Well there is a way but it's not for the faint of heart. You will need 3dmigto (most current v1.3.16): https://github.com/bo3b/3Dmigoto/releases Then hunt for the shader 85e64b1d8ee6a44f (hunting is toggled in d3dx.ini by setting hunting=0 to 1 or 2) run the game and cycle through the shaders with num 1 and num 2 pressing num 3 will save the shader to shaderfixes/85e64b1d8ee6a44f-ps_replace.txt edit the saved shader to void main( float4 v0 : SV_Position0, float4 v1 : TEXCOORD0, float4 v2 : TEXCOORD1, float4 v3 : TEXCOORD2, float4 v4 : TEXCOORD3, float4 v5 : TEXCOORD4) { float4 r0,r1,r2,r3,r4,r5,r6,r7,r8,r9,r10,r11,r12,r13,r14,r15,r16,r17,r18,r19,r20,r21,r22,r23,r24,r25,r26,r27,r28,r29,r30,r31,r32,r33,r34,r35,r36,r37,r38,r39,r40; uint4 bitmask, uiDest; float4 fDest; return; } This will nullify the shaders effect resulting in the removal of the birthmark on de sardet's face however..... it will also do this on all other characters, for instance Siora: https://forums.focus-home.com/assets/uploads/files/1564030817506-page.jpg or other npc's that have a similar mark. An other issue is that the shader is really quite elaborate it's probably doing much more then rendering the birthmark only, to me, it's not quite clear what that is. Anyway it does work...