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Posts posted by mshane951
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Alright after some very careful sorting the stutters were fix, does anyone have ANY CLUE on how to fix this godforsaken out of memory error? Please, its really bad. Plugin limit cannot be the issue so don't say that since I know its not true. I am at 121 active plugins.
My updated modlist is below.
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Hello, Recently I starting dealing with these "long" aka up to 2 seconds long micro stutters every 15 seconds when travelling out in exteriors. Its nothing game breaking and as soon as I enter an interior it is gone, I know it is LOD of world-spaces related but I am not sure how to fix it. I played around with new vegas stutter remover to try to fix it however it does not seem to do the trick, crashing is rare happens on average of every 2 hours or so nothing that is of concern. I am under the assumption that mods are the cause particularly those who affect the exteriors widespread such as NMC's texture pack. Not sure if this matters but I am below the "hypothetical" plugin limit which does not really exist but is commonly thought of 130ish plugins at 116. In case the size of my game matters, it is about 30 gigabytes in total roughly 21.3 gigabytes of mods. I went way beyond this is Fallout 3 which is roughly 40 gigabytes with 180ish plugins and the stutter there is minor nothing like here. Its probably some sort of mod conflict or so, so if you know this type of issue take a look at my modlist and plugin list.
Thanks
Edit: I am running through the FNV4gb.exe which helps with stability.
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Forgot to mention that one of my plugins there "crippled limbs overhaul" is created by me so I can just send you that if you are interested.
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Take this in consideration I have extensive modding experience and made my games feel completely new if you are up for challenge try these mods and seriously tweak the settings to make it more difficult. For example I have endurance of 4 my hp is only 132 and I am level 25, dt is extremely ineffective as well, blocking a max of 55% of damage you can do all this with MCM and it seriously makes it feel afresh. Just a suggestion though also you wouldn't know but my new forum I posted completely overhauls combat. You use enhance camera turn on third person arms and third person ironsights enable fake ironsights your set it seriously makes a differience. Your choice though that is my suggestion.
Look at my list and see if it fits you well, I did the exact same thing in Fallout 3 with 160 mods and 178 active plugins (yes above the plugin limit it is all ram related there is no such thing as plugin limit or mod limit it is non-existent) New Vegas consumes more RAM than 3 so you get out of memory crashes. Fallout 3 is more stable and can handle more punishment if you know how to mod it right there is no limit as you can actually make it go above 2gb even though it rarely does unlike New Vegas. Regardless of the sense I can send you that as well if you are interested.
Hope for a good afresh experience like mine!
-Mshane951
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Hello, to begin with many of us use the enhanced camera for its general functionality, what the vanilla setting in the ini does is what I mean by that. This being the simple lower half with 1st person animations aka the 1st person labeled .kifs in the meshes folder. I would assume that a good chunk of us don't even bother with the .ini however if you do you can use the .male or third person animations in 1st person, opening to many new first person animations and a new style of gameplay. These animations also flow way better if you were to download and look at the compressed group of screenshots I have taken. So I am a devotee towards third person animations in 1st the two lines you see on the screenshot from the .ini are usually set to 0 and 1 respectively. There, they are set to 1 and 0 which completely changes the way gameplay is function.
Link to Screenshot of Animations: https://www.dropbox.com/s/2l8gnjlx91ib1ws/aiming%20animations.zip?dl=0
The whole point of this topic was to describe the rather unknown and interesting aiming with third person arms and iron-sights. Obviously the game was not meant to be this way so it has some weird parts to it and fake iron-sights must be enabled. So from the dropbox link above, just copy and paste it into a new tab, is aiming animations in 1st person shown from Modern Pistol Animations from Fallout 3 which can easily be ported and Asurah's Animation pack which is for the two handed weapons.
This makes me wonder, the pistol animations line up realistically and perfectly with the gun clearly being visible and possible to aim through in real life with that current stance. However, the rifle animations you can barely see the gun making it seem that the gun is too far to the right. This appears to be evident if you look clearly in third person the gun does not line up with your eyes. I consider this issue since this feature is rather interesting and fun to play with, opening up new gameplay opportunities. So I care to see if there is such a two handed animation mod for third person that i can use in 1st that actually lines up with my eyes. Rather than me aimlessly shooting without looking through the sights.
Thanks for reading, I wonder what you all think.
-Mshane951
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As the name applies ran into a non-game breaking issue, helpless falling adds in a script where when you fall you go into ragdoll mod, while if I am in midair it will work however if I land on ground it kind of just stops the camera and I dont exactly get knockdown. The same can be said for explosions as those don't knock me done either, I know that is strength and endurance based and I have below average 4 for both so this is where I am stuck. Weird little bug here if anyone got the know how on how to fix it it will be great, this is not your traditional problem so I have to get creative here.
If you want to see my modlist and load order its attached, maybe you had the same issue.
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My specs which are currently the same as the last post but with massive fps improvements:
Amd Radeon RX 580 4gb of vram GPU (overclocked by 5.5% and memory speed clocked from 1500 to 1920) (ranked 51st on userbenchmark)
Amd Radeon Ryzen 5 1400 3.2 gigahertz 4 core 8 threads processor (overclocked from 3.2 gigahertz to 3.6 gigahertz per core) (Rank=200 on userbenchmark)
8 gbs of ram clocked at 1200 megahertz per stick (2 4gb sticks ddr5)
Runs very well with 170 plugins, 120+ mods and 2k textures
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Agreed, :), it also worked better than usual beforehand its called patience lad.
MESo if he has broken all the rules and achieved this astonishing feat that the rest of humanity has been unable to attain, what's the secret? What have the rest of us missed?
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you said something about a private discord? Lets do that It will be useful to get more live help if you know what I mean, also I already have mo2 but it is version 2.2.0 should i get 2.2.1?
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I will get started right now! Thanks, do 8 just remove the esps for the unmanaged mods? Because they are not in fallout 3 mods folder for mo2
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you do not understand, a saved game is a data base, all of these thumb nails mean nothing to me at all.
I need the most current stable saved game file, only that.
I use a program to extract exactly the loaded mods.
With that information I can load those exact mods and patches into MY data base and show you where things aught to be.
But--- I do want you to touch what you have.
I suggested a new installation of MO 2/ 1.2.1 and use that as a test bed to verify correct things as globally excepted practices.
picture don't mean squat to me.
Yeah Yeah, I get it, I give you a link to the my most recent save file through dropbox since it is a bit to big for nexus, sorry I did not understand thank you for your help! Also regarding the MO 2 separate installation, the unmanaged mods I mentioned how would I copy those into the mo 2 separate installation since the only thing that is somewhat there is the esps, I only have around 15 mods "actually" installed to MO 2's interface.
https://www.dropbox.com/s/k59jnhfmxmf8qpa/Profile%201%20Save%201.fos?dl=0
https://www.dropbox.com/s/nduh2ugmo8am1eq/Profile%201%20Save%201.fos.bak?dl=0
These are my most recent
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here is part 3,4,5 of my mod list
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Kitty, my save game evidence, this is from MO2 directly, I also forgot to give you guys my mod list which is an important asset to how my game works, note that this current order has close to "zero" crashes and what I see is framerate related issues, however, this game barely takes up any of my memory or cpu at 1,200 mb on an 8gb ram stick and 5 to 10 percent usage of my cpu. If stats isn't enough the computer is a desktop so it is normal for them to get loud during fps heavy games, well my computer is not loud at all it is almost like it is not trying to run the game. Note that a lot of these mods are also "unmanaged" which could be seen as a negative thing since I had to copy all of these into my FO3 goty edition to port over New Vegas weapons to Fallout 3. Again, unless true evidence can prove this I don't see how any of the non-graphical mods will drop my fps, this not related to crashing, game incompatibility, etc. only and I mean only fps related issues. I wish I can delete some mods but I don't see how I can with most of their non-esp related stuff in the normal fo3 directories. This is probably how I got past the maximum amount of mods, I will delete those esps I deem unimportant but nothing else. Also remember on the top page what my specs are, they are more than fallout 3 can handle and many much newer games can handle on ultra.
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Yeah thank you i had this playthrough since September i will show you my playthrough when i am at home "at my aunts" house thank you!
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I should of noted that i been playing with fook and fwe for 210+ hours in a single playthrough, through extensive debug and working mods out that are incompatible either through mods or my own work. I was capable of getting those two "incompatible" mods to work without crashing for hours of playtime. In fact there are patches for these mods. If these mods were still deemed incapable of work cooperatively it is relatively simple what i will do, go in f3edit and delete the parts of each mod that i do not want. I prefer fook vanilla weapons over fwe, so i will remove all vanilla weapon related statistics from fwe and keep fook aka removed incompatibility you deem so important to fps lost. In other words, if "mod compatibility" is only related to game stability and crashes and nothing fps related i do not need to change it. My load order is already sorted by loot its just there are so many masters it "looks" messy. Anyways framerate loss in my end is related to compact and compressed areas with either A alot of structures, debris and otherwise urbanized area, or lots of bushes, trees, grass in the local fov. As i stated early no loss in relation to texture changes, effects that are changed, it is all related to how much of the world i can see. With current specs, there should be no reason for such an fps loss as from 75 in large interiors to 25 in these areas.
never ever run more than one Fallout 3 overhaul mods ate once, your just asking for trouble.Â
If there is a mod conflict how can I find it? Perhaps I can give you my modlist and load order and maybe you can help me find the mods that are most likely the culprit? Also just out of curiosity, what evidence is there that the mod limit is 150? I never truly understood since just stating a limit of 170 isn't exactly a true claim. Anyways, I do have a good number of mods I can get rid of its just "so many of them are unmanaged" due to conflicts errors. I use MO2 for everything. ÂMaybe those youtubers aren't running 170 mods. Maybe you have a mod conflict. Maybe you haven't applied the 4k patch. Believe me, everything that can be done to boost performance has been figured out, and one of those things is understanding the limitations of the engine and not going beyond them.
Â
I downloaded and inspected that load order, you have a big fat mess.
- FOOK2
- FO3 Wanderers Edition - Main File.esm
- Mart's Mutant Mod.esm
- Megaton Reborn.esp <--- In direct conflict with Fook
- Unofficial Fallout 3 Patch.esm <--- in direct conflict with FOOK
Â
Choose either FOOK or FWE, but not both.
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Maybe those youtubers aren't running 170 mods. Maybe you have a mod conflict. Maybe you haven't applied the 4k patch. Believe me, everything that can be done to boost performance has been figured out, and one of those things is understanding the limitations of the engine and not going beyond them.
If there is a mod conflict how can I find it? Perhaps I can give you my modlist and load order and maybe you can help me find the mods that are most likely the culprit? Also just out of curiosity, what evidence is there that the mod limit is 150? I never truly understood since just stating a limit of 170 isn't exactly a true claim. Anyways, I do have a good number of mods I can get rid of its just "so many of them are unmanaged" due to conflicts errors. I use MO2 for everything.
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The game was designed to run on a two core CPU and a GPU that was top of the line in 2008. That is why it is necessary to limit the CPU to
2 cores. If you want to use the full capacity of your CPU and GPU, I suggest you get started now with a complete overhaul of the game engine.
So there is no other way to get the performance up, then how come when I watch other youtubers play the game they get a perfect framerate while my computer struggles to stay consistent? There is no way I need to "overhaul the engine" in order to get a perfect framerate. I pretty sure the youtubers I watch who play the game have more than dual core cpu and a top of the line gpu from 2008. This is what makes no sense to me, while others get great performance while I struggle to do the same with a similar card.
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So recently I upgraded my computer to amd rx 580 overclocked and a amd ryzen 5 1400 also overclocked with 8gb of ram at 2400 megahertz. And I got to say I expected a much more massive performance increase, to put under perspective I got a computer that runs fallout 4 at 69 frames on average on high with around 40 being the minimum (in city areas like Lexington). I know what the issue is, I just don't know how to fix it, its that damn multi-core fix with the number of hw threads and stuff. Its set to two, you see the cpu I have has 4 cores 8 threads, why can't I change it to four without getting a pink screen. Now I have 170 mods (above the theoretical limit believe it) and even one of them is NMC's Textures pack if I change that from 512 pixel sizes 2048 through their "maximum" preset I get the same frame rate. This frame rate is 75 at max (should be constant) to 15! Clearly it is not my computer's fault also my computer only goes to 59 Celsius when playing (compare that to fallout 4 where it goes to 70+ Celsius) the fan is a lot more quite even more than Skyrim. So my question has two possible solutions I see:
Option A is to get INumOfHWThreads to be equal to 4 instead of 2 that way my computer is using all of its power but this comes with a "pink screen of death" which makes zero sense to me.
Option B is to find some other way to get my computer to work harder when playing this game!
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Seems as if I found a fix - I had installed MO2 on a separate drive to my Fallout 3 installation.
MO2 is on program files for me under a modding category, I also have a separate hard drive holding other data. Do you recommend installing mod organizer on the external since the non-external has MO2? Also I have my mods installed under Fallout 3 GOTY/DATA/F3mods instead of the base directory
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Fallout 3 was never designed to run on more than 2 cores in a multicore CPU. Also, it was never designed to run on a laptop with a graphics chip.
I honestly don't believe you have 170 mods active since the game was designed to run with a theoretical limit of 155 mods. The practical limit is between 120 and 130 mods.
Unless you have made the game Large Address Aware, it makes no difference how much RAM you have, the game will only use a maximum of 2GB. Even then, you can only use a maximum of 4GB.
Since most people accept the default install location of "Program Files", this also causes a problem with certain mods not running because of the Windows User Account Control.
Yes it is theoretical, however look at my mod list it is over the limit: 171 mods active according to mod organizer well subtract it by 5 you get 166 11 mods higher and the game runs fine just with frames that the gpu I have are unacceptable, heck it does even work hard at all, it runs fallout 4 on high at 60+ fps
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Have a similiar problem, with only a slightly stronger graphics card known as the rx 580 4gb of vram. The cpu is ryzen 5 quad core 3.2 gigahertz more than enough power. The issue under my regards must be related to multi cores. I dont think iNumHWThreads=2 is good for performace since my computer has 4 cores and 8 threads. My fps is similiar to the post above around 40 to 75, with 40 being the norm when facing open world areas. I tried changing the number of threads to 4 but i get a pink screen. I also edited the ini to use alot more ram for the game under certain settings. My fallout goty folder is 30 gb with 20 gb of mods i have aroubd 170 mods no crashes just bad performance for my desktop's standards. The fan isnt even working hard it is very quite, it works much harder with two other much newer games by the names of brick rigs and beamng drive while those run 60 to 100 fps on ultra.So ultimately there is no bootleg part of my setup and it is all related to the game.
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Ran into a new issue, same load order, except for rid of ihud and ohud and reinstalled ohud having new issues with loading saves it either does not load or loads saying install ui organizer.
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Nm fixed the issue this forum can officially be closed.
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Little problem here pink screen on menu screen after reinstalling RH iron sights and installing new mods. Tried verifying integrity did not work. Now I am moving everything to the data folder and putting them under the unmanaged section of mod organizer 2. Note that fomm broke on me beforehand with all mods downloaded impossible to delete with the manager itself. This is very scary since I may have install all 160 mods again :( and hope my 190 hour playthrough works.

Long "Micro Stutters" occurring in Exteriors
in Mod Troubleshooting
Posted
Alright yeah I found the fix the dxd9.dll but this presents a new problem, the interface essentially lost its entire stabiltiy, it lags terribly when I open the main menu, shooting is alot more laggy and there are many new issues. I don't want the out of memory crash or this so I am trying to find a middle ground and its just not working for me.