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jeka

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  1. I wanted to play some New Vegas and this is the first time I using the Mod Organizer for it but I have some issue starting the game with mods. When I start NVSE or FNV4GB from Mod organizer it doesn’t start the game directly but load the FNV game launcher instead. If I start the game the game launcher it won’t load any mod. No matter what I do it will always start the Launcher from the Mod Organizer. But telling the truth if I start NVSE or 4gb from outside MO it will still start the launcher. Maybe it is something trivial what I am overlooking here but google search didn’t help me.
  2. Hi I looking for a few mods but after searching through the nexus database I didn't really find what I need. Maybe you can help me. 1. Loot mod I like to see a mod where the random loot less leveled, and the rare items are really rare. I Morrowloot 4E edition is better than nothing but it's too rigid by making item like dwemer or glass armor completely unattainable by loots. Actually I like how the Requiem dealing with the loot (completely random but finding rare items is very uncommon) but I don't want to use Requiem. Mainly because it is not modular. And as far as I know none of the Skyre module touch the loot system (I only use 2 modules btw - Enemy Scaling and Encounter Zones). 2. A perk mod I probably will use PerkMa but maybe you guys have a better alternative. The main reason why I don't use Skyre because I know how hard is to make it works with other mods (and I can use other mods to replace modules of Skyre) but I'm not sure how much complicated to use Perkma. I tried out Sperg but I found it has a lot of useless perks (and wrong perks in wrong trees). I don't know if there any other good choice.
  3. Thanks. That was almost the fix. I had to turn out the whole rain section.
  4. Hi I have a small problem which is probably mod related. When there is raining the rain looks like pieces from the water texture. It's hard to describe maybe the picture can help. I use Climate of Tamriel and Realistic Water 2.
  5. Hello I plant to do heavily moded Skyrim playthrough. I almost pick all of the mod what I need there is only one what I miss. I like to find a mod which modifying the scaling system. I know the scaling system is much better in this game than in Oblivion but I think it need a few tweaks. For example if I recall the smaller, weaker creatures became extinct after a certain level what I don’t like. What I would like to see is a mod where the strength of the enemies either more random or more location based. I would like to see the mod where certain enemies don’t appear or disappear after a certain level. Also I don’t think the more common enemies should roam around with rarer items, armors or weapons. I know the bandits doesn’t use rare items anymore but there keep usually have “rare” loots. (I would ask for a mod for the leveled quest items too but I will use Complete Crafting Overhaul so it doesn’t matter)
  6. A few weeks ago I installed New Vegas with mods but there were several issues. For example blank pip-boy, HUD problems etc. but the biggest problem was the crash during existing Doc Mitchell’s house. So I decided to remove everything and reinstall the mods step-by-step. I Installed the game made a save before exiting from the house and started installing the mods and testing them almost one-by-one. I fixed most of the issues and only 3 kinds of mods showed problems. The body mods (sometime the body look washed up, or crash during existing), Weapon animation replacer (simply doesn’t work), and Weapon retexture project (some of the guns are black). I tried them reinstall, playing around with the ArchiveInvalidation and merged patches but nothing works. But the biggest problem even if I uninstall these mods, there are problems again. I exit and crash, sometimes I have no body (only hair, eyes and teeth) some of the texture become dark and even if it not crash instantly the pop-up and pip-boy messages becomes invisible. So I don't understand anything and I think about giving up. By the way I played Fallout 3 a few months ago and there were no problem.
  7. We have different ideas on the definition of old :) The Motherboard have Intel chipset. I needed to install game for live just to start the game. Which I don't really understand by the way. I though at Steam they patched it because there will be no live from this summer.
  8. Win 8.1., I5 760, 8GB RAM, ATI Radeon HD 5600. 3. I mean I get the game spawn two of the men who can transport you an another town. I can't realy send picture about the mine problem because the mine goes off too fast.
  9. (OK, I screwed up title) Hello I'd like to ask a question (or more like a few). I wanted to play with FO3 again so I instaled it and moded it (with modes which I used 3 years ago) but now I have a few annoying problmem and I don't know is it caused by a mod or not. 1. I can't disarm mine after load from in-game. Sometime I screwed up the mine disarming and I have to reload but when I do I can't disarm them anymore. There no disarming option when I move the crosshair over the mine. This is highly annoying because I always have to exit from the game and start over. 2. Too much random ctd. I used to the CTD in Bethesda games (especially in FO:NV) and I use every method to decrase the rate of CTD's but it still crash in every few 3-5-10 minutees. I use the unoffical patch, I did the quad CPU trick, I instaled the 4gb patch, I turn out the shadows and the HDR, I use fake fullscreen, I made a merged patch for my mods but it still doesn't really work. I don't remember this from the last playthrought. and two really small one 3. I get two from the same transporting charactes from FWE. 4. Sometime the menu music doesn't stop after I load. The main mods what I use, FWE, EVE, MMM, WMK, F3ProjectRealityMk.
  10. At the mission The Fallen I have to call Odahviing with a shout. After a few second he show up but he doesn't start to attack. Normaly he would grab one of the guard but instead he just fly away. But the strange part is this: if I kill the guard the dragon turn around and start attack. The only problem if I kill the guard the Jarl and his housecarl start attack me as well. Anyone have/had similar problem?
  11. I was sick of the auto heal and the fast stamina and magicka regen so I change it. I used modav to change the setings. But I just realized none of my clothes or anything which should change regenrate doesn't working. When I did this I use player.healrate modav -0.69 (because I thought this make the regeneration potions work) and mod the magickarate to 0.1. I thought this not a fix number what can't be change later with equipments but looks like. Somebody know a fix for this issue.
  12. What do you think which is the best lore-friendly house mod. I tried out a few but the lore-friendly thing is aspect when I choose a mod. I find Deus Mons too huge for skyrim. I like the size of the Dovahkiin Hideout (maybe a little too high) but that not really lore-friendly. Now I maybe will use Riverside Lodge, good site, lore friendly. What do you think?
  13. Ok Now I found out when I save I lost a level sometime. But I still don't know why.
  14. Not since a long whenever a play sometime my character lost a level (maybe after a load but I'm not sure), and if I didn't notice it in time I got no save to go back. There are a bunch of mod which I use (sorry but I don't know how can I copy/past the plugin list) and I think one of the mod do this. Anybody had a similar issue before?
  15. I read on another forum that maybe the War in Skyrim do this. No matter if the WIS don't run anymore (I stoped to use WIS long before I start to do Dark Brotherhood quests) if once it was installed and use for a time than the quest won't start anymore. If it is true then it very odd, how can the WIS stop a quest working even if I uninstalled it long time ago. They said also if it right then can't fix it.
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