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Vicelight

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Everything posted by Vicelight

  1. While I certainly agree that people complain and nit-pick more than is fair, I can also see the other side, too. Even if most quests, for example, will end up inevitably being mechanically similar, there's no reason this couldn't have been approached more creatively, especially with Radiant AI supplying the player with no shortage of retrieve x/kill so-and-so style quests. The framework's in place for an incredible experience, but on the other hand there's no shortage of questionable design choices in the vanilla game. Thankfully, there's no need to play vanilla Skyrim; embracing the modding community is a point to Beth's credit. If there's one thing I wish Beth would take away from the community, it's that while new features are always welcome, honing the actual RPG aspect of the next TES game would be a welcome change. As much as I enjoy seeing what adept modders can do with the perk trees or placing highly artistic weapons/armors/opponents in the game, most of the quests in the game itself are repetitive, the plot comes off as contrived, there are few memorable NPCs, and the game relies too heavily on the player to supply a sense of immersion. Otherwise, I fully agree in spirit with Inuyasha's post.
  2. I simply can't praise this mod enough. I'm sure it's been brought up earlier on in this thread, but the only two nitpicks I have are that I could do without constantly hearing the jingle to remind me that I'm boiling in the sunlight. I imagine it's not a big deal for lower-leveled chars who can't have much fun in the sun, but my pet vamp has Health to burn (literally, hardy har har). The only other thing is that when I chose the option to "Harvest Heart" from fallen NPCs, if the ground is uneven, I find myself clipping through the floor on occasion and hurtling into the abyss. Not sure how much of that you can really control, but those are really the only things that I felt were amiss... which is a testament to how well-polished this mod is.
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