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Killajayy

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  1. Just tried the fast travel and it worked. I had the same idea before reading this as obviously she was sorta glitched as far as i knew. As far as the "moveto" console command, i've done that once before and all it did was get me glitched. Thanks for your help bro.
  2. Hi guys, I have recently just installed the Amata companion mod and as soon as i complete the quest the Moriaty gives me to deal with "Silver," once i had gave him his caps and go to leave megaton... Amata doesn't go through the doors at all again. Can she be glitched? I don't know why it is doing this but it makes me quite upset. Any help would be greatly appreciated. Thanks in advance. Load order: GameMode=Fallout3 Fallout3.esm=1Anchorage.esm=1ThePitt.esm=1BrokenSteel.esm=1PointLookout.esm=1Zeta.esm=1Unofficial Fallout 3 Patch.esm=1CRAFT.esm=1CALIBR.esm=1EVE.esm=1FO3 Wanderers Edition - Main File.esm=1Mart's Mutant Mod.esm=1RH_IRONSIGHTS.esm=1DarNifiedUIF3.esp=1RH_EVE_Bridge.esp=1FO3 Wanderers Edition - Main File.esp=1FO3 Wanderers Edition - DLC Anchorage.esp=1FO3 Wanderers Edition - DLC The Pitt.esp=1FO3 Wanderers Edition - DLC Broken Steel.esp=1FO3 Wanderers Edition - DLC Point Lookout.esp=1FO3 Wanderers Edition - DLC Mothership Zeta.esp=1Blackened FWE + MMM + EVE.esp=1Max Level 99 V2.esp=12Perks Per Level.esp=1InteriorFogRemover.esp=1Cool Companions.esp=1.44 Eagle Revolver.esp=1Megaton House Containers.esp=11PipboyPDA.esp=1Follower Amata ULTIMATE.esp=1EssentialFollowers+Caravans.esp=1MiniHideout.esp=1UndergroundHideout.esp=1GNR Enhanced.esp=1
  3. [uPDATED] I was using the load order above and yet again i still experienced a few crashes. I am going to try removing the faster pipboy light mod and see what happens then. I had done this already. It was after I had added the ones that i mentioned. If I keep crashing within 5-10 minutes, then i will uninstall the "fast and brighter" pipboy mod and go from there. I had fixed this type of issue when i was trying to cross the bridge to the purifier with Liberty Prime. Every time i went up the ramp i crashed. so disabled me PCB, FogRemover and lessviewdistance .esps and i was fine, The 2 pipboy mods are my only idea of conflicting with each other. But I still have not opened the game after removing the .esp's you had mentioned to remove.
  4. Ok so I went to my data folder and selected the .esp's that i didn't have check then cut and pasted into a backup folder. Now my current load order is this: GameMode=Fallout3 Fallout3.esm=1Anchorage.esm=1ThePitt.esm=1BrokenSteel.esm=1PointLookout.esm=1Zeta.esm=1Unofficial Fallout 3 Patch.esm=1CRAFT.esm=1CALIBR.esm=1EVE.esm=1FO3 Wanderers Edition - Main File.esm=1Mart's Mutant Mod.esm=1RH_IRONSIGHTS.esm=1DarNifiedUIF3.esp=1RH_EVE_Bridge.esp=1FO3 Wanderers Edition - Main File.esp=1FO3 Wanderers Edition - DLC Anchorage.esp=1FO3 Wanderers Edition - DLC The Pitt.esp=1FO3 Wanderers Edition - DLC Broken Steel.esp=1FO3 Wanderers Edition - DLC Point Lookout.esp=1FO3 Wanderers Edition - DLC Mothership Zeta.esp=1Blackened FWE + MMM + EVE.esp=1Max Level 99 V2.esp=12Perks Per Level.esp=1PiPBoy - faster, brighter, CTO.esp=1InteriorFogRemover.esp=1Cool Companions.esp=1.44 Eagle Revolver.esp=1Megaton House Containers.esp=11PipboyPDA.esp=1 Is this better? Will the 2 Pipboy mods interfere with each other?
  5. I had just install a few more mods over my FWE-MMM-EVE mods for Fallout 3: GOTY. The mods I had installed yesterday are: Tweaked PiPBoy Light - faster, brighter Interior Fog Remover Cool Companions .44 Eagle Revolver Megaton House Containers Pipboy Readius (AlexScorpion and Brianide post) Think there is 2 posts for this but Alex's post came up first for me. This is my current load order: GameMode=Fallout3 Fallout3.esm=1Anchorage.esm=1ThePitt.esm=1BrokenSteel.esm=1PointLookout.esm=1Zeta.esm=1Unofficial Fallout 3 Patch.esm=1CRAFT.esm=1CALIBR.esm=1EVE.esm=1FO3 Wanderers Edition - Main File.esm=1Mart's Mutant Mod.esm=0RH_IRONSIGHTS.esm=1DarNifiedUIF3.esp=1RH_EVE_Bridge.esp=1Mart's Mutant Mod - Natural Selection.esp=0Mart's Mutant Mod - Tougher Traders.esp=0Mart's Mutant Mod - Zones Respawn.esp=0FO3 Wanderers Edition - Main File.esp=1FO3 Wanderers Edition - DLC Anchorage.esp=1FO3 Wanderers Edition - DLC The Pitt.esp=1FO3 Wanderers Edition - DLC Broken Steel.esp=1FO3 Wanderers Edition - DLC Point Lookout.esp=1FO3 Wanderers Edition - DLC Mothership Zeta.esp=1Blackened FWE + MMM + EVE.esp=1PCB.esp=0FogRemover.esp=0lessviewdistance.esp=0Max Level 99 V2.esp=12Perks Per Level.esp=1PiPBoy - faster, brighter, CTO.esp=1InteriorFogRemover.esp=1Cool Companions.esp=1.44 Eagle Revolver.esp=1Megaton House Containers.esp=11PipboyPDA.esp=1 I personally think that the 2 pipboy mods are conflicting with each other. Correct me if I am wrong and let me know if there is anything else wrong with my load order. Thanks in advance.
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