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Mullenmoor

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  1. Not 'properly', no, though I think you can bring up the console and type 'coc SovngardeStart', but I suppose that would be considered cheating.
  2. Considering the Hero of Kvatch, Saviour of Bruma, 7th Champion of Cyrodiil, Second Divine Crusader, Daedric Prince of Madness Sheogorath is, well, a Daedric Prince, I have no doubt the fellow would win. He could turn the Dovahkiin into a Sweetroll, easily.
  3. This might seem obvious, but the only explanation I can think of is - Did you remember to set the Plugin as the 'Active File' when you loaded it up and edited it in the Creation Kit?
  4. I wouldn't describe myself as playing a 'Villain', though they certainly aren't good. I'm sort of 'Half-Roleplaying' a Thalmor currently - Killing any Stormcloaks and Talos worshipers I come across, trying to avoid Stormcloak-controlled territory, and generally being cruel and mocking to anyone who isn't an Altmer. I plan to do all of the Daedric Quests, as I like the idea of my character being extremely power-hungry, through any means possible. I've already got Clavicus Vile and Hircine's Quests down. My character having a City? It'd probably be in the style of a traditional Altmer City - Extremely extravagant, beautiful to look at, giving off an aura of vanity and power. A lot of Magic going around I imagine - I like the idea of the city practically being powered by the stuff. Non-Altmer would likely be forbidden from entering. While nice on the surface, I assume there'd be some form of Thalmor-Run Secret Surface rooting out any and all dissenters, and dragging them off to be Questioned, never to see the light of day again. The Thieves Guild and Companions would have no place. There would likely be some form of Mage's Guild, and the Dark Brotherhood would probably be used to assassinate those whom opposed the regime, though naught else.
  5. Well, I was returning to Falkreath after a herb-gathering excursion, playing my 'Thalmor-style' Altmer Mage, when I come across a Vigilant of Stendarr, on horseback, riding along the high road above Falkreath, the town below, clearly in view. We take little notice of each other, as Night is falling, and I'm eager to return to the safety of town, laden with herbs to be ground into elixirs and potions. However, the mounted Vigilant stops a few feet in front of me, and I find myself doing the same, curious as to why the fellow suddenly ceased his march. After a few seconds of remaining perfectly still, he blurs, and vanishes. I look around, bewildered, and finally see a small speck above Falkreath, floating in the air. I squint at it, puzzled, and finally recognize it as the mounted Vigilant. He vanishes once more, blurring back to his original position on the road. He then rides hard and fast towards me, but vanishes, reappearing above the Town again before he gets too close. I begin to chuckle, utterly bewildered, but the Vigilant looses his 'Airborne powers', and begins to fall, still mounted. He drops onto the town, and vanishes behind a house. I run into town, and just outside the Jarl's Longhouse, lies the Vigilant, dead on the floor, his Horse a few feet away, blood splattering the ground around the two of them. Several Villagers gather around, a few muttering 'What a shame.' or something similar. To this day, I have absolutely no idea what happened. Though I do have a notion to get his body and drag it back to the 'Vigilant Headquarters'.
  6. I do believe we already have such a Mod already in progress here: http://forums.nexusmods.com/index.php?/topic/552544-alagaesia-tcm-official-mod-thread/
  7. I'm unsure about the name - Doesn't look like the kind of place the Eater of Worlds would spend his free time. Otherwise, it looks damn good!
  8. The Idea: The Three Moons Cartel: Life as a Skooma Peddler, will be a Mod containing a series of Quests revolving around the Skyrim Branch of the Infamous Three Moons Cartel, a Skooma and Moonsugar-dealing Cartel that operates out of Elsweyr, though have Branches all over Tamriel. Within this Mod, the player will be able to join up with the Cartel, and play through a story-filled and lore-friendly Questline. Current State of the Mod: Currently, the Mod is a very early WIP, so don't expect it to be out soon. I will be releasing screenshots in the future. Voice Acting Information: We are currently in need of one Male Khajiit Voice Actor, and a Female Khajiit part will be available soon. You will not be paid in any way, sadly, as I simply cannot afford such a thing, however you -will- be given credit when the Mod is finally released. If you are interested, please do give me a PM, and we'll work something out. I'm making this thread, principally, to gauge interest about the idea. Opinions, positive or otherwise, are always welcome.
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