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Everything posted by Drkshadow22
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Hello everyone, I must say I do enjoy mods that change Vampire Lord's appearance. The new wings by Grimoa are definitely one of my absolute favourites. Sadly, the new wings come with a visual bug that makes the vampire lord turn black instead of disintegrating when using the Bats power as in the vanilla game. Using the Mist Form power, on the other hand, turns him semi-transparent. I have searched the Nexus thoroughly and found that one modder, that I sadly have no contact with, was able to resolve the issue via Nifskope but was unwillimg to share it unless the author of the mod gave him permission, which unfortunately never happened since she is away from nexus now... :sad: Here is what I gathered from his findings: He even sent one user a more-less detailed instructions on how to achieve that: I have tried following the instructions myself, but, unfortunately in-game there was no real change. The only thing I did achieve was making the membrane from the VL'wings disappear. I would be very grateful if anyone familiar with Nifskope enough helped me to resolve the issue. Surely, I could kinda go on without the fix, however, being a modder it bugs me that despite all the information that bug still remains unfixed... Thank You in advance for any assistance.
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Thanks Ma'am, Those are exactly what I was looking for :smile:
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Hello everyone, Would it be possible for you to create a mod that would add an activator to the underforge back exit (located outside the Whiterun walls) thus allowing players to use the Underforge secret tunnel to get back to Whiterun, not just out of it? I know the cave part is situated quite high up but by navigating properly or using a mod that adds super jump to werewolves, it's pretty easy to get back to the cave part of the tunnel, unfortunately, currently there is way to actually get back to Whiterun that way... Cheers and Thank You in advance for any replies :)
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Hello everyone, I think we can all agree that Grimoas Vampire Lord is a neat little mod that makes the vampire lord character look even better by giving him the actual wings :smile: Unfortunately the mod suffers from a major visual bug that makes vampire lord constantly visible when using the Mist and Bats powers... My belief is that the bug in question may be caused by some incorrect .nif values. Sadly I am not an expert as far as Nifskope goes and cannot fix it myself. Would it be possible for any of you that deal with meshes every day to take a look at the modified models? Cheers and have a good day
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Does anyone know anything else about that animation? Was it created as a right side throw only?
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Hi everyone, Would it be possible for any of you guys to create a mod that would add the above Dawnguard artifacts to the chest in the Cathedral where you fight Harkon? I would like to become a Vampire Lord after finishing Dawnguard but I cannnt bring myself to join the Volkihar. Thay are waaaay to twisted for me ;) Cheers and Thanks in advance, Drk
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Hello everyone, I have a question about one of the four werewolf killmoves, the throw, to be exact. Whenever I see the move performed, be it in a gameplay video or in my own game, the beast always throws NPCs to the right side using his left hand. My question is: Is it possible to perform a throw in the opposite direction, to the left and, if so, how can it be performed? Simple as it may sound, this has been bugging me for a while now. Cheers and Thank you in advance, Drk
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I did have to make some changes (any modification would do) to the mod and then Save it :) TESEdit doesn't spam errors anymore :)
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Hello everyone, I have recently stumbled across a nice mod called Kaw's Claws that allows you to craft nails and claws for your character independent of your race. Unfortunately, the mod has numerous TESEdit errors: I am no expert in TESEdit and the original author has been absent from Nexus for quite a while... :sad: Are there any chances for any talented modder to fix the errors? Cheers and Thanks in advance, Drk
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My Papyrus Log:
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Hi all, I have encountered an odd visual bug after using invisibility powers/spells where the insibility shimmer/shader becomes visible only when the camera view is very close to my character, just before going into 1st person... :sad: My original thread with screenshots: http://forums.nexusmods.com/index.php?/topic/1714904-invisibility-spell-bizarre-bug/?p=14777974
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I hope so too but thanks for taking your time to reply. LOD and AA are good ideas to begin with. The only vampiric overhaul tha I use is Vampiric Thirst. It introduces some nice spells and modifies the Embrace of Shadows invisibility power. The only thing is that the bug affects the distance of all player invisibility powers, potions etc. NPC seem to be unaffected. Also, I try to keep my Load Order as clean as possible. Not many scripted mods beside a bunch of favourite ones. Moreover, I install all my mods with NMM and do not uninstall any during my playthrough. I prefer to choose wisely instead of having to use save cleaning tools. In other words, I am not a novice and into Skyrim modding from the very beginning so I am pretty baffled by this bug. One other thing I may try is reverting my timescale back to 20. Currently it is set to 8, which is what Vampiric Thirst page used to recommend. I have seen some videos that suggest LOD problems with low timescales. Always another idea to try out... Thanks again. Anyone willing to share their ideas in the above matter is more than welcome to do so :sleep:
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My SkyrimPrefs from My Documents: When I went back to the bug-free save, I locked (marked as Read-Only) the above .ini to make sure no changes are made without my knowledge. No ENBs, ever.
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Thanks for replying Madam, I enclose my Log below:
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Hi all, I would like to share a strange bug that I have recently encountered during my playthrough. After some time playing I noticed that my invisibility spells, powers, potions etc. still make my character disappear, however, the predator-like invisibility shader that I love so much is missing :sad: Tha strangest part is, however, that it is visible all the time once I get very close to the character (just before going FPP). It stays that way unless I withdraw the camera view. Also, up close the invisibility shimmer still disappears even partially when the character's idle animation moves him inches away from the view similar to how grass is being rendered around the character. The only way to make it work from afar is refreshing the character. Vampiric Thirst mod that I use has an option of changing the characters appearance via MCM so setting the visage from vampiric to normal and back does the trick again but it's still quite annoying because: once the bug occurs, it stays there forever with all invisibility effects unless I go back to a save just before it happenedeven when I refresh the character, once I go fully into first person view and back, the shimmer is gone againI have completely no idea what might cause the bugSpells of any kind are still visible in both hands. Only the transparency effect/texture is affected. Below I provide some screens just after verifying the bug: Default character http://i.imgur.com/nX3cxTe.jpg With Invisibility activated http://i.imgur.com/t2gskUT.jpg Shimmer fully visible up-close http://i.imgur.com/Os5gJsz.jpg The effect being partially visible at the bottom 1 http://i.imgur.com/Xkq4arf.jpg The effect being partially visible 2 http://i.imgur.com/j8jowm2.jpg I would be very greatful for any info that would help me resolve the issue. Thanks and have a nice day. DrkShadow
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Hey guys and gals, Could someone please make a mod that changes casual dragons' death animations to use the Alduin torment one? I have tried swapping the animations, however, alduin death animation uses two files: special_alduindeathagony.kf and special_alduindeathshattered.kf, whereas casual dragons use a much simpler one-file version, which enables a simple swap of files but only allows to use either one or the other file making the animation incomplete... Any chance you talented guys could achieve that? PS. I know that DCO overhaul mod allows dragons to use this animation, but I have some problems with the mod, and thus cannot use it. The animation in question can be viewed here:
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How to use the Stakado ENB with Skyrim Stuttering Fix?
Drkshadow22 replied to Drkshadow22's topic in Skyrim's Skyrim LE
I know it's old but it definitely still does fix the stuttering for me, making the gameplay really smooth. However, I will try the enb alone for a spell just to verify, how it runs :smile: -
Hi guys, Is there a way to user the below mods together? Stakado Cinemascope ENBSkyrim Stuttering Fix I have tried renaming the ENB d3d9.dll to "d3d95.dll", putting it into a separate "d3d9" folder and then making sure the enbseries.txt setting are as follows: [PROXY] EnableProxyLibrary=true InitProxyFunctions=true ProxyLibrary=d3d95.dll but apparently it didn't work. Does anyone knows what am I doing wrong? Cheers and Thanks
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LE Vampire Lord - Animation change - No auto magic mode
Drkshadow22 posted a topic in Skyrim's Mod Ideas
Hi guys and gals, Do you think it would be possible to make the player Vampire Lord use the Harkon ground animation (when he first transforms) instead of the default magic mode one? It looks great and it's a shame it's used only once in the entire game... Cheers and Thanks -
Official HD DLC - Loose files vs. BSA - Performance
Drkshadow22 posted a topic in Skyrim's Skyrim LE
Hello everyone, I have recently downloaded the Official HD Pack for Skyrim and, since I like to view textures in Irfanview, I extracted all three BSA files with FO 3 Archive Utility. I was also able to install them via Nexus Mod Manager after packing them all into a single RAR archive (using the BSA sometimes caused problems for me with certain body retexture mods). My question is: Does using the BSA + .esp files as they are originally downloaded from Steam can have any performance hit when compared to loading the textures as loose files (apart from the potential one resulting from using higher quality textures) ? Thanks in advance, DrkShadow22 ____________________________ My Specs: System: Windows 7 (64 bit) Processor: IntelCore i5 2500 K GPU: ASUS GTX 560 DirectCU II TOP (925 MHz/4200 MHz) 1GB Memory: Corsair Vengeance 1866Mhz, 8 GB RAM ____________________________ -
I think that simply not all of the modules are configurable via MCM.
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- project nevada
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Hi everyone, I have a problem with two of my custom, mod-made armors. Mainly, they are incompatible with the Holster and Holster Gear mods, making the character invisible waist down. The issue occurs only with these two ranger coats. I can only see the character's chest, head, hands, coat itself, but no legs unfortunately. I thought it's an armor slot bug but the armor, like most of the working armors and coats occupy only the Upperbody slot, no difference there. Does anyone have an idea what could be the cause? Regards, DrkShadow22
