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WillowArcane

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  1. So I just uninstalled and reinstalled the game with a clean folder and no mods. Installed bepinex no problem, game loaded, installed inslim and it immediately crashed, so that seems the likely culprit. EDIT: Okay, I take that back. After being able to log in to my world once with bepinex, now it's decided to start crashing as well :(
  2. I installed the unstripped unity dlls and reverted my game back to vanilla. Errors flood the loader window and I can't enter the game past the tip screen, making the game completely unplayable
  3. I was testing out a bunch of mods yesterday and when I was finished and my folder was all set up and ready to go, I found that my console F5 command was no longer working. I went into steam, removed and reinputed the word -console, went back in and it worked, until I logged out again. Now with -console the F5 command is no longer working at all. Anything I can do to fix this?
  4. I was originally playing this game with manually loading mods using bepinex but wanted to see about getting vortex to work. Not only does it not work, the game no longer recognizes my mods even though I've uninstalled and reinstalled the game to try starting over from scratch. Bepinex and the plugins are back to where they were originally but it just won't seem to work. So now I have no idea what I'm supposed to do to restore it to where it was last night. EDIT: I tried reloading everything again and now it actually works.
  5. Hello! Having the multipurpose room as the main habitat is getting old. Is it possible to have more types made? I mean, seriously, a bathroom at least would be awesome and add realism. :)
  6. group type cont dragonflyjar group type cell group interior cells block 3 group interior cells sub-block 8 aaa markers group cell children group cell temporary children barrel empty01 dragonflyjar I have no idea what that means, or why it would have anything to do with children :o
  7. Yep but it wont show up in ck which doesn't seem to make sense
  8. I must be doing something wrong, I can't find the jar I made anywhere :sad: I opened a chest in creation kit, duped it, edited it to look like a jar, renamed it, saved it, closed out, went back in and nothing :confused: Edit: the edited object appears in nexus mod manager's plugin list, but is not appearing in creation kit, which is how I was planning to insert it into a house mod
  9. Ah, I didn't realize that wasn't possible. And thanks so much for that link, it looks awesome :smile: I have tried to change the chest into the appearance of the jars from that resource mod, by duplicating a chest and trying to reskin it in creation kit, but when I attempt to place it in a cell, I get a "cannot queue item" error and it won't show up :(
  10. Yes, like what Blary did here --> http://www.nexusmods.com/skyrim/mods/30601/? What I had in mind is an empty jar with the ingredient item's mesh put *onto* the jar, like a sticker of lavender, not putting lavender actually *into* the jar. That mesh would tell me "only put X item into this", and be an otherwise empty container. I have poked into nNifscope and don't know where a jar is located :( I hope I'm making sense. :)
  11. Hello! I would like to put alchemy ingredients into the jar that stores the insects, remove said insect, and turn the jar into a usable storage container. My hope is to have an entire wall filled with them, one alchemy ingredient type per jar. How would I go about doing this in the creation kit? Thanks!
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