Jump to content

KainPrimus

Premium Member
  • Posts

    110
  • Joined

  • Last visited

Posts posted by KainPrimus

  1. I would like a mod that that you fast travel to the different mission on the planets. it's tiresome to run from one part of the planet to the other and back again

     

    thanks

    elanie

     

    The Iron Man mod is a tremendous timesaver in that regard.

  2. While tinkering with the NPC underarmor replacer, I've noticed the lights on the body are nowhere near as bright as the default underarmor, nor do they produce the bloom effect, even when camera zooms in on them. Boosting the texture's blue channel didn't really help, and oddly enough neither did increasing the Emissive_Intensity parameter in the shaders. Soooo, I am in a bit of a loss, and would welcome any suggestions.

  3. Other than that, is it possible to add some stats to the rank 1 Initiative armor pieces - arms, head and legs that is? Seems odd that those wouldn't grant any benefit at all, however miniscule.

     

    Well, you could always craft these pieces with some augmentations, as a workaround.

  4. So, I've unsuccessfully been attempting to change color of the basic Pathfinder helmet visor. However, all my attempts of editing the VisorColor parameter in Materials>Shaders, have failed. Other tiers of this helmet doesn't seem to have a problem with accepting the changes, but the Tier 1 and 2 helmets stubbornly retain their piss-yellow visor.

     

    For reference, I've tried changing both the hmm_arm_patha_base_light_hlm_skinned_mesh in game/characters/human/hmm/0_armors/hmm_arm_patha/model/ path, and hmm_hlm_c_skinned_mesh in game/characters/human/hmm/0_helmets/hmm_hlm_c/

  5. A new little request from me - a mod that would change the position of the holstered pistol to always be on the back of the right hip. Currently, it's only possible if you have two pistol-type weapons equipped. If only one is equipped, the holster defaults to the side of the left thigh. Basically, a swap of the holster slots/hooks/however else you want to call them, so the back of the right hip would be the primary holster, and the side of the left thigh would be the secondary one.

  6. Once the tools have matured more, I think you'll find some more amazing mods, because as of right now, besides ebx edits, the only other real editable part is textures, and only so much can be done with textures, ie. face/makeup, body, colors, etc. where as with mesh editing, whole new hairstyles, etc.

     

    Still waiting for that update which will let me mess with audio files. Uncharted Worlds for the galaxy map, here we come.

  7. Some might have noticed this discrepancy between Voeld and other worlds, where the hazards are completely eliminated either instantly or over time in case of Eos.

     

    Upon exiting Voeld's vault, SAM declares air temperature has risen by 15 degrees. With Voeld's Safe Zone temp being -30.66C, L1 Cold Hazard being -41.93C, and L2 Cold Hazard being -52.79C, the Level 1 hazard across the planet would be effectively eliminated, as the atmosphere shoulld be sitting at -26.93C, well within the Safe zone temperature, while Level 2 hazard zones would be reduced to -37.79C.

     

    Now, some people counter this with the fact the planet is going through the ice age. I don't see this as an issue, considering how in comparison Eladeen remains a scorching desert, and yet the ambient temperature is instantly lowered to habitable levels upon the Vault's activation.

     

    Not sure whether it's just a trigger not firing properly that's been overlooked throughout all the patches so far, but if anyone could look into this and possibly apply even a dirty fix that could be turned on and off via mod manager, and eliminated level 1 hazard planetwide, while changing level 2 zones to level 1 hazards, I'd be a happy camper.

  8. A mod which removes the aesthetic changes to a gun while applying mods.

     

    I don't like that my assault rifle is 3 different colours.

     

    Oh god, yes. Especially since 1.08 broke the X5 Ghost, and stock mods recolor the entire gun to brown now.

×
×
  • Create New...