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Herdo

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Everything posted by Herdo

  1. Thanks for the advice. I'll mess around with it a bit and see what I can come up with.
  2. Well crap.. I think this is it unless I've missed something. Looking through the Commonwealth landscape textures, I don't think there are THAT many with roads. There's probably a lot, but it's better than 6000 I guess. I'm messing around with different brushes and effects right now. This is the chalk setting in GIMP. It's the first one I tried. Thoughts? It needs to be cleaned up a bit, but it lets some of the color come through which looks better than a solid black line. I think the edges are a little too fuzzy. EDIT: I've updated it a bit.
  3. Hey thanks for the reply. I'm fairly certain I've found it, unfortunately I'm worried it's these "terrain" textures... Which would really suck because it would mean I'd have to go through and edit every one that has roads. There are over 6000 of these! God I hope this isn't it. I can't find anything else they could be, and I'm not sure how to look up a distant only texture in the CK.
  4. I'm trying to fix a problem I'm having. As you can see in the image below, there are no road LODs, so after a certain distance you end up with this painted terrain. The problem I'm having is that I am using Grassy LODs, which adds a green filter to the noise.dds to make distant terrain look green. This works great, however it just covers everything and you end up with grassy looking strips. See my image below. It's a bit further away, but same location. You can see the light strips of green where the white "roads" should be. So is this a texture I can edit? Or is this just painted on the terrain? How would I go about editing this? I'm fine with just changing this to a much darker color and using something like the "Realistic Roads" mod to change the asphalt to dark black. Any advice/ideas are appreciated. EDIT: In the Realistic Roads thread the author talked about the "distant road textures", but said he was not going to edit them. I'm assuming that means they exist, I'm just not sure where to find them.
  5. Haha, no worries. I really don't either. Like I said, I'm wondering if an "ability" won't work the same as an enchantment, even if they are setup the exact same. I'm guessing enchantments repeatedly cast the spell onto the caster, where as an ability won't do that. Maybe. Who knows.
  6. OK, so I've made a ton of progress and I've almost got this thing working how I want it. I haven't tested the "IsRidingMount" condition yet, but other than that I've gotten everything working. Except for one little problem. The effect only seems to work on enemies that are currently spawned. If I spawn a Radroach first and then pick up the magazine, it applies the perk and the ability, and then highlights the Radroach. However, if I pick up the magazine and then spawn a Radroach, it doesn't work. Does anyone have any ideas why this would be happening? I need it to continuously highlight enemies like the Power armor mod does. It's kinda useless in its current state. EDIT: I'm wondering if this isn't because I modeled my Perk after the PA targeting hud enchantment. My guess is that the enchantment continuously casts the spell, where as an ability might not have that functionality?
  7. Hey thanks for the reply. I actually switched how I was doing it and instead went with applying it as a perk through a magazine. So far everything seems in order, except for the actual highlighting of targets, haha. I'm not sure which options to select in order to achieve what I'm trying to achieve. Any ideas?
  8. I'm trying to make what I believe to be a fairly simple mod (my first mod) but I'm having trouble figuring this out. I want to apply the magic effect "detect life hostile" when one is flying in the vertibird. I've cloned the "DetectLifeCloakHostileEffect" and added the condition "player - IsRidingMount == 1". The problem is, I'm not sure how to "trigger" it so to speak. I realize that something has to initialize the actual effect first. I found the actor script "OnPlayerEnterVertibird" https://www.creationkit.com/fallout4/index.php?title=OnPlayerEnterVertibird_-_Actor but I'm not sure how to apply this. I think I've got it pretty much figured out, but I've kinda hit a wall here so any help is greatly appreciated.
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