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SterileBones

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Everything posted by SterileBones

  1. Hi guys. I am attempting to make a special edit to my fall town tiles so they look extra decorated for Spirit's Eve. I did a similar thing for a Feast of the Winter Star edit, and that works, but not Spirit's Eve. Maybe someone knows what I'm doing wrong? This is the command I wrote: { "Action": "EditImage", "PatchMode": "Replace", "Target": "Maps/fall_town", "FromFile": "assets/Maps/fall_town_SpiritsEve.png", "When": { "DayEvent": "spirit's eve" }, }, I have the exact same thing written for Feast of the Winter Star just with the correlating winter town files and all that. It worked just fine, so then I tried to add the Spirit's Eve command and suddenly SMAPI had a problem with it and couldn't load the .json. I remove this specific command and it works okay again, so it seems to me like something wrong with one of these lines. Do I have the name of the event wrong or something? I promise I checked that there were no typos or incorrect spaces in my .json and also made sure all of my files were named correctly and in the correct folders.
  2. Hello! Just as the title says, I can't get a custom re-color of the night market to load in game. I've tried several different ways of typing it out in my content.json, but none of it works. It always loads the default. I think I must be missing something. {"Action": "EditImage","Target": "Maps/night_market_tilesheet_obejcts","FromFile": "assets/night_market_tilesheet_objects.png","Enabled": true}, This is currently what I have in my .json and I've also tried changing the Action to Load, as well as adding the area dimensions. All I have done to the image is tone down the colors and make the dock wood match a mod I have of the winter beach. This is the only thing I've had trouble getting to load, everything else I've edited or downloaded works fine, so I'm stuck on how to fix it. I figured I find out of someone here knew what the problem was and could shed some light on the issue.
  3. Hello! I am brand new to modding, and as such, I don't know much about how it all works. I have been attempting to find out how to make a mod that gives companions updated faces, such as Cait Looks Cuter for example. I've tried to find help that already exists, but all I've seen are tutorials on how to make a brand new NPC/Follower from scratch, but not how to actually edit existing ones. The main purpose of this was to make a mod one of my friends can download on bethesda.net to the PS4 because she liked how I made some of my companions look on my PC, but I don't even know how to get the faces I've made into a mod (I've used the looksmenu mod for a long time, and have saved presets, but I have no idea if those presets can be used to make a mod). I do have the creation kit downloaded, and at least know enough to find where you can mess with the character gen morphs, but I have no idea where to go from there, or if I should even be using the creation kit for this. It doesn't look like there's a way to load a looksmenu preset in the creation kit, so I'm not sure if I would have to forget about my looksmenu presets and start from scratch in the creation kit or not. I have heard of the Face Ripper mod, but I am unsure if I can use that with Creation Kit since it seems to be geared towards FO4Edit. If anyone can shed some light on this process, or direct me to a video/page I've been unable to find on how to do this, it would be greatly appreciated.
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