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trob1000

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Everything posted by trob1000

  1. Having another game be like New Vegas would be a waste of time. New Vegas had an empty game world and a linear series of "quests". It was more like a warm up for Skyrim. The next game needs to be filled with quests, wacky people, towns and other random places. New Vegas had glitz, but it didn't have anything else than that.
  2. This is an interesting story, but there are many problems. If the NCR took a most of North America over in 10 years, they would collapse. The NCR is on the verge of collapse anyways. They couldn't take the Legion over even if the Legion were dealing with a rebellion. Another thing is the Capitol Wasteland Brotherhood would stand a chance even if the NCR could take a large portion of North America over. Maybe if the Brotherhood became an eastern equivalent of the NCR and took over the Northeast and Midwestern Brotherhood. That might give enough resource to fight over the future of North America. Any large nation like this would take at least a generation to build. Modern California was little more than a mostly rural farming state at the end of World War Two. Now, it is a large and powerful state. It was almost irrelevant 60 years ago. It would take at least that long for the NCR to become great. Ten years is too short. Maybe descendants of the main characters or them as aging Presidents.
  3. It is true that the Legion hates technology and that would be a big disadvantage when facing the NCR. The Legion does have drive unlike the NCR. The NCR soldiers have varying degrees of devotion, and no level is like the average Legionnaire. The devotion could even the odds out a little. Meaning the Legion might be able to take the Mojave because of this devotion and the NCR's lack of interest and resources devoted to the Mojave. The Legion would be unable to take the NCR homeland over. Southern California would be more populated than the entirety of the Legion Empire. The NCR can support more people because California has a more temperate climate and would still be green and more hospitable than Arizona. Northern California would be green, not southern California. Also, most people in the NCR would be armed. People are willing to defend their homeland even if they don't agree with the policies of their nation as a whole.
  4. It is idiotic that there isn't any vegetation in the fallout world. Plant life is the basis of all life, without grass or any plants, there wouldn't be food for humans or anything else. There then wouldn't be anything else for us to eat. Also, it was pointed out that Chernobyl has plant life and the melt down was in 1986. Even if there weren't large forests in the DC wasteland, there would still be grass, shrubs and maybe small trees. I know that hardcore fans don't like the idea of greenery, but LA is a very dry climate anyways, so a large amount of environmental damage could be possible. There was also rain in Honest Hearts, so there would still be rain and other precipitation in the world. Unless the oceans were boiled away and the water sent into space, there would still be water for rain. There would also be many low priority targets that would have little to no radiation. Portland or the northern Plains would still be green because why would someone waste a bomb on Montana? The oceans would also absorb a lot of radiation, so not all of it would have ended up on land. Most of it would be in the oceans, damaging that environment.
  5. I choose Oblivion when playing video games over Skyrim MOST of the time. Oblivion has a large world that is filled with crazy things. You have to figure out how to kill things like Ghosts and Trolls. You can't just run up and smash them. Ghosts are can only be killed by silver, daedric weapons or magic. Also in Oblivion you need to use magic to some extent. In Skyrim, you can get away with not using magic and you can't specialize in only magic because your health doesn't increase with every level up. In Short: Things I miss from Oblivion that Skyrim Needs Mobile alchemyGood writingGuildsLarge TownsHaving to make strategiesSpellcraftHaving to use magicHaving your Health and Magicka increase at each level. This would make leveling seem like growth rather than sacrificing one thing for another. This is why I wish Skyrim kept the SPECIAL like system that Oblivion had.Things that I wish Oblivion had: Having the alchemy work the same as it does in Skyrim.Dual wield magic/weapons. This would be great because it would be easier to specialize in Oblivion than in Skyrim.
  6. There are a lot of things wrong with Skyrim. The quests are short and not thought out. People complain about how the caves and ruins were copy pasted in Oblivion, but the quests in Skyrim were copy pasted. All the quest boil down to "bandits took [insert item/person] can you go get it". You then go to some random cave and kill the bandits and retrieve the item/person. In Oblivion, at least the quests were thought out. Most of the side quests were related to a guild quest or some random person. When you went on them, you didn't know what you would find on your first play through. In Skyrim, you know you will run into Draugr or Bandits. There also isn't any variety in the guild quests. The Dark Brotherhood quests are just like the side quests, I never could get into the Companions quests because I didn't like them. It was also stupid to do away with the Mages and FIghters Guilds. They had long quests that were worth playing. If Bethesda put as much into developing caves as they did writing, Skyrim would have been much better than Oblivion even with the anorexic skills, classes, number of guilds, and size of towns. Also Bethesda needs to get away from pandering to the shooter demographic. These people can be suckered into buying an Elder Scrolls games if they make it look just as good as Skyrim does. They need good writing and game mechanics like Oblivion to keep the hardcore fans interested. I will admit that the Skyrim leveling system is better than Oblivion, but that doesn't mean that everything Skyrim does is good. Also, the alchemy system in Skyrim is better because it rewards experimentation a lot sooner than later. They also need to have a world that makes people see that they have some affect over the world. After the Oblivion Crisis ended, there were no more gates and no respawning Daedric creatures. In Skyrim the dragons don't go away. Another thing that Skyrim doesn't have that Oblivion does, is that you can remember some of the guild quests. My most memorable quest from Oblivion was the Dark Brotherhood Whodunit quest. This is the one where you go to a dinner party and kill all of them without them finding out who is killing everyone.
  7. I went with the NCR in my first play through. In my second play through, I sided with Yes Man. The NCR is going to start to fall apart in 20 years. The NCR is land crazy and stretched thin. It won't take long for an organized militia to push the NCR out of areas like the Mojave. I would have liked to have seen and independent option where you get to unify the settlements in the area under the rule of a coherent government. This could have been accomplished under the Followers. Even though the Followers are basically pacifist commies, having them unite the Mojave under a democratic government would be a smarter option. Mostly because they actually care about what happens to the people that they help unlike the NCR. Also another thing that annoys me about the fallout world is that the whole thing is one giant desert. Many parts of the world wouldn't have been bombed as bad as DC or LA. Areas like Seattle would still be some what green because they climate is wetter and the area is a lower priority target. It would be good to see a future game be set in an area where the environment's predominant color isn't brown.
  8. A full game would be nice. New Vegas seemed like an over sized DLC. It took about two hours to get from Goodsprings to Freeside and amass a small fortune. Also the map was empty beyond the city area of New Vegas. It would be nice to see a map with medium sized settlements like a Oblivion style county town. Also would be nice to run across a few small farm settlements that have people instead of bodies or junk items. Having a jampacked map with areas worth exploring would be nice. It took a while for me to explore the Fallout 3 map because I kept getting distracted by things to fight or explore. It would also be nice to have faction money used if it is introduced instead of caps or used along side it. It would be cool to see a dark brotherhood like organization would be cool. It would be fun to be a hit man and get paid more than worthless loot. A compelling story is also necessary. New Vegas had a horrible story, it felt like a waste trying to play through to get one of the endings. It wasn't worth it to play through the game again to get an ending beside the NCR one. I would also like to see a game that explores Legion society more. There has to be more to the Legion than just slavery and barbarism. Skyrim showed that people outside of Cyrodiil liked the empire, when the rumors in Oblivion made it seem like the empire was just waiting to fall apart. It would be great to see the Legion in a light that isn't horrible. I would also like to see a story where the NCR has a competing nation. One led by the Shi would be cool because they would have advanced technology. They also could attract people unlike the NCR. Also, I would just like to shoot some self righteous NCR assholes.
  9. Experimentation in Oblivion is impossible. You get effects when you skill goes up, you can't find new effects without a long time of making potions that I and others have no intention of using. I'm also not arguing about the lack of variety, all of Skyrim has less variety compared to Oblivion, I'm saying that having more use of ingredients sooner is better. The only reason I can think of having a slow level up in Oblivion was to have something to spend money on. This is true in both Oblivion and Skyrim because you have less things to spend money on and more money as you get later into the game.
  10. Thank god the developers let people mod the game and support the modding community.
  11. Repair is more useful in the fallout games than the elder scrolls games. In fallout repairs get rid of items in your inventory to make some items better. In the elder scrolls games, repair just makes quickly degrading weapons last longer. If repair worked the same way in both series repair would have been a good thing to keep, in Oblivion, repair was a nuisance. It would also be harder to get rid of repair in a fallout game because there are broken things like elevators and robots to use the skill on. It was a good call to get rid of repair in Skyrim. Skyrim is made for the lowest common denominator. I know people that only played shooter that got into Skyrim. In my opinion New Vegas was the first step in this direction and it was a failure, it did work well as stereotype reinforcement for my opinions of shooters. I wished Bethesda would have gone back to Oblivion/Fallout 3 style of games instead of perfecting a game for the shooter crowed.
  12. I'd rather have a useful joke than have to wait until I've finished the game to make alchemy useful. The random guessing slows people down and lets face, most people use alchemy for health, magicka and stamina restoration. Restoration was the most useful aspect of alchemy and it was easier to level up restoration than to have potions that could be made for free.
  13. The alchemy system was worse in Oblivion. You can't experiment to make new potions and find new uses for ingredients. In Oblivion you had to wait and level the alchemy before you found new uses for things. In Skyrim, my alchemy was more useful at level 20 than my alchemy skill was at level 80 in Oblivion. I do agree with the limited variety of spell and the inability to make your own. There were different ingredients in Skyrim, but you have to have some realism when dealing with the climate.
  14. I don't want to skills removed, the NV skills system was the only good change from F3 to NV. I also don't want the NV team to develop the next game, NV was INFERIOR to it predecessor; F3 sold better than NV. NV was over hyped like Skyrim and at least Skyrim presented itself well for all of its faults. I want my skills to increase as I kill things and win challenges. Also in Skyrim I haven't hit the level cap, I hit the cap in fallout 3 before the game ended (Pre Broken Steel). I'd rather have a natural skill system and never hit the level cap versus one where I can hit it before the game ends.
  15. Bethesda should let interplay succeed or fail on the MMO. If interplay fails,oh well for them, if success good for them. Bethesda did a good job on Fallout 3 and should make the next game in its style. Obsidian didn't do a good job on NV, so the fallout 3 team should be brought back. Why should interplay even get fallout back any way? They gave it up, but bethesda should just leave them alone and honor the deal.
  16. I would like to see a Vault that still has sane people in it or a town based around a Vault. Bethesda has taken "The Vaults weren't made to save anyone" idea too literal. There are other ways to scar people without making them mouth foaming cannibals or any other assorted lunacy. Or have both in the same game. Then can also give up on the West Coast Brotherhood branches. I can live with the Midwestern or Capitol branches expanding because they aren't surrounded by the NCR. Also lets make the Enclave a minor faction, not the plot driver. An outpost that you can help or get to become an ally of a major faction is fine. Set the game in Wyoming (Great Khans can flee there) or the Pacific Northwest. These areas are undefined in the existing cannon and Bethesda can do almost anything they want there. Maybe bring back the Shi from fallout 2. They can be the super advanced competitor of the NCR that the Brotherhood never was. This can also make the NCR the antagonist instead of the protagonist or the lesser of x evils. Could also make a DLC where Northern CA revolts against the NCR. Marcus in Jacobstown said revolution would happen eventually. I would like to bring the Elder scrolls level up system into Fallout. I want the skills I use to increase, not having to assign a finite number of skill points into various skills. I don't want to sacrifice proficiency for a balanced character. Also one thing I've wanted to some day due in a mod is to create a town and create your own nation to serve as a faction. This town would unite which ever region you are in and you would have some say in the future of that nation. This would be good in a game that the developers don't chose the "good" and "bad" side in the story.
  17. Skyrim is dumbed down compared to Oblivion. The removal of the guilds and the quest lines that went with them was a mistake. The magic is a lot less varied, and you can't make your own spells to add variety. The writing was also not as good. The Dragons didn't seem to be doing anything as the quest went on unlike the gates to Oblivion opening near cities and along the roads. Also the smaller towns and lacking the Imperial city made trading harder. As far as trading goes, they should use the Fallout system where you put all the items you want to sell up at once and then make the list of the stuff you want from them. I still think Skyrim is a good game, it is immersive enough to overlook some of these faults, the key word is some.
  18. I would like the depth of Oblivion brought back. Skyrim seemed dumbed down for the shooter demographic. A deep immersive quest is a must, like Oblivion's or Fallout 3's. Bring the guilds back and have good quests for them. Reduce the go here/kill this quests to a few just for money needs. Other than that, just keep the Skyrim mechanics and graphics, there wasn't much to complain about other than the inability to fight slaughterfish. I would like a game set in Hammerfell or Valenwood. I say the target audience should be people that want story, not the flash of shooters. Have enough flash to make money off of them, but not make them the target audience.
  19. It might be fun to have a kid with you. James Hargrave in fallout 3 could steal ammo for you, this would be an easy perk, theft with no consequences. This would have to be limited for balance reasons. It would also be nice if the kid could sell things for you when you get over encumbered.
  20. Honestly the Fallout games need to adopt more from the TES games. The way your skills develop in TES games is more natural, as in what you use goes up. One thing I dislike about skyrim is how your health doesn't increase naturally at every level as well as the Magicka. I would like the addition of skill points to important lesser used areas as a perk. The fallout skill points assignment doesn't allow proficiency in any areas and forces you to sacrifice some areas for others. In my opinion, Skyrim isn't a major evolution over fallout 3. Other than graphics nothing seemed to be new. Also New Vegas sucked compared to its predecessor and Skyrim is better even with its faults.
  21. Skyrim is a decent game if not stripped down. The writing sucks, the side quests aren't worth playing. The side quests aren't anything like the guild quests from Oblivion, actually, the guilds are gone in skyrim. The game engine is less broken than Oblivion, but most of that development came in Fallout 3. Skyrim's story isn't as good as Oblivion's or Fallout 3 and all the "epicness" is the better graphics. It is still worth a play, for all of its writing faults, it is still better than New Vegas. The map is really big, worth exploring, and the story is more immersive than New Vegas. The game is simplified in a bad way compared to Oblivion, can't make spells or staffs. Can't fight underwater, even unarmed. No touched based attack spells. The civil war portion of the quest could have been better and involved espionage. In short, Skyrim doesn't live up to the hype, but it doesn't fall flat on its face. It works, is good entertainment, and is immersive enough for me to over look the crap writing in the main quest. My comparison to other Bethesda games except Oblivion: Fallout New Vegas VS Skyrim winner Skyrim Skyrim VS Fallout 3 winner Fallout 3 Still worth the money though.
  22. Three places come to mind when thinking of the location of a new fallout game, Pacific Northwest, Montana/Wyoming, and San Francisco. The game should be set between 2276 and 2282. It is kind of hard to believe that 200 years have passed and the only countries are the NCR and Legion. One thing that would be nice to see would be a town that can from a vault that used a GECK. It would be nice to see a vault that didn't go badly. Also having a minor quest centered around finding a vault that still has sane people living in it that haven't left for some reason. Bethesda developers have take the "Vaults weren't ment to save anyone" mentality too far in my opinion. Some of the experiment must have been non lethal and wacky. A vault filled with semi crazy people would be fun. By crazy I mean manic or some other eccentricity not mouth foaming death inflicting people. Pacific Northwest: Would have to introduce new factions not seen in previous games. The NCR is expanding South and East not north. NV hasn't established that the NCR has gone farther north that Redding, but has gone into Baja. If the Legion could take most of the west coast, they would have the NCR. The Brotherhood is too weak to send a contingent north to Seattle/Vancouver/Portland. The technology sector in our Seattle would parallel in the fallout world to some extent. Since the Pacific Northwest isn't as densely populated as L.A. it would't be as high of a priority. The Pacific Northwest could include Vancouver, allowing the players and developers test the waters of a game with a Canadian based faction being a major part of the game. Another faction I would introduce would be a faction based on army remnants. Not like the Brotherhood, but ones that would set up an oppressive dictatorship. Also would be nice to see a republic that didn't lose its soul like the NCR. The northern climate would also be more green. The low priority and wet climate wouldn't be as easily damaged as the near desert of L.A. and Vegas. Also not being a primary target is easier to believe than House's missile defense system being built under the nose of the Pre war military and Enclave. Also a truly large game map is possible, Skyrim was huge and worth exploring unlike the NV map. Could fit from Portland to Vancouver into a game and make it work. Might have to fiddle with the scale but it could work. Montana/Wyoming: Would be almost a completely rural game. One of the NV endings for the Khans has them leave for Wyoming and joins with the Followers. The developers must have planned this to leave and opening in the Northern Plains states. Would have to create another faction to serve as the antagonist/protagonist depending on player choice. This region would be just as much a blank slate as the Pacific Northwest. Could go badly, this could turn into a fallout set skyrim. San Francisco: The Shi were left unmentioned in New Vegas. This leaves the possibility that the SF area ins't under the NCR yet. The Shi are more advanced and would be a good rival for the NCR. The Shi could be what the Brotherhood couldn't, a super advanced faction that has the will to recruit people. Also could say some Enclave remnants joined the Shi to be protected from the NCR and Brotherhood. The Shi want new science and tech and would want Enclave personnel to back engineer Enclave tech. Modern CA has north/south tensions, these wouldn't have just died with the war. The Shi could be using this to rise to power. The NCR is centered around Southern California, also Hanlon said the NCR has drained most of its lakes. Northerners now don't like the idea of Southerners taking water from the North, these tensions would be strengthened in drought stricken post apocalypse CA. Also could just have the Shi win and have a DLC where people in the Redding/Sacramento areas revolt against the NCR. Also could explore Legion society. Oblivion set the tone that the other Tamrellic provinces didn't like the Empire. Then play Skyrim and the Nords love the Empire. Could show that there is more to the Legion than slavery and barbarism. THINGS THAT SHOULD NOT BE DONE: Bring back the Enclave as a major, plot driving faction. The Enclave was decisively defeated at the end of Fallout 3. Any presence more than an out post and some non hostile patrols will be had to believe. Having them be a minor faction would be fine, but them having a large pool of recruits will be hard to justify. Having a Brotherhood faction. The Brotherhood on the west coast has been severely weakened by the NCR. Any detachment leaving for where ever after Fallout 2 would be hard to explain because the NCR and Brotherhood would have been at war. The capitol wasteland branch is easy to explain because of Liberty Prime being found. I'M NOT trying to rule out a group of Capitol wasteland Brotherhood or Midwestern, they would be strong enough to do this. Setting the game in New York. Even if NYC is in good enough shape for a game after the Great War, it is pretty much a cliche to set a game in NYC. Every GTA clone and sequel is in NYC or something that resembles it. Also a modern warfare game already blew NYC to hell. Using caps when other currency is introduced. Do I need to explain this one? New Vegas hyped the new currency then made it into a weightless junk item. Also something that made me mad about New Vegas was that the larger map was hyped by the developers. When I explored away from outer Vegas, there was nothing to find. This was annoying because the NV map was supposed to be bigger. Also some areas weren't accessible. Go to Brooks Tumbleweed ranch and walk up the road to the cars in the hole. You can't pass it, maybe with pc comands, but not in the vanilla game. The series as a whole needs to expand beyond the original games. Start a game in a new region that hasn't been defined or expand on the Midwest or East coast. The old games have their place, but the series needs to have a future. The Elder scrolls games show this well, each game is independent in some ways. Morrowind didn't seem to affect Oblivion and Skyrim is still somewhat independent of Oblivion. Also, the writing needs to be like Fallout 3 or Oblivion. Meaning a deep story, a few side quests and a few fetch quests for money when needed. NV and Skyrim are decent games, but the writing sucks compared to their predecessors. Skyrim had slightly better graphics to give it the epicness, the developers can't rely on this.
  23. Big things that Bethesda shouldn't do are set the game in New York, bringing back the Enclave, having a BoS group that descends from the West Coast Brotherhood. New York is too much of a cliche in games. Almost every new game is either in New York or has a mission in New York. The Enclave are pretty much gone and other than a small outpost (Chicago) or remnants. The Enclave should be at best a side faction and not a plot driver. The West Coast Brotherhood has been pretty much dead after the NCR went to war with them. The Mojave chapter was pretty weak and the East Coast can't get resupplied. Set it about year after NV or during the same year. My pick would be the Pacific Northwest or San Francisco. San Francisco is geologically diverse, the Shi can be brought back, and there are North/South tensions in California now. This can be interesting because the NCR can have a competitor. Also exploiting the North/South tensions in CA. If the NCR is brought back the faction money should be used instead of caps. New Vegas introduced the other types of money and it should be used. The Pacific Northwest would force the developers to create new factions. It is too far north for the current factions and would be hard to justify bringing any of them back in a major role. There could be some anti US Canadians in Vancouver. Since computers can cram large areas into a game, like Skyrim or Cyrodiil. More new factions could be a northern equivalent to the NCR and a military dictatorship, not the Brotherhood. Having these faction fighting over the future is a good combo. Seattle has industrial areas, there are rural areas and Canada. Also the northern areas will have a different climate. The lack of targets in the northwest would have made it like NV and have few nuke hits. The NCR can't be brought back because it has never been established that the NCR has land in Oregon. It has also been established that the NCR is moving south and east. If the Legion could take everything east of the NCR from AZ to WA, they could just take the NCR. The Brotherhood can't come back because of their WEAK presence is San Francisco in Fallout 2. It would be hard to justify going to Seattle ahead of SF because SF is closer and just as technologically important. Also sending an expedition after Fallout 2 wouldn't have made sense because the Brotherhood would have been having tensions with the NCR.
  24. There are many good places to set a fallout game in. The San Francisco Bay Area, Pacific Northwest, or Montana. The SF Bay Area would be good because the Shi from Fallout 2 were not mentioned in New Vegas. This leaves the opening for a new faction that can challenge the NCR. The Shi did have advanced sciences. People in the Mojave didn't like the NCR and Northern Californians don't like Southern Californians. This resentment would survive the War and the Shi are local. The Bay Area is also very diverse in geography. Cities along the Bays and rural forest covered areas in the north. The northern areas are really sparsly populated. There are also mountains and the Central Valley and Sacramento. The Pacific Northwest has a tech and air craft industry. Would have to introduce a new climate because of how far north it is. Seattle is large and can have rural areas. Would have to add new factions because the NCR most likely won't expand that far north any time soon (or at all depending on the New Vegas endings; war with the Legion and all). Could add another republic or a military remnant based faction. Not the Brotherhood, but a military dictatorship. Montana has summer camps and other survivors. This would leave a world more like fallout 3. Having the Khans leave for Wyoming did leave potential for a new faction in the north. This had to be intentional. On a side note, there should be some things taken into mind when designing a west coast game. Japanese cultural things like martial arts became popular on the west coast in the 50's and 60's. This can introduce a feudal society to rise somewhere on the west. This most likely would have happened in fallout world because WW2 happened. It would be hard to work that into the cannon if the game takes place in CA though. Another thing, if the game takes place in or near the NCR, they should ditch the caps and have NCR dollars and another factions' money be used and make caps worthless.
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