Hi, Here is one method i use while ago in discontinued mod: - Create new "Activator" using "Clutter\GenElecSwitch01.NIF" as model or similar. - Place activator in gameworld, give it Reference Editior ID "RoachSpawnSwitchRef". Make it persistant also. - Place a marker in gameworld nearby, give it Reference Editor ID "RoachSpawnMarkerRef". - Create new form based off "CrRadroach" and name it "CrRadroachSpawnTEST" - For CrRadroachSpawnTEST create and attach following script scn RadRoachDeathSwitchEnablerScript ;name of script ;********************************** Begin onDeath RoachSpawnSwitchRef.enable ;When radroach dies the Activator switch is re-enabled. removeme ;will remove roach to prevent excess respawn on cell reset? End ;********************************** - Then the activator switch need to have following script created & attached: scn RadRoachSpawnSwitchScript ;name of script ;********************************** Begin onActivate RoachSpawnMarkerRef.placeatme CrRadroach ;Radroach is spawned at marker when activated. disable ;the switch is disabled after spawning roach . End ;********************************** Here is quick test esp for investigate. I placed test outside megaton moriarty Saloon. http://s000.tinyupload.com/index.php?file_id=21918881931784353541 This method need refine as excess dead radroach will remain. I hope info is helpful.