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AtomicAmelyn

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Nexus Mods Profile

About AtomicAmelyn

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  • Country
    Canada
  • Currently Playing
    Fallout 4
  • Favourite Game
    Anything Fallout

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  1. Hey guys, I don't know if I'm the only one here, but I really don't like the tinted lenses of the black-rimmed glasses. Therefore, I'm asking if one of you can make a replacer with clear lenses, just like the eyeglasses have. That would be great. Thank you. - Ame
  2. No. I'm not touching them. Sorry, but my sights are set on FO4. The best-case scenario is that I release a small mod before November 10th. What you need is someone that would take over and you being like a consultant or something. You know? Like George Lucas kind of does on Star Wars.
  3. Detailed Collisions had hollow barrels meshes in the FOMOD version of the mod. That's all I could find.
  4. I can see your problem. You've saved your .dds in DXT3, while you should be saving them in DXT5. That's all.
  5. The only mods I can think of are HQ Professional Head Models and Fallout Characters Overhaul. I hope it is what you're looking for.
  6. Ever since the game has been patched, the 188's Forecaster is now hovering above the ground. http://i1161.photobucket.com/albums/q513/LadySinestro/floatingforecaster01_zpsb76b616a.jpg Not only it does that when he's sitting, but also when he's asleep and it's getting a tad annoying. Does anyone know what can cause the issue and how I can fix it?
  7. I tried to kill it off replacing the ambient sound files by "silence" files. Something didn't work well as the NPCs had no audible dialogues anymore and my game CTD'ed. I must have did something wrong somewhere, I've never tried it again though.
  8. He didn't quit, he only put things on stand-by. We should give him some time and maybe he'll come back to finish his work. It is not like he had a huge team to back him up.
  9. That would be the Follower Home Maker mod, but you must get the Lucky 38 suite before being able to send your companions to a custom location because, otherwise, they'll teleport at the Lucky 38 suite.
  10. Alright, I've been thinkering with the GECK lately and I think I've found the *best* way to prevent NPCs from picking up items. Here how it goes: - No A.I. Acquire never seems to work on items as my NPCs keep picking them. - Ignored by Sanbox can't work alone as the item needs to be checked as a persistent reference. Otherwise NPCs will still pick up items. Therefore, the best way to prevent NPCs from picking up items would be to check both Persistent Reference and Ignored by Sandbox, so this way the NPC will ignore the item in question. You won't even need to create a RefID to do so. Might sound like a lot of work, but NPCs will no longer pillage food display and such. That's all.
  11. I have the mod. It's A Better New Main Menu.
  12. Just the game's developers who forgot to uncheck the "respawn" option for those NPCs. You can fix it, if you're good enough with the GECK.
  13. I'm sorry but, I don't like using Roberts. I prefer to use Breezes since it basically use the same texture template as the vanilla body, which makes it easier to adapt armor based on the vanilla template.
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