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BigBodZod

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Everything posted by BigBodZod

  1. I've rolled a new toon in Cyberpunk 2077 and installed a few mods using Vortex. When I scan this game and it finds an updated MOD it does indeed Highlight that mod/mods that need to be updated just like I was seeing in Skyrim SE. There just seems to be something with Fallout 4 it appears
  2. Thanks, however this didn't find anything either, but Vortex IS showing 1 MOD needs to be updated after scanning. I sorted both ways to confirm I didn't overlook something. Could this be related to the COLLECTION i created for FO4 ? I never used this function before so maybe Vortex thinks I added a new mod to the modlist and now IT needs to be updated ?
  3. Thanks, however Vortex would highlight the mod/mods that need to be updated in an ORANGE color with the version number and a link to download said update directly. I scanned again and tried the filter to force showing updated mods however it filtered zero so maybe something is broken in my FO4 modlist ?
  4. Using Vortex v1.13.5 with Fallout 4, Next Gen update. I click on the mods tab and scan for any mod updates, Vortex states it found a single update but did NOT highlight the affected MOD. Any ideas on this one ? I've used this tool before with FO4 and it would highlight said affected mod/mods. Same thing with Starfield and Skyrim SE, it would again highlight the affected mod/mods needing to be updated. This falls more in the annoyance category but wanted to point it out as it has been happening for the past couple of weeks now.
  5. Nice to know, thanks for the feedback
  6. This is more to help others who may have come across the famous/infamous slow save game loading issue with Starfield, of course this has also caused issues with previous Bethesda games as well. So I don't see this very often even though I like to play around with modding but I may have come across a single mod triggering this with a recent save game. So I was getting a very slow load issue recently with a pretty new play through, taking about 2 ~ 5 minutes to load, regardless of where the save was from, be it Jemison or Mars etc... The weird part was that in-game and zoning, was just fine, it was ONLY the initial loading of the save game. Also note that it didn't matter if it was the exit save nor a quick save or normal save. I had to do a lot of troubleshooting and first started by making any Vortex Mod Manager mods Inactive first. This didn't seem to help and was still loading slow, even when disabling and not loading via SFSE. I then went to making any Creation mods inactive and this fixed the loading time. So I then went back to Vortex and enabled the mods pretty much one at a time to confirm the loading times were no longer being affected, none of them seem to trigger this issue so I moved back to the Creations mods and made them enabled one at a time. By doing this all the Creation mods seemed to not trigger the issue any longer and I think that the new save game file no longer had what was causing the issue with this long loading time. I suspect that one of the Creation mods may have triggered something that got saved which in turn caused the delay and I think it maybe the Starsim Mining Conglomerate I had picked up one of the quests to get some resources, in this case a gas resource in the Verne system, however when I clicked on this system in the star map, the game gave me a general ERROR message of some sort, it also caused the system to be unreachable even if this quest was NOT ACTIVE. So I wonder IF this may have been the trigger that caused the loading time issue ? Now that I don't have that quest saved in the save game any longer things are working just fine, so I will do further testing to confirm, again this is only a suspicion.
  7. So this maybe related to the oauth session issues. When I load Vortex it will sometimes log me off and log back into my account even though I have saved my authentication credentials within the app. It's more of an annoyance. Please advise, thanks.
  8. It is interesting that the game respawns the trash bags and othter clutter items like chairs and such, basically items that CAN be destructable will respawn. Maybe a way to keep destructable items from being respawnable ?
  9. Just do a file integrity check and Steam will automatically download the file for you. For future reference you could just rename the file and then name it back if you need to use it again.
  10. Thanks for the update.
  11. Keep up the great work on this project, already subbing to the You Tube channel :)
  12. Going to get it on Steam so good luck to the folks that use crap like Facebook and Twitter...
  13. Thanks for all the updates throughout the year, here's looking for 2017 to be even greater :)
  14. In response to post #45117810. Thanks for the new round of MOD submissions, I will check them out for sure :smile:
  15. In response to post #41268885. #41269455, #41269515, #41270195, #41270680, #41271055, #41271230, #41271690, #41298150, #41299235, #41302960, #41308245 are all replies on the same post. What's a smartphone ? Guess I'm one of the few tin-foil hat peeps, I don't own nor use a mobile device since I work from home. Just have a pair of VOIP services for work + business + personal use.
  16. Thanks for all your hard work on this matter Robin, kudos to you and the entire Nexus team on this one :)
  17. Are you running NMM as an ADMIN ? If not then right mouse click on the NMM.exe file and choose the compatibility tab and check the box that states run as an administrator. Since it's not in the program files folder I would think as the owner/creator you would have R/W access.
  18. I too am waiting for when my pre-load decrypts and then looking at the files/file structure and doing to cursory testing :smile:
  19. Ah lovely, thanks for the info Robin. So any way to add a back door function in your account settings to stop this notification ? It happens with Chrome + Firefox + IE + Maxthon so it's not browser specific.
  20. In response to post #24644019. Nice post thanks :) However we humans seem to be somewhat like our cousins, Chimpanzee's and are most willing to fling poo in all directions, sad really :( I prefer to do what Robin is doing, sit back and read and analyze how this is going to play out. Personally I have no problems with mod authors trying to recoup some kind of monetary reward for their hard work.
  21. In response to post #24487659. To some degree I will agree with you but the world doesn't always work pro-bono, that being said, everyone that enjoys playing games be it with or without mods and dlc should still be able to play these games. As consumers it's up to us to decide to play games with or without DLC and/or mods. I have extra funds I budget out each payday for games, this includes DLC. So will game devs/pubs continue down the DLC path ? Yes Will they offer modding in their games moving forward ? Some will as Bethesda has proven over and over again that modding adds to the overall gaming experience and gives that game longevity, I'm still playing Skyrim over and over again with different mod combos. I don't think you can pidgeon hole devs/pubs as all LAZY and/or GREEDY, but yest there are those that will be this way due to the nature of the corporate beast, beholding to shareholders :( Using Skyrim as an example I do see a ton of new modders publishing only on the Steam Workshop and for modding this is a good thing in the long run. Your comments about Cheathappens I think misses the one mark, Cal and Pwiz have a ton of experience now and have added more staff members to help with their site. They also offer FREE trainers still from others and of course there are sites like Cheat Engine as well. I have no issues paying for a Lifetime Membership for that site along with my Premium Membership for the Nexus, they are both useful to me.
  22. Thanks for the update Robin, here is to another successful year :)
  23. Portland, OR (USA) I noticed one thing while running the diagnoser, if you are downloading from Steam at the same time the client monopolizes most of the bandwidth and you get these really slow connection/download speeds until Steam finishes the download. http://www.speedtest.net/result/3886470279.png -------------------------------------------------------------------------------- Proxy detected: none -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Diagnosing http://filedelivery.nexusmods.com/1/3/512MB-1-0-1.rar?ttl=2147483647&setec=792982e520d8eb07494f998a61f777d4 -------------------------------------------------------------------------------- Keep-Alive: timeout=10, max=100 Connection: Keep-Alive X-HW: 1415211746.dop004.se1.t,1415211746.cds016.se1.c Content-Disposition: attachment; filename="512MB-1-0-1.rar" Accept-Ranges: bytes Content-Length: 536870912 Cache-Control: max-age=31536402 Content-Type: application/octet-stream; charset=binary Date: Wed, 05 Nov 2014 18:22:26 GMT ETag: "1413036562" Last-Modified: Sat, 11 Oct 2014 14:09:22 GMT Status Description: OK. -------------------------------------------------------------------------------- Average speed: 3.5 MB/s for 21.2 MB. Total: 21.2 MB. Average speed: 5.3 MB/s for 21.4 MB. Total: 42.7 MB. Average speed: 6.2 MB/s for 21.1 MB. Total: 63.7 MB. Average speed: 6.6 MB/s for 21.2 MB. Total: 84.9 MB. Average speed: 6.9 MB/s for 21.7 MB. Total: 106.6 MB. Average speed: 6.9 MB/s for 20.5 MB. Total: 127.1 MB. Average speed: 6.8 MB/s for 20.1 MB. Total: 147.3 MB. Average speed: 6.9 MB/s for 21.0 MB. Total: 168.3 MB. Average speed: 7.0 MB/s for 21.4 MB. Total: 189.7 MB. Average speed: 7.0 MB/s for 21.3 MB. Total: 210.9 MB. Average speed: 7.0 MB/s for 21.1 MB. Total: 232.0 MB. Average speed: 7.1 MB/s for 21.7 MB. Total: 253.8 MB. Average speed: 7.0 MB/s for 20.7 MB. Total: 274.5 MB. Average speed: 7.0 MB/s for 21.0 MB. Total: 295.5 MB. Average speed: 6.9 MB/s for 20.3 MB. Total: 315.8 MB. Average speed: 7.0 MB/s for 21.5 MB. Total: 337.3 MB. Average speed: 7.1 MB/s for 21.4 MB. Total: 358.7 MB. Average speed: 7.2 MB/s for 21.7 MB. Total: 380.4 MB. Average speed: 7.2 MB/s for 21.6 MB. Total: 402.1 MB. Average speed: 7.1 MB/s for 21.1 MB. Total: 423.1 MB. Average speed: 7.2 MB/s for 21.6 MB. Total: 444.8 MB. Average speed: 7.1 MB/s for 21.3 MB. Total: 466.1 MB. Average speed: 7.1 MB/s for 21.5 MB. Total: 487.6 MB. Average speed: 6.8 MB/s for 19.5 MB. Total: 507.1 MB. -------------------------------------------------------------------------------- Expected size was: 512.0 MB. Downloaded 512.0 MB in 73 seconds. Calculated speed: 7.0 MB/s. Maximum instant speed reached: 7.2 MB/s --------------------------------------------------------------------------------
  24. So I'm wondering if the download speed is on the users ISP side of things. I just tested a manual download of a 1.6GB texture pack and was getting anywhere 6 ~ 7MB and the download took about 3 minutes to complete. I then tried another texture pack file, around 100MB in size and this one started off around 1.4MB and then climbed to around 6MB when it finished downloading.
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