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cfh85

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Everything posted by cfh85

  1. I used on equip/ unequip. To be honest I think the problem was that I was swapping between them WAY too fast to check them out quick. I even tried using a quest to remove all spells associated with the shields then add the new one, but it just doesn't work if I swap them fast enough. It's not a major problem, I just don't want people to be able to basically cheat my mod to have access to the spells when they shouldn't. I might use on equip attached to the items, chuck the books into the testinghall and upload an alpha for people to test out. What about using scripteffectstart (on the spell) to check if the correct item is equipped and removing the spell if it isn't. I'll have to give this a try in the morning.
  2. any idea if it can be used to add a spell to the player (or actors)? I've created the meshes for offhand books and added several of them to the CS. Next is to create enchantments and I'd like to get them to add spells to. I know I can just add a script directly to the books but, I've done this on other 'shields' and I find that if I swap them quickly the scripts don't seem to remove the spells. Also, if people would like to make suggestions for spells/enchantments for the Battle Tomes that would be pretty helpful to! So far we have Alteration - 1 lesser, 2 regular, 2 greater and 1 grand Conjuration - 2 lesser, 2 regular, 2 greater and 1 grand Destruction - 2 lesser, 3 regular, 2 greater and 1 grand Illusion - 1 lesser, 1 regular, 2 greater and 1 grand Mysticism - 1 lesser, 2 regular, 2 greater and 1 grand Restoration - 1 lesser, 2 regular, 2 greater and 1 grand also I want to do the Mysterium Xarxes thanks in advance for any help
  3. thanks. I was missing buttons on the bottom of the import sheet, most importantly the ok button! For some reason they were behind another bar and I didn't notice. Derp
  4. I've got the add-ons for both programmes but can't seem to get either to work. The guides for blender seem to just jump past importing Nifs except one i found that was different to how my blender appears. I really need help if someone has the time... thanks
  5. I can't get the game to use my BSA file. I'm creating a mod and want to use a BSA. Both have the same name, yet it wont recognise it. Any suggestions?
  6. that's basically what I've done. I just wanted to ensure I wasn't going to cause problems with it. Thanks
  7. I'm using a lot of objects that will be enabled/disabled depending on day/time/other and was wondering if this would have any negative affects, such as save game bloat or a performance hit? As always, any help is appreciated
  8. I've moved a house, and doors, in the waterfront but, the house is moved in game and the doors have not. any ideas, suggestions?
  9. For those who don't know, the Order of the Lamp is basically the Mages Guilds fighters sections. It was a contingent of Lamp Knights that was led by Vanus Galerion to confront Mannimarco. So I need some suggestion for ranks. I need 3, but more wouldn't hurt. The highest rank is Palatinus (which doesn't count towards the 3). I'd prefer them to be shortish, so things like knight-errant are out Any help would be really appreciated as I suck bad at this kind of stuff
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