While I certainly agree that people complain and nit-pick more than is fair, I can also see the other side, too. Even if most quests, for example, will end up inevitably being mechanically similar, there's no reason this couldn't have been approached more creatively, especially with Radiant AI supplying the player with no shortage of retrieve x/kill so-and-so style quests. The framework's in place for an incredible experience, but on the other hand there's no shortage of questionable design choices in the vanilla game. Thankfully, there's no need to play vanilla Skyrim; embracing the modding community is a point to Beth's credit. If there's one thing I wish Beth would take away from the community, it's that while new features are always welcome, honing the actual RPG aspect of the next TES game would be a welcome change. As much as I enjoy seeing what adept modders can do with the perk trees or placing highly artistic weapons/armors/opponents in the game, most of the quests in the game itself are repetitive, the plot comes off as contrived, there are few memorable NPCs, and the game relies too heavily on the player to supply a sense of immersion. Otherwise, I fully agree in spirit with Inuyasha's post.