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Posts posted by nadokanya
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thank you, I'll try something with that
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Hello, can someone help me with script or maybe its a package, i dont know
What Im trying to do is to make the companion make a fire and lay bedrolls where i point him. how do i do that? I know that aft uses a similar function, but I can't look at script. because there is no "source" folder which contains data about scripts is stored. help me please( and, yeahm, sorry for my english
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Hi, everyone. So, im making a fully voiced follower, who have ability to transform into a werewolf. But i have a troubles with scripting.
My NPC have to transform when combat gets started and transform back when its over. But something wrong with, i guess, because:
- She transforms into her race (custom), when the battle begins
- When she finaly turns into a werewolf, she is invisible
- When she transforms back, her face look different, same with hair, and she is naked
My script:
SPELL Property WerewolfChangeFX AutoActor Property NPC AutoRace Property CustomRace AutoRace Property WerewolfRace AutoOutfit Property OutfitProp Autoevent oncombatstatechanged(actor aktarget, int combatstate)if (combatstate == 1) ;started combatWerewolfChangeFX.cast(self)if RegisterForAnimationEvent(NPC, "SetRace")actorproperty.setrace(WerewolfRace)actorproperty.UnequipAll()endifelseif (combatstate == 0) ;left combatNPC.setrace(CustomRace)NPC.setoutfit(OutfitProp)endifendeventWell, whats wrong?
Follower Won't Revert to Normal Combat After Override
in Creation Kit and Modders
Posted
bless your soul for putting it