to act weird. NPCs will glitch out, activators will stop working, etc. This is because of a bug in Skyrim's physics engine. I don't know if you already knew about this or not, but I'm telling you anyway. Just in case. This means that your landscape heightmap can be max 4096x4096 pixels (in comparison, Skyrim's heightmap is 3809x3009 pixels). Just wanted to warn you before you start working on the heightmap. I'm from the Beyond Skyrim project and our heightmap was originally way bigger than 4096x4096 pixels. And then we discovered the worldspace bug and had to split it up into smaller worldspaces. And that sucks. Good luck!
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[Planned] Travel to Cyrodiil Mod
AlbinoPolarBear replied to Diabolickal's topic in Skyrim's Skyrim LE
Yes, there has been activity recently. Latest activity was today. Here, take a look: http://www.darkcreations.org/forums/forum/210-developer-discussion/ -
Announcing Beyond Skyrim: Cyrodiil
AlbinoPolarBear replied to 1shoedpunk's topic in Skyrim's Skyrim LE
We're aiming to release Bruma and the Jeralls in early 2014. The entire mod probably won't be released until 2015 - 2016 or so. -
Duplicate Skyrim Worldspace -- Alternate Skyrim Mod
AlbinoPolarBear replied to varsaigen's topic in Skyrim's Skyrim LE
The duplicate worldspace option in the CK is bugged and does not work. I've tried it several times. It just crashes when you do that. You can, however, do it with TES5Edit and that's what I'm doing. I'm working on a plugin file with a duplicate of the Skyrim worldspace in it. The worldspace has been duplicated, but it's not finished yet. I have to remove all NPCs, markers, triggers and fix the navmesh. I have removed most NPCs and I'm now working on fixing the navmesh. Once it's finished, I will release it as a modders resource.- 5 replies
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Fallout 3 & NV to Skyrim Port
AlbinoPolarBear replied to theimmersion's topic in Fallout 3's Discussion
It would not be possible, because Skyrim's engine does not have VATS, does not have support for firearms, has a different level and perk system. It's not as simple as just copying over all models and textures from Fallout 3. It can't be done. At all. -
Announcing Beyond Skyrim: Cyrodiil
AlbinoPolarBear replied to 1shoedpunk's topic in Skyrim's Skyrim LE
More screenshots! http://farm3.staticflickr.com/2836/11386297406_8db2cb0823_o.png http://farm8.staticflickr.com/7405/11386296686_9937a69c64_o.png http://farm3.staticflickr.com/2891/11386294685_3fcb1056cf_o.png -
Sentient Plant Problems
AlbinoPolarBear replied to TrickyVein's topic in Fallout New Vegas's Discussion
Any news on this mod? It looks really good so far! -
[wip/recruitment] The Changing Seasons of Skyrim
AlbinoPolarBear replied to snapmoderator's topic in Skyrim's Skyrim LE
Changing sunries/sunset times is possible, yes. Easy too. It's all handled by Climates, where you can set the time for sunrise begin/end and sunset begin/end. But that would mean you would have to figure out a way to change Climate every month or so. -
[wip/recruitment] The Changing Seasons of Skyrim
AlbinoPolarBear replied to snapmoderator's topic in Skyrim's Skyrim LE
This is really cool and I will definitely keep track of it. I would help making this mod, but I am currently busy with another project. -
Announcing Beyond Skyrim: Cyrodiil
AlbinoPolarBear replied to 1shoedpunk's topic in Skyrim's Skyrim LE
Yes, due to a Havok bug which only allows worldspaces to be 128x128 cells, we had to split the heightmap into several parts. We currently have 3 worldspaces (there will eventually be 5, with Black Marsh and Summerset Isles.), BSIliacBay (High Rock and Hammerfell), BSHeartland (Cyrodiil, Valenwood and Elsweyr) and BSMorrowind (Morrowind and a small part of northern Black Marsh, I think). -
Announcing Beyond Skyrim: Cyrodiil
AlbinoPolarBear replied to 1shoedpunk's topic in Skyrim's Skyrim LE
Morrowind is about as big as Skyrim, maybe even slightly bigger. Cyrodiil, Elsweyr and Valenwood together fills up the 4096x4096 heightmap limit (Skyrim is 3809x3009). High Rock and Hammerfell together is about 4096x4096 too. Black Marsh is slightly smaller than Skyrim, I think and so is Summerset Isles. -
I know it's been almost a year since you last posted in this thread, but do you still have that Narwhal? The link is broken and I could really use some Narwhals for something I'm working on.