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ItsFaulkenOMG

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Everything posted by ItsFaulkenOMG

  1. I just saw this new version of NMM and I downloaded if it is now working. No problems at all but where I experience problem is when activating a mod just downloaded via NMM. Here's a screenshot to prove what I'm saying: http://img59.imageshack.us/img59/8947/erroryl.png I can't seem to let any mod work with this problem occurring every time I'm activating a mod. Details of the problem are: System.Reflection. TargetInvocationException: Exception has been thrown by the target of an invocation. --> System.ArgumentException: 'Arial' does not support style 'Regular'. at System.Drawing.Font.CreateNativeFont() at System.Drawing.Font.Initialize(FontFamily family, Single emSize, FontStyle style, GraphicsUnit unit, Byte gdiCharSet, Boolean gdiVerticalFont) at System.Drawing.Font.Initialize(String familyName, Single emSize, FontStyle style, GraphicsUnit unit, Byte gdiCharSet, Boolean gdiVerticalFont) at System.Drawing.Font..ctor(String familyName, Single emSize, FontStyle style, GraphicsUnit unit, Byte gdiCharSet) at Script.InitializeOptionsForm() at Script.InitializeComponents() at Script.OnActivate() -- End of inner exception stack trace -- at System.RuntimeMethodHandle._InvokeMethodFast (Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, Runtime TypeHandle typeOwner) at System.RuntimeMethodHandle._InvokeMethodFast (Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, Runtime TypeHandle typeOwner) at System.Reflection.RuntimeMethodInfo.Invoke (Object obj, BindingFlags invokeAttr, Binder binder, Object[]parameters, CultureInfo culture, Boolean skipVisibilityChecks) at System.Reflection.RuntimeMethodInfo.Invoke (Object obj, BindingFlags invokeAttr, Binder binder, Object[]parameters, CultureInfo culture) at Nexus.Client.ModManagement.Scripting.CSharpScript.ScriptRunner.Execute (Byte[]p_bteScript) System.ArgumentException: Font 'Arial' does not support style 'Regular', at System.drawing.Font.CreateNativeFont() at System.drawing.Font.Initialize(FontFamily family, Single emSize, FontStyle style, GraphicsUnit unit, Byte gdiCharSet, Boolean gdiVerticalFont) at System.drawing.Font.Initialize(String family Name, Single emSize, FontStyle style, GraphicsUnit unit, Byte gdiCharSet, Boolean gdiVerticalFont) at System.drawing.Font.Initialize(String family Name, Single emSize, FontStyle style, GraphicsUnit unit, Byte gdiCharSet) at Script.InitializeOptionsForm() at Script.InitializeComponents() at Script.OnActivate() P.S. I may have mispelled some terms for the reason I have just manually copied it from the original error. I can't seem to copy and paste it here so please understand. Any help provided will be given the fastest reply from me for the time reasonable. Thanks and good luck fixing mine. Hope to see this topic resolved in a few hours-days. Thanks! (If posted on the wrong thread, please do move. Thanks again)
  2. Bump. I can't make NMM to work. I'm having a trace log error after running NMM as administrator this is what it says in Notepad: Trace file has been created: TraceLog20120605195114.txt Mod Manager Version: 0.18.4.0 OS version: Microsoft Windows NT 6.1.7601 Service Pack 1 Installed .NET Versions: CDF SP 0 v2.0.50727 SP 2 v3.0 SP 2 v3.5 SP 1 v4 SP 0 Tracing is forced: False Discovering Game Mode Factories... Looking in: C:\Program Files\Nexus Mod Manager\GameModes Checking: Fallout3.CSharpScript.dll Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Fallout3.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null Checking: Fallout3.dll Initializing: Nexus.Client.Games.Fallout3.Fallout3GameModeFactory Checking: Fallout3.XmlScript.dll Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Fallout3.XmlScript.dll: cannot find dependency XmlScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null Checking: FalloutNV.CSharpScript.dll Cannot load C:\Program Files\Nexus Mod Manager\GameModes\FalloutNV.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null Checking: FalloutNV.dll Initializing: Nexus.Client.Games.FalloutNV.FalloutNVGameModeFactory Checking: FalloutNV.XmlScript.dll Cannot load C:\Program Files\Nexus Mod Manager\GameModes\FalloutNV.XmlScript.dll: cannot find dependency XmlScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null Checking: GamebryoBase.dll Checking: Morrowind.dll Initializing: Nexus.Client.Games.Morrowind.MorrowindGameModeFactory Checking: Morrowind.ModScript.dll Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Morrowind.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null Checking: Oblivion.dll Initializing: Nexus.Client.Games.Oblivion.OblivionGameModeFactory Checking: Oblivion.ModScript.dll Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Oblivion.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null Checking: Skyrim.CSharpScript.dll Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Skyrim.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null Checking: Skyrim.dll Initializing: Nexus.Client.Games.Skyrim.SkyrimGameModeFactory Checking: Skyrim.XmlScript.dll Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Skyrim.XmlScript.dll: cannot find dependency XmlScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null Checking: WorldOfTanks.dll Initializing: Nexus.Client.Games.WorldOfTanks.WoTGameModeFactory Checking: WorldOfTanks.ModScript.dll Cannot load C:\Program Files\Nexus Mod Manager\GameModes\WorldOfTanks.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null Loading Game Mode Factories for Installed Games... Loading Skyrim: Supported Determining Game Mode: Skyrim Game Mode Factory Selected: Skyrim (Skyrim) Creating Game Mode mutex (Attempt: 0) Tracing an Unhandled Exception: Exception: Message: Font 'Arial' does not support style 'Bold'. Full Trace: System.ArgumentException: Font 'Arial' does not support style 'Bold'. at System.Drawing.Font.CreateNativeFont() at System.Drawing.Font.Initialize(FontFamily family, Single emSize, FontStyle style, GraphicsUnit unit, Byte gdiCharSet, Boolean gdiVerticalFont) at System.Drawing.Font.Initialize(String familyName, Single emSize, FontStyle style, GraphicsUnit unit, Byte gdiCharSet, Boolean gdiVerticalFont) at System.Drawing.Font..ctor(String familyName, Single emSize, FontStyle style, GraphicsUnit unit, Byte gdiCharSet) at Nexus.Client.ApplicationInitializationForm.InitializeComponent() at Nexus.Client.ApplicationInitializationForm..ctor(ApplicationInitializer p_iniApplicationInitializer) at Nexus.Client.Bootstrapper.RunMainForm(String[] p_strArgs) at Nexus.Client.Program.Main(String[] p_strArgs) Running Threads (0) And also, I can't run BOSS Installer without NMM so still need to fix this first before I can move on to BOSS. Thanks.
  3. So meaning to say Boss is like a NMM that can manage my mods? Seems like a handy program. I'll give it a try if the crash still exists after using boss. And thanks for always answering my questions. I'll try reinstalling Skyrim again. Maybe start from fresh would be best. I have the whole day to finish this. My classes starts tomorrow. I can't play Skyrim much after today. So I better finish it. Will update later.
  4. I don't think I have any mods named Boss but I tried what you did and still crashes to desktop after loading screen. I've tried restoring Skyrimprefs.ini and Skyrim.ini but still crashes. I have also verified its integrity twice but still crashes.
  5. Hi, this is my first post and I hope I'm not posting this on the wrong section. If so, please move this thread to the correct section. Just new to the forums. Here's my system specs: OS: Windows 7 Ultimate 32-bit Processor: AMD Athlon 64 x2 Dual Core Processor 5200 2.7 GHZ Memory: 2GB Ram Video Card: Nvidia GeForce GT 430 (updated to latest, Beta driver) Ok so here my problem goes. I installed Skyrim then I installed a DLC HD Texture pack from a site (which is 3 GB in size) and updated it to 1.5, edited Skyrimprefs.ini and Skyrim.ini (I know how it goes). I launched the game and it detected my hardware to High Setting but I stayed to Medium to reduce lag. Game seems no problem and no lag so I made a new game and waited till they are in line for execution (makes the first save file and I know this isn't a spoiler isn't it?). I closed the game afterwards after making a new save file. Okay so here's where the extreme lag started. I download mods here and did a manual installation 'cause I can't make the NMM work. An error always appear after clicking the desktop shortcut that's why I did manual. I downloaded like 70+ mods and copied to its designated folder (which I know I did correctly) and after I finished modding, I enabled all mods in Data Files and after clicking Play, it crashes to desktop after bethesda logo (which I fixed, luckily I found a mod which was causing it and disabled it) and correct me if I'm wrong but mods with same file name and has both .esp .esm can't be enabled at the same time right? So after fixing the bethesda crash, I'm in the main menu but experiencing major lag. It lags so bad that you can't move the mouse cursor smoothly. Any help pls? Thanks in advance. Edit: I Finally fixed the extreme lag. Overlapping mods seems to have caused it. But I have a new problem now. Skyrim is crashing on loading screen, I've tried loading a different save file, but still no luck. Still crashing on the loading screen. Any help would be appreciated. Thanks.
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