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ZephyrFive

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Everything posted by ZephyrFive

  1. It would be nice if there were to be some assets available based off the recently released champion "Jinx" of League of Legends. A race with a head designed specifically to her specifications, a hairstyle, eyes, armor, and three weapons - her minigun, Pow-Pow; her rocket launcher, Fishbones; her Flame Chomper Incendiary Grenades; and her Zap! gun. Possibly have them available in the dumpster in Goodsprings?
  2. I'm wanting to switch it to "Limit Break" from Final Fantasy XIII-2 (If you've heard it, you might know why)
  3. Rage Hope Doom Life Blood Breath If you notice, the symbol and shirt are easy to define. The hood is always Secondary, and the pants are tertiary. Use this key to figure out which color goes with which piece of clothing or design aspect, and you'll have a simpler task ahead of you. All pictures taken from the MSPA Wiki unless otherwise stated
  4. Aspect Color Schemes Time Space Void Light Mind Heart
  5. Mage Sylph Witch Prince Bard As you may notice, the symbol of a hero's aspect appears in the green circle on the chest. The shoes do not necessarily matter, and I believe they are often blue.
  6. http://images.wikia.com/mspaintadventures/images/archive/a/a7/20121115215115!Homestuck_logo.png God Tier Robes and Attire Please, before you tell me to learn modeling or do it myself, I've tried modeling and I can't get the grasp on it. I could probably make the equipment myself, but it'd save time to have it all done in one place. I didn't come to the requests forum to be told to do it myself, I came here to enlist the aid of one of our prestigious modders and modelers for a project a certain fandom would like. So, Nexus Mod Community, I have seen a huge lack in Homestuck mods on the Nexus. We need more, and we're going to start an influx NOW! We need to start off simple, though. Let's get some God Tier robes! We'll need one of every class and aspect, please, which shouldn't be too hard. No fancy textures, just four colors aligned appropriately. Of course, if you want it to be fancy, go ahead. Rogue Thief Heir Maid Page Knight Seer
  7. After reading over the article... The .44 AMP (gun) went out of production due to its underpricing, causing the manufacturer to lose a grand a gun, thus, they went bankrupt. The .44 AMP (slug) can still be made today, but is not produced by many companies, due to low demand (only a few pistols in circulation), but can easily be handloaded.
  8. Anybody poke out one of your eyes? I remember that was a thing in one of the original Fallouts.
  9. Here, we shall discuss our headcannons based upon things unexplained. I get slightly irritated when people want bullet wound and surgery scar mods because honestly, in the Fallout universe, you have a freaking machine that tells you what your child will look like, and very accurately, might I add, and a machine used to change your personal appearance and race and reflect it accurately back to you. So my headcannon is they have medical science to such a level that they can totally eliminate scars from the body. That's right, no scars. Not from wounds, surgery, or anything, because medicine.
  10. Well, I can name a few good differences myself, namely, the rail sights and the canister. I know you're trying to help, but it's not good enough. The other guns on it look great, though.
  11. You do realize that the Firefly Guns mod's LeMat is based off a real world BB Gun, right?
  12. The authentic Confederate Le Mat revolver used since the 19th century was a cap and ball revolving mechanic weapon A beautiful firearm of the time, state-of-the-art efficiency, holding nine shots, more than today's usual six. A powerful gun slinging a lot of bullets. We need a centerfiring post-authentic, 20th/21st century reproduction Le Mat rechambered for .44 or .357 (the original was chambered for .42 or .36) added to the Mojave, in either the Vikki and Vance, or the Hoover Dam. Here's a tarnished, authentic Le Mat Here's a newer, reproduction Le Mat As for stats, the Le Mat weighs nearly 4 lbs fully loaded and any modern reproductions fire .44 or .357, and had a muzzle velocity of 620 ft/s. Revolving rifles were popular in the 19th century into the early 20th century due to their range and reliability (as a revolver, it almost never jams), but were dropped due to the fact that you were likely to burn your face, due to the gap used to allow the caps of cartridges to slide into the chamber smoothly. This could've been rectified by making an indent for the cartridge cap, and having the cylinder widened until it could conceal the bullet completely. This would not allow for a silenced revolver, but would keep one's face from being burned. They were often accurate, powerful, and quick to fire, although loose powder from ball and cap revolvers often resulted in you blasting your hand off by sympathetic ignition of the other bullets in the chamber. With the advent of cartridge firearms, this was no longer a problem, thus, we've solved the problems of the revolving rifle. A few good models of revolving rifles Adding these guns would add to the western feel and help roleplay-oriented players with their cowboys and cowgirls. In addition, I would recommend making larger caliber guns from your own minds, like 45-50Gov't, 12.7, or 5.56x45.
  13. The back should be easy enough, aye? Just keep in mind her armbands have pads for her elbows.
  14. It's not from any anime I've ever seen or heard of. I think it may just be a concept or character design from the internet.
  15. http://anime.aplus.by/uploads/posts/2009-07/1248415139_1162994479_nomads_cyberpunk_2.jpg I'm thinking this'll be a good outfit for Fallout. Notice, it's sexy, but practical, and as such, I would recommend having a carrying weight boost on the outfit, as well as a small agility buff and low DT, classing it as clothing or light armor. Anybody up for it? It should be relatively short work, I hope.
  16. How about a simple idle for dual wield and one-handed? On the One-handed, have the Dragonborn be in a fencing "ready" stance, legs partitioned vertically, free hand at the side, ready to react, and sword hand pointing the tip of the blade towards the enemy, drifting back and forth en guarde. And for dual wielding, the Dragonborn can have the right-hand blade in a stiff grip, seeming to cross over the enemy in front, a parry ready stance, the blade more vertical than horizontal, pointed slightly towards the enemy, and have the main gauche in a looser grip, the wrist somewhat slackened, spinning the off-hand blade as the animation cycles. The legs should be less partitioned than the One-handed animation, and they should look secure and stable. And, if you can script a "swish" sound on the off-hand spin for the dual-wield, that would be nice, but not necessary, as I understand scripting beyond animation can be hard work.
  17. I plan on doing the scripting myself, but having somebody else make the armors and all that.
  18. Actually, that sounds like a pretty good idea. I think I'll get on that. Thanks for the help!
  19. You probably have no idea who I am and neither do I. A few days ago, I picked up some basic modding stuff, and ended up starting an entire faction mod. I have no idea what I'm doing. Part 1-I have no idea what I'm doing A pretty usual reaction, right? Yeah, I thought so, too. Well, I was able to pick up some things. I made the necessary faction, with five levels (You're not meant to reach the top), two classes, both playable, and a birthsign. I'm considering making a race, and using the Inari Race by hidemaro for a special set (Which I'm just realizing I should make a subfaction for), and also, a questline. The last two, the race and questline, I have no idea what I'm doing. I can't stress this enough. This is one of the three things I've ever wanted to learn to do, while I was learning, and they're all relevant to each other. And I don't know. I at least want to get the questline done before working on creating a beautiful race for it. But... What am I doing? Part 2-halp See part 1 for more information. But in all seriousness, I know I should be doing certain things - like using blender (or getting a modeler to help me, because I can't figure it out worth a crap) to make the race and faction armor, and getting hidemaro's permission to use his race to make a few NPCs. I have a DDS Converter that works with Win7, and a good comprehension of GIMP2, and I can make insignias with Windows Paint's advanced tools, believe it or not. What I can't comprehend is scripting. I... What In conclusion, yes, I'm asking for someone to teach me basic scripting. I don't like tutorials. I tried that with blender and I still don't get it. And I'm also asking for a modeler and a texture maker. But mostly, scripting. Help?
  20. I tend to roleplay with my characters more often than not, and my current main occasionally wears a red fox fur minidress, with bracers and leg warmers. The dress needs to be made of two parts; fox's chest fur (blonde or white, voluminous) on the top section, covering most of the front and little of the back. No sleeves, but there are "straps" off the shoulder to keep it on, and the frontal part is sort of like the foresworn armor in skyrim; a triangular piece, stretching between the shoulders and below the navel. The second part is the rest of the dress, as well as the bracers and leg warmers. The dress should end just below the apex of the thighs, and the bracers and leg warmers should be black; or darker than the rest of the dress.
  21. You make a great point; I'd given up on this idea quite some months ago. I knew the animating would require a lot of work. Perhaps, when Skyrim has the level of script modding Oblivion is in now, it'll be a bit easier. But it'll not be easy enough while Skyrim is in the spotlight.
  22. That's a nice looking gun. I don't favor the comic's style too much, but the gun is brilliant.
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