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Wolfina2

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  1. I'm trying to make a mod to add a new quest, and I added a new NPC to the Prydwen. The NPC spawns alright and was working fine for a long time and was talking and initiating the quest no problem. I was adding Quinlan into the mix and adding him to have some dialogue as well and for some reason at that point the main NPC just stopped working? I feel like i unselected or checked something and now no matter what i do i can't get the npc to respond. https://www.mediafire.com/file/yxp6amj371s6wq8/S943Quest.esp If anyone could take a look at the script and help me out it'd be greatly appreciated. Don't mind some of the dialogue options they're placeholders while I was testing and working out the kinks.
  2. So i'm trying to make Proctor Quinlan say a new set of dialogue if a quest is active. I'm using the creation kit and making a new quest. For some reason no matter what conditions are there he will not say the new dialogue. I thought it would be as easy as setting the new dialogue I made to a higher priority but that doesn't seem to be the case as he seems dead set on saying his original dialogue no matter what. I figure if worse comes to worse I could edit his original dialogue to not happen if the quest is active but I wanted to leave the original vanilla assets alone as much as possible. If anyone could help me out I'd be very thankful :D
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