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margotr

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  1. Okay, turns out I'm pretty stupid indeed. Using a completely new game solved the problem. Thanks for making me double-check :D
  2. I have a 'mod-save' for testing out mods (been working with simple redecoration mods for quite a while). I'll start a new game and COC to the chests just to make sure now :)
  3. The restaurant idea is defenitely fun, maybe make one of the little quests that you actually have to cook some food yourself! Cooking is heavily underused in all Elder Scrolls games, so do something with that! :D However, I'd add a deeper story to it. Bandits are always just that - bandits. But how about you give them a motivation? Maybe the lead bandit used to be the restaurant's owner's mentor - the debt the owner owns him is to finally pay for all the lessons he got from his master. Now he runs a succesful business, but he stole all the customers from his mentor's business. The mentor grew poor, gave up his restaurant and now wants to get revenge on his student..... Something like that, to distinguish it from all the other kill-quests! Finally, if you want a succesful story mod, make sure you get voice acting and get it right. My most succesful mod in Oblivion was one where I had actual voice acting that didn't sound like it was recorded using a potato :). If you're not able to do voice acting or you can't get it to work, add backstory through journals (just like they often do in the main game). Good luck, and if you ever finish it, be sure to put a link here!
  4. [EDIT: Fixed it, turned out it was just my lack of a clean save file. Sorry for the stupidness, thanks to the replier :)] Hi there, I've recently starting on modding. I can program in Java & C++, so I can understand the basics of Papyrus. The first mod I'm working on is to recreate the 'Mojave Express Dropboxes' from Fallout NV. To those that don't know this: basically I want to transfer an item I put into one container to another container. I currently have two containers next to each other: WhiterunBox1 and WhiterunBox2. This piece of code here I attached to the first box. Scriptname AAAABox1 extends ObjectReference ObjectReference Property WhiterunBox2 Auto Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, \ bool abBashAttack, bool abHitBlocked) RemoveAllItems(WhiterunBox2, true, false) EndEvent So, when I hit the box, it should remove all the items within the box, and transfer them to WhiterunBox2. I tested it in-game: I can store items, and they disappear when I hit the box. However they never end up in the second box. I'm probably not referring to it in the right way. You can see in the images I added my 'properties' where I created the reference to WhiterunBox2 and the window where I gave WhiterunBox2 its name. TL;DR: How can I add a reference to a different container correctly, so that I can transfer items to it?
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