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InvictusApollo

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  1. You could acomplish that through a bat file that sets your skills, levels and perks in a new game to the same you have on your current game. In order to make your new character look like the old one, just export it's preset and face sculpt.
  2. The problem: upon return to house Dovahkiin has lots of loot to unload. Current solution: hopping between multiple merchants to sell most of the loot and storing the rest in a container. Mod idea: Upon return to home Dovahkiin gives all the loot to his/her spouse. No gold is being given to Dovahkiin at that point. The spouse sells the loot every day thus generating gold each day. Every day Dovahkiin can collect the profit from his/her spouse. Lets say 1k gold per day. This income will be generated untill loot's total value gets depleted. Loot is being sold using Speech skill of the spouse. Some of the income goes to cover the costs of spouse's and children's living. The amount of gold that can be generated per day is limited by the city that spouse lives in. Whiterun and Solitude have the highest limit while for example Winterhold has the lowest. Dovahkiin can invest gold in his/her spouse to make her/him better at doing business thus increasing spouse's Speech level or decreasing daily upkeep cost of the household (children + spouse). An example: At day one Dovahkiin came back to home bringing loot of 10k base gold value. Dovahkiin's wife is Ysolda whose Speech skill allows her to sell items at 120% of their base value. Dovahkiin has two adopted children who require 50g per day for food and other necessities. Ysolda requires 100g for daily expenses to upkeep the house and her store. Ysolda will eventually sell all the loot for a total price of 12k gold. However since she lives in Whiterun she can sell products for up to 2k per day. In this example Ysolda will sell all the items within 6 days. Each day Ysolda will give Dovahkiin 1,8k gold (2000-2*50-100). However if Dovahkiin returns after ten days then he/she will be able to collect only 10k gold since Ysolda had to use 2k gold during that time to upkeep the household.
  3. I would totally download and endorse a mod with sith masks (Revan and Sith Acolyte preferably).
  4. Me too, preferably with different laser colors.
  5. How about armor plates made of nanobots that constantly regenerate the armor?
  6. I'm using that lightsaber as well but I would love to be able to deflect ranged attacks with it.
  7. The FEV created immortal ghouls, almost immortal supermutants and a lot of other beings. Why not vampires? What if the cryopod that the Sole Survivor was in, wasn't working at all, but he survived due to exposure to FEV? He might have been subjected to it even before the bombs fell. So here is my idea for a simple vampirism mod. It is based on the New World of Darkness. At the start or through a perk you get basic traits: > Food heals no health. > Blood packs heal double as much health. > All drugs have halved potential (optional). > You get cannibalism perk. > At day you get -2 to strength, stamina, agility and perception. Can be avoided by wearing power armor, hazmat suit or similar full body protection items. > At night you get +2 to charisma, perception and intelligence. > Resistance to energy weapons gets decreased. > Feeding on people gives temporary bonuses and is an addiction. A well fed vampire is powerfull but a malnournished one is very weak. Blood packs can sustain you, but won't provide bonuses that come with drinking fresh blood. You also get access to vampires perks: Obfuscate Five ranks. First free increase sneaking ability. The fourth gives a stealthboy like field when standing still and crouching. The fifth rank gives stealth field even while moving while crouching. Presence Five ranks. First three give better prices at shops. Fourth rank gives bonus to charisma even if it would mean breaching 10 capacity. Dominate Five ranks. First three increase odds of succesfull persuasion while talking. Fourth rank is like intimidate perk. The fifth rank lets you recruit an intimidated person. Potence Five ranks. Increases in melee damage and stuff. Auspex Different ranks mimic different detection abilities like low light vision, marking enemies on radar, highlighting them. Protean This should be about shapeshifting and increasing brawl damage. The fifth rank could let you shift into a deathclaw. The fourth rank could let you shift into a ghoul with its total radiation resistance. Fortitude Five ranks. First three give increased resistance to normal damage. The fourth one almost nullifies vampires vulnerability to energy based attacks. The fifth rank heals you completely once a day if your health drops below 20%. Celerity Five ranks. First three give movement speed bonus. The fourth rank gives increased resistance to attacks as you are harder to hit. The fifth one slows time whenever your health goes below 50%.
  8. There should be a perk or even a pack of them, to block ranged attacks like a jedi. There is already a mod that gives lightsabers.
  9. I had the same problem. I couldn't get past 2nd MorningStar 11:01 PM without CTD. It didn't matter what I was doing: standing, playing, waiting, sleeping traveling or even standing in qasmoke. Finally I have narrowed down the culprit. In my case it was the mod that goes by the name of Immersive Patrols. What I can suggest to You and everyone who has this problem is this: 1. Rename Your Meshes foder in Skyrim/Data to anything else. This will block meshes from loading and allow You a CTD enviroment for tests. 2. Export Your load order in Nexus Mod Manager. 3. Keep disabling and enabling mods in "Plugins" card in Nexus Mod Manager, while testing their results in Skyrim, untill you find the mod that causes CTD. 4. When You find it, load Your saved load order. 5. Disable the mod/mods that were causing CTD. 6. Rename Meshes folder to "Meshes" as it was before. 7. If You are using any SkyProc thing (Requiem comes with one) then run it before. 8. Enjoy Skyrim :) Sincerely Lord Apollo the Invictus
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