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thrive4

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Everything posted by thrive4

  1. +1 confirmation been an issue for at least a week now.
  2. Nice work in progress. A possible issue, which by the way crops up in both versions profile page (old): https://www.nexusmods.com/users/4664747?tab=user+files profile page (new): https://next.nexusmods.com/profile/thrive4/mods?sortBy=new Note: how in both cases the Automobiltista 2 mod is missing ... I take it that the 'Sort by' option will be expanded in the new look but for now kudos! Ps just in case direct link mod is active and published: https://www.nexusmods.com/automobilista2/mods/1 Oh just one more thing the current 'games' dropdown does not sort alphabetically not sure how it sorting but alphabetically would be nice.
  3. Some folks see the world as a stone Concrete daubed in dull monotone ... Awaken you dreamers Adrift in your beds Balloons and streamers Decorate the inside of your heads Please let some out Do it today But don't let the loveless ones sell you A world wrapped in grey https://genius.com/Xtc-wrapped-in-grey-lyrics xtc - Wrapped in Grey
  4. Well there is a way but it's not for the faint of heart. You will need 3dmigto (most current v1.3.16): https://github.com/bo3b/3Dmigoto/releases Then hunt for the shader 85e64b1d8ee6a44f (hunting is toggled in d3dx.ini by setting hunting=0 to 1 or 2) run the game and cycle through the shaders with num 1 and num 2 pressing num 3 will save the shader to shaderfixes/85e64b1d8ee6a44f-ps_replace.txt edit the saved shader to void main( float4 v0 : SV_Position0, float4 v1 : TEXCOORD0, float4 v2 : TEXCOORD1, float4 v3 : TEXCOORD2, float4 v4 : TEXCOORD3, float4 v5 : TEXCOORD4) { float4 r0,r1,r2,r3,r4,r5,r6,r7,r8,r9,r10,r11,r12,r13,r14,r15,r16,r17,r18,r19,r20,r21,r22,r23,r24,r25,r26,r27,r28,r29,r30,r31,r32,r33,r34,r35,r36,r37,r38,r39,r40; uint4 bitmask, uiDest; float4 fDest; return; } This will nullify the shaders effect resulting in the removal of the birthmark on de sardet's face however..... it will also do this on all other characters, for instance Siora: https://forums.focus-home.com/assets/uploads/files/1564030817506-page.jpg or other npc's that have a similar mark. An other issue is that the shader is really quite elaborate it's probably doing much more then rendering the birthmark only, to me, it's not quite clear what that is. Anyway it does work...
  5. Pretty weird this issue, or at least for me the solution offered - walking backwards - through the first narrow passage after the first large area with three spiders dangling from the ceiling and one in the back right corner, actually works. To get an idea where it is start large area: https://youtu.be/tXWGfOLNSyg?list=PL_P-uxQ61y9NQBs1dS4GtKyMR0pAjQpGz&t=430 enters the passage around 08:26 (jesus, and then has a popup to subscribe, arggh anyway) Is this a navmesh thing? If so why would it be circumvented by walking backward? Some info to possibly help find out was is going on: ID Name COC Code 0003E908 Chillwind Depths ChillwindDepths01 Some errors in dawngaurd.esm: [REFR:00074CE7] (places Kettle01 "Kettle" [MISC:00012FE6] in GRUP Cell Temporary Children of ChillwindDepths01 "Chillwind Depths" [CELL:0003E908]) - Record marked as deleted but contains: Base [REFR:00074B93] (places ChaurusChitin "Chaurus Chitin" [MISC:0003AD57] in GRUP Cell Temporary Children of ChillwindDepths01 "Chillwind Depths" [CELL:0003E908]) - Record marked as deleted but contains: Base [REFR:00075AF8] (places FXcobwebCorner01 [sTAT:0002F5A0] in GRUP Cell Temporary Children of ChillwindDepths01 "Chillwind Depths" [CELL:0003E908]) - Record marked as deleted but contains: Base [REFR:00074C4B] (places DecalBloodSprayGroundSmall [TXST:00027D51] in GRUP Cell Persistent Children of ChillwindDepths01 "Chillwind Depths" [CELL:0003E908]) - Record marked as deleted but contains: Base
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