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Furrnado

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  1. Howdy yall, I'm running into to road blocks in a searching, but does anyone know of a Skyrim SE mod that would work the same as: Companion Status HUD, https://www.nexusmods.com/fallout4/mods/20310/?tab=postsTo All the Mod Creators: Yall are absolutly awesome! Cheers!
  2. I haven't tried with the expansions disabled, got all 7 bsa's, ran 203 patch. I tried running the start up on NVSE but the play was way worse, then if i use the fnv4gb.exe
  3. Prior to install of NC, Vegas ran fine. Which is funny cause I love to mod the crap out of it. I did the 4gb patch and if i disable NC, Vegas runs fine. I even checked mod confliction list. As far as when it crashes, it could be at start up, loading, or random spot in the game.
  4. Thanks again for the help. I was looking up what Hadtoregister said last. The only thing I could find is putting NC's esm directly under the New Vegas's esm with no mention of the expansions, that was on the Nexus' page for New Cali. It might mean I need to work on my google-fu =) VI. I can't seem to get New California to start. Help? A -- I installed everything correctly and New Vegas crashes on startup! You sure? Check your load order. Run like this: FalloutNV.esm NewCalifornia.esm
  5. https://www.moddb.com/mods/falloutprojectbrazil its a video for installation @ 1:40 - 2:00 Thank you to everyone that trying to help out. Now that I know I can overwrite the auto rules it puts in, I think we can call this thread complete) Yall have a good day. Furr
  6. Go to the PLUGINS tab Doubleclick on the New California ESM, a panel on the right should open up, scroll down the panel until you see this Select LOCKED TO INDEX, change the Number of the Index to a Number that will go between the Main ESM and the DLC esms. Let me know if that works Does this overwrite/turn off/ignore the dependency rule that vortex puts in?
  7. I used the Install from File button on Vortex to install the mod. Sadly I didn't view the install instructions until after the game become unstable. But that doesn't help get rid of the auto rules that vortex put in place.
  8. FO NV: New California, the install instruction say place ESM between main game ESM and its expansions. But on installation the mod ESM gets tagged to load after expansions and you can't get rid of the auto rules it puts in place.
  9. The mod's esm gets auto ruled to load after main game and expansions' esm. The mod author recommends to moving the mod's esm between main game and expansion to stablize the game. When I move the mod esm, vortex will not take off that auto rule that has been applied. And if I apply new a rule the old one stays in pllace forcing into a dependency loop. **fixed spelling**
  10. The why is: to run a mod that requires esm and esp in a set order but Vortex is auto ruling itself in either an unstable game or dependcy loop error thus making a game unstable.
  11. What do you do when the dependency rule it makes is incorrect for a mod? You can't delete the rule. if you make a rule to attempt to fix then you get spammed that you have a dependcy loop error. And your game becomes unstable and crashes because Vortex can't overwrite itself.
  12. I need to delete dependency rules that Vortex/LOOT has made when I loaded a set of mods. And I want to make sure that I dont' have to go through this again with other games, so I want to turn off the "auto rule/dependency making" feature that Vortex has.
  13. Greetings, Has anyone been able to delete dependencies rules made by LOOT? Also is there a way to turn LOOT off? Thank you in advance, Furr
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