well i finally got this to work. i still am not sure what i did. but i did make note of hitting the big Build button in bodyslide, instead of hitting batch build. so i'm basically building one outfit at a time. since i'm using MO, the very first time i built a custom body, MO generated a folder in the overwrite folder called CalienteTools. I simply dragged this and dropped it into the bodyslide folder in the mod list in MO (I have bodyslide installed separate from caliente's beautiful bodies edition mod.) also for the very first outfit i rebuilt, MO also generated meshes for this which i also dropped into its respective folder. the second outfit i built though, did not cause any folder generation in the overwrite file of MO. however the outfit was built and the files were overwritten when i checked the filetree and the time some of the meshes were modified. i honestly dont know why batch build does not work. but i'm glad i can build outfits anyway. also i do believe file structure has a part to play in this. if the outfit's file structure is not done properly bodyslide in MO has a hard time locating the files i think? idk. but i had an outfit whose data (main) folder contained a folder titled CalienteTools. everytime i tried to build this outfit, it would not work. so i removed that CalienteTools folder from there, because I had just downloaded another outfit mod and i saw that they had their CalienteTools as an entirely separate folder/mod that you also had to download if you wanted to use bodyslide. so i ended up separating them into two different .rar files and installed each of them separately. only then did i get to see results. and i'm quite pleased. again i'm a noob when it comes to this, but i'm just sharing what i did because it worked and i hope others get it to work as well.